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📄 wz_jsgraphics.js

📁 java版源代码,里面包含很多源代码,大家可以看看.
💻 JS
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/* This notice must be untouched at all times.

wz_jsgraphics.js    v. 2.32
The latest version is available at
http://www.walterzorn.com
or http://www.devira.com
or http://www.walterzorn.de

Copyright (c) 2002-2004 Walter Zorn. All rights reserved.
Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
Last modified: 21. 6. 2005

Performance optimizations for Internet Explorer
by Thomas Frank and John Holdsworth.
fillPolygon method implemented by Matthieu Haller.

High Performance JavaScript Graphics Library.
Provides methods
- to draw lines, rectangles, ellipses, polygons
	with specifiable line thickness,
- to fill rectangles and ellipses
- to draw text.
NOTE: Operations, functions and branching have rather been optimized
to efficiency and speed than to shortness of source code.

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/


var jg_ihtm, jg_ie, jg_fast, jg_dom, jg_moz,
jg_n4 = (document.layers && typeof document.classes != "undefined");


function chkDHTM(x, i)
{
	x = document.body || null;
	jg_ie = x && typeof x.insertAdjacentHTML != "undefined";
	jg_dom = (x && !jg_ie &&
		typeof x.appendChild != "undefined" &&
		typeof document.createRange != "undefined" &&
		typeof (i = document.createRange()).setStartBefore != "undefined" &&
		typeof i.createContextualFragment != "undefined");
	jg_ihtm = !jg_ie && !jg_dom && x && typeof x.innerHTML != "undefined";
	jg_fast = jg_ie && document.all && !window.opera;
	jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
}


function pntDoc()
{
	this.wnd.document.write(jg_fast? this.htmRpc() : this.htm);
	this.htm = '';
}


function pntCnvDom()
{
	var x = document.createRange();
	x.setStartBefore(this.cnv);
	x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);
	this.cnv.appendChild(x);
	this.htm = '';
}


function pntCnvIe()
{
	this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this.htmRpc() : this.htm);
	this.htm = '';
}


function pntCnvIhtm()
{
	this.cnv.innerHTML += this.htm;
	this.htm = '';
}


function pntCnv()
{
	this.htm = '';
}


function mkDiv(x, y, w, h)
{
	this.htm += '<div style="position:absolute;'+
		'left:' + x + 'px;'+
		'top:' + y + 'px;'+
		'width:' + w + 'px;'+
		'height:' + h + 'px;'+
		'clip:rect(0,'+w+'px,'+h+'px,0);'+
		'background-color:' + this.color +
		(!jg_moz? ';overflow:hidden' : '')+
		';"><\/div>';
}


function mkDivIe(x, y, w, h)
{
	this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
}


function mkDivPrt(x, y, w, h)
{
	this.htm += '<div style="position:absolute;'+
		'border-left:' + w + 'px solid ' + this.color + ';'+
		'left:' + x + 'px;'+
		'top:' + y + 'px;'+
		'width:0px;'+
		'height:' + h + 'px;'+
		'clip:rect(0,'+w+'px,'+h+'px,0);'+
		'background-color:' + this.color +
		(!jg_moz? ';overflow:hidden' : '')+
		';"><\/div>';
}


function mkLyr(x, y, w, h)
{
	this.htm += '<layer '+
		'left="' + x + '" '+
		'top="' + y + '" '+
		'width="' + w + '" '+
		'height="' + h + '" '+
		'bgcolor="' + this.color + '"><\/layer>\n';
}


var regex =  /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
function htmRpc()
{
	return this.htm.replace(
		regex,
		'<div style="overflow:hidden;position:absolute;background-color:'+
		'$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
}


function htmPrtRpc()
{
	return this.htm.replace(
		regex,
		'<div style="overflow:hidden;position:absolute;background-color:'+
		'$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
}


function mkLin(x1, y1, x2, y2)
{
	if (x1 > x2)
	{
		var _x2 = x2;
		var _y2 = y2;
		x2 = x1;
		y2 = y1;
		x1 = _x2;
		y1 = _y2;
	}
	var dx = x2-x1, dy = Math.abs(y2-y1),
	x = x1, y = y1,
	yIncr = (y1 > y2)? -1 : 1;

	if (dx >= dy)
	{
		var pr = dy<<1,
		pru = pr - (dx<<1),
		p = pr-dx,
		ox = x;
		while ((dx--) > 0)
		{
			++x;
			if (p > 0)
			{
				this.mkDiv(ox, y, x-ox, 1);
				y += yIncr;
				p += pru;
				ox = x;
			}
			else p += pr;
		}
		this.mkDiv(ox, y, x2-ox+1, 1);
	}

	else
	{
		var pr = dx<<1,
		pru = pr - (dy<<1),
		p = pr-dy,
		oy = y;
		if (y2 <= y1)
		{
			while ((dy--) > 0)
			{
				if (p > 0)
				{
					this.mkDiv(x++, y, 1, oy-y+1);
					y += yIncr;
					p += pru;
					oy = y;
				}
				else
				{
					y += yIncr;
					p += pr;
				}
			}
			this.mkDiv(x2, y2, 1, oy-y2+1);
		}
		else
		{
			while ((dy--) > 0)
			{
				y += yIncr;
				if (p > 0)
				{
					this.mkDiv(x++, oy, 1, y-oy);
					p += pru;
					oy = y;
				}
				else p += pr;
			}
			this.mkDiv(x2, oy, 1, y2-oy+1);
		}
	}
}


