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📄 level.java

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/* * @(#)Level.java	1.12 03/01/27 * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.util.logging;import java.util.ResourceBundle;/** * The Level class defines a set of standard logging levels that * can be used to control logging output.  The logging Level objects * are ordered and are specified by ordered integers.  Enabling logging * at a given level also enables logging at all higher levels. * <p> * Clients should normally use the predefined Level constants such * as Level.SEVERE. * <p> * The levels in descending order are: * <ul> * <li>SEVERE (highest value) * <li>WARNING * <li>INFO * <li>CONFIG * <li>FINE * <li>FINER * <li>FINEST  (lowest value) * </ul> * In addition there is a level OFF that can be used to turn * off logging, and a level ALL that can be used to enable * logging of all messages. * <p> * It is possible for third parties to define additional logging * levels by subclassing Level.  In such cases subclasses should * take care to chose unique integer level values and to ensure that  * they maintain the Object uniqueness property across serialization * by defining a suitable readResolve method. * * @version 1.12, 01/27/03 * @since 1.4 */public class Level implements java.io.Serializable {    private static java.util.ArrayList known = new java.util.ArrayList();    private static String defaultBundle = "sun.util.logging.resources.logging";    /**     * @serial  The non-localized name of the level.     */    private final String name;    /**     * @serial  The integer value of the level.     */    private final int value;    /**     * @serial The resource bundle name to be used in localizing the level name.     */    private final String resourceBundleName;    /**     * OFF is a special level that can be used to turn off logging.     * This level is initialized to <CODE>Integer.MAX_VALUE</CODE>.     */    public static final Level OFF = new Level("OFF",Integer.MAX_VALUE, defaultBundle);    /**     * SEVERE is a message level indicating a serious failure.     * <p>     * In general SEVERE messages should describe events that are     * of considerable importance and which will prevent normal     * program execution.   They should be reasonably intelligible     * to end users and to system administrators.     * This level is initialized to <CODE>1000</CODE>.     */    public static final Level SEVERE = new Level("SEVERE",1000, defaultBundle);    /**     * WARNING is a message level indicating a potential problem.     * <p>     * In general WARNING messages should describe events that will     * be of interest to end users or system managers, or which     * indicate potential problems.     * This level is initialized to <CODE>900</CODE>.     */    public static final Level WARNING = new Level("WARNING", 900, defaultBundle);    /**     * INFO is a message level for informational messages.     * <p>     * Typically INFO messages will be written to the console     * or its equivalent.  So the INFO level should only be      * used for reasonably significant messages that will     * make sense to end users and system admins.     * This level is initialized to <CODE>800</CODE>.     */    public static final Level INFO = new Level("INFO", 800, defaultBundle);    /**     * CONFIG is a message level for static configuration messages.     * <p>     * CONFIG messages are intended to provide a variety of static     * configuration information, to assist in debugging problems     * that may be associated with particular configurations.     * For example, CONFIG message might include the CPU type,     * the graphics depth, the GUI look-and-feel, etc.     * This level is initialized to <CODE>700</CODE>.      */    public static final Level CONFIG = new Level("CONFIG", 700, defaultBundle);    /**     * FINE is a message level providing tracing information.     * <p>     * All of FINE, FINER, and FINEST are intended for relatively     * detailed tracing.  The exact meaning of the three levels will     * vary between subsystems, but in general, FINEST should be used     * for the most voluminous detailed output, FINER for somewhat     * less detailed output, and FINE for the  lowest volume (and     * most important) messages.     * <p>     * In general the FINE level should be used for information     * that will be broadly interesting to developers who do not have     * a specialized interest in the specific subsystem.     * <p>     * FINE messages might include things like minor (recoverable)     * failures.  Issues indicating potential performance problems     * are also worth logging as FINE.     * This level is initialized to <CODE>500</CODE>.     */    public static final Level FINE = new Level("FINE", 500, defaultBundle);    /**     * FINER indicates a fairly detailed tracing message.     * By default logging calls for entering, returning, or throwing     * an exception are traced at this level.     * This level is initialized to <CODE>400</CODE>.     */    public static final Level FINER = new Level("FINER", 400, defaultBundle);    /**     * FINEST indicates a highly detailed tracing message.     * This level is initialized to <CODE>300</CODE>.      */    public static final Level FINEST = new Level("FINEST", 300, defaultBundle);    /**     * ALL indicates that all messages should be logged.     * This level is initialized to <CODE>Integer.MIN_VALUE</CODE>.     */    public static final Level ALL = new Level("ALL", Integer.MIN_VALUE, defaultBundle);    /**     * Create a named Level with a given integer value.     * <p>     * Note that this constructor is "protected" to allow subclassing.     * In general clients of logging should use one of the constant Level     * objects such as SEVERE or FINEST.  However, if clients need to     * add new logging levels, they may subclass Level and define new     * constants.     * @param name  the name of the Level, for example "SEVERE".     * @param value an integer value for the level.     */    protected Level(String name, int value) {	this(name, value, null);    }    /**     * Create a named Level with a given integer value and a     * given localization resource name.     * <p>     * @param name  the name of the Level, for example "SEVERE".     * @param value an integer value for the level.     * @param resourceBundleName name of a resource bundle to use in     *    localizing the given name (may be null).     */    protected Level(String name, int value, String resourceBundleName) {        this.name = name;        this.value = value;	this.resourceBundleName = resourceBundleName;	synchronized (Level.class) {	    known.add(this);	}    }    /**     * Return the level's localization resource bundle name, or     * null if no localization bundle is defined.     *     * @return localization resource bundle name     */    public String getResourceBundleName() {	return resourceBundleName;    }    /**     * Return the non-localized string name of the Level.     *     * @return non-localized name     */    public String getName() {	return name;    }    /**     * Return the localized string name of the Level, for     * the current default locale.      * <p>     * If no localization information is available, the     * non-localized name is returned.     *     * @return localized name     */    public String getLocalizedName() {	try {	    ResourceBundle rb = ResourceBundle.getBundle(resourceBundleName);	    return rb.getString(name);	} catch (Exception ex) {	    return name;	}    }    /**     * @return the non-localized name of the Level, for example "INFO".     */    public final String toString() {	return name;    }    /**     * Get the integer value for this level.  This integer value     * can be used for efficient ordering comparisons between     * Level objects.     * @return the integer value for this level.     */    public final int intValue() {	return value;    }    // Serialization magic to prevent "doppelgangers".    // This is a peformance optimization.    private Object readResolve() {	synchronized (Level.class) {	    for (int i = 0; i < known.size(); i++) {		Level other = (Level) known.get(i);		if (this.name.equals(other.name) && this.value == other.value			&& (this.resourceBundleName == other.resourceBundleName ||			    (this.resourceBundleName != null &&			    this.resourceBundleName.equals(other.resourceBundleName)))) {		    return other;		}	    }	    // Woops.  Whoever sent us this object knows 	    // about a new log level.  Add it to our list.	    known.add(this);	    return this;	}    }    /**     * Parse a level name string into a Level.     * <p>     * The argument string may consist of either a level name     * or an integer value.     * <p>     * For example:     * <ul>     * <li>	"SEVERE"     * <li>	"1000"     * </ul>     * @param  name   string to be parsed     * @return parsed value     * @throws NullPointerException if the name is null     * @throws IllegalArgumentException if the value is neither one of the     *		known names nor an integer.     */    public static synchronized Level parse(String name) throws IllegalArgumentException {	// Check that name is not null.	name.length();	// Look for a known Level with the given non-localized name.	for (int i = 0; i < known.size(); i++) {	    Level l = (Level) known.get(i);	    if (name.equals(l.name)) {		return l;	    }	}	// Now, check if the given name is an integer.  If so,	// first look for a Level with the given value and then	// if necessary create one.	try {	    int x = Integer.parseInt(name);	    for (int i = 0; i < known.size(); i++) {	        Level l = (Level) known.get(i);		if (l.value == x) {		    return l;		}	    }		    // Create a new Level.	    return new Level(name, x);	} catch (NumberFormatException ex) {	    // Not an integer.	    // Drop through.	}	// Finally, look for a known level with the given localized name,	// in the current default locale.	// This is relatively expensive, but not excessively so.	for (int i = 0; i < known.size(); i++) {	    Level l = (Level) known.get(i);	    if (name.equals(l.getLocalizedName())) {		return l;	    }	}        // OK, we'ved tried everything and failed        throw new IllegalArgumentException("Bad level \"" + name + "\"");    }    /**     * Compare two objects for value equality.     * @return true if and only if the two objects have the same level value.     */    public boolean equals(Object ox) {	try {	    Level lx = (Level)ox;	    return (lx.value == this.value);	} catch (Exception ex) {	    return false;	}    }    /**     * Generate a hashcode.     * @return a hashcode based on the level value     */    public int hashCode() {	return this.value;    }}

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