function mkLin2D(x1, y1, x2, y2)
{
	if (x1 > x2)
	{
		var _x2 = x2;
		var _y2 = y2;
		x2 = x1;
		y2 = y1;
		x1 = _x2;
		y1 = _y2;
	}
	var dx = x2-x1, dy = Math.abs(y2-y1),
	x = x1, y = y1,
	yIncr = (y1 > y2)? -1 : 1;

	var s = this.stroke;
	if (dx >= dy)
	{
		if (s-3 > 0)
		{
			var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
			_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
		}
		else var _s = s;
		var ad = Math.ceil(s/2);

		var pr = dy<<1,
		pru = pr - (dx<<1),
		p = pr-dx,
		ox = x;
		while ((dx--) > 0)
		{
			++x;
			if (p > 0)
			{
				this.mkDiv(ox, y, x-ox+ad, _s);
				y += yIncr;
				p += pru;
				ox = x;
			}
			else p += pr;
		}
		this.mkDiv(ox, y, x2-ox+ad+1, _s);
	}

	else
	{
		if (s-3 > 0)
		{
			var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
			_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
		}
		else var _s = s;
		var ad = Math.round(s/2);

		var pr = dx<<1,
		pru = pr - (dy<<1),
		p = pr-dy,
		oy = y;
		if (y2 <= y1)
		{
			++ad;
			while ((dy--) > 0)
			{
				if (p > 0)
				{
					this.mkDiv(x++, y, _s, oy-y+ad);
					y += yIncr;
					p += pru;
					oy = y;
				}
				else
				{
					y += yIncr;
					p += pr;
				}
			}
			this.mkDiv(x2, y2, _s, oy-y2+ad);
		}
		else
		{
			while ((dy--) > 0)
			{
				y += yIncr;
				if (p > 0)
				{
					this.mkDiv(x++, oy, _s, y-oy+ad);
					p += pru;
					oy = y;
				}
				else p += pr;
			}
			this.mkDiv(x2, oy, _s, y2-oy+ad+1);
		}
	}
}


function mkLinDott(x1, y1, x2, y2)
{
	if (x1 > x2)
	{
		var _x2 = x2;
		var _y2 = y2;
		x2 = x1;
		y2 = y1;
		x1 = _x2;
		y1 = _y2;
	}
	var dx = x2-x1, dy = Math.abs(y2-y1),
	x = x1, y = y1,
	yIncr = (y1 > y2)? -1 : 1,
	drw = true;
	if (dx >= dy)
	{
		var pr = dy<<1,
		pru = pr - (dx<<1),
		p = pr-dx;
		while ((dx--) > 0)
		{
			if (drw) this.mkDiv(x, y, 1, 1);
			drw = !drw;
			if (p > 0)
			{
				y += yIncr;
				p += pru;
			}
			else p += pr;
			++x;
		}
		if (drw) this.mkDiv(x, y, 1, 1);
	}

	else
	{
		var pr = dx<<1,
		pru = pr - (dy<<1),
		p = pr-dy;
		while ((dy--) > 0)
		{
			if (drw) this.mkDiv(x, y, 1, 1);
			drw = !drw;
			y += yIncr;
			if (p > 0)
			{
				++x;
				p += pru;
			}
			else p += pr;
		}
		if (drw) this.mkDiv(x, y, 1, 1);
	}
}


function mkOv(left, top, width, height)
{
	var a = width>>1, b = height>>1,
	wod = width&1, hod = (height&1)+1,
	cx = left+a, cy = top+b,
	x = 0, y = b,
	ox = 0, oy = b,
	aa = (a*a)<<1, bb = (b*b)<<1,
	st = (aa>>1)*(1-(b<<1)) + bb,
	tt = (bb>>1) - aa*((b<<1)-1),
	w, h;
	while (y > 0)
	{
		if (st < 0)
		{
			st += bb*((x<<1)+3);
			tt += (bb<<1)*(++x);
		}
		else if (tt < 0)
		{
			st += bb*((x<<1)+3) - (aa<<1)*(y-1);
			tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
			w = x-ox;
			h = oy-y;
			if (w&2 && h&2)
			{
				this.mkOvQds(cx, cy, -x+2, ox+wod, -oy, oy-1+hod, 1, 1);
				this.mkOvQds(cx, cy, -x+1, x-1+wod, -y-1, y+hod, 1, 1);
			}
			else this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, oy-h+hod, w, h);
			ox = x;
			oy = y;
		}
		else
		{
			tt -= aa*((y<<1)-3);
			st -= (aa<<1)*(--y);
		}
	}
	this.mkDiv(cx-a, cy-oy, a-ox+1, (oy<<1)+hod);
	this.mkDiv(cx+ox+wod, cy-oy, a-ox+1, (oy<<1)+hod);
}


function mkOv2D(left, top, width, height)
{
	var s = this.stroke;
	width += s-1;
	height += s-1;
	var a = width>>1, b = height>>1,
	wod = width&1, hod = (height&1)+1,
	cx = left+a, cy = top+b,
	x = 0, y = b,
	aa = (a*a)<<1, bb = (b*b)<<1,
	st = (aa>>1)*(1-(b<<1)) + bb,
	tt = (bb>>1) - aa*((b<<1)-1);

	if (s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
	{
		var ox = 0, oy = b,
		w, h,
		pxl, pxr, pxt, pxb, pxw;
		while (y > 0)
		{
			if (st < 0)
			{
				st += bb*((x<<1)+3);
				tt += (bb<<1)*(++x);
			}
			else if (tt < 0)
			{
				st += bb*((x<<1)+3) - (aa<<1)*(y-1);

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