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📄 volatileimage.java

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/* * @(#)VolatileImage.java	1.15 03/01/23 * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.awt.image;import java.awt.Color;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.GraphicsConfiguration;import java.awt.GraphicsDevice;import java.awt.Image;import java.awt.ImageCapabilities;import java.awt.Toolkit;/** * VolatileImage is an image which can lose its  * contents at any time due to circumstances beyond the control of the  * application (e.g., situations caused by the operating system or by * other applications). Because of the potential for hardware acceleration, * a VolatileImage object can have significant performance benefits on  * some platforms. * <p> * The drawing surface of an image (the memory where the image contents  * actually reside) can be lost or invalidated, causing the contents of that  * memory to go away.  The drawing surface thus needs to be restored * or recreated and the contents of that surface need to be * re-rendered.  VolatileImage provides an interface for  * allowing the user to detect these problems and fix them * when they occur. * <p> * This image should not be subclassed directly but should be created * by using the {@link java.awt.Component#createVolatileImage(int, int) * Component.createVolatileImage} or  * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int) * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods. * <P> * An example of using a VolatileImage object follows: * <pre> * // image creation * VolatileImage vImg = createVolatileImage(w, h); * *  * // rendering to the image * void renderOffscreen() { *	do { *	    if (vImg.validate(getGraphicsConfiguration()) == *		VolatileImage.IMAGE_INCOMPATIBLE) *	    { *		// old vImg doesn't work with new GraphicsConfig; re-create it *		vImg = createVolatileImage(w, h); *	    } *	    Graphics2D g = vImg.createGraphics(); *	    // *	    // miscellaneous rendering commands... *	    // *	    g.dispose(); *	} while (vImg.contentsLost()); * } * * * // copying from the image (here, gScreen is the Graphics * // object for the onscreen window) * do { *	int returnCode = vImg.validate(getGraphicsConfiguration()); *	if (returnCode == VolatileImage.IMAGE_RESTORED) { *	    // Contents need to be restored *	    renderOffscreen();	    // restore contents *	} else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) { *	    // old vImg doesn't work with new GraphicsConfig; re-create it *	    vImg = createVolatileImage(w, h); *	    renderOffscreen(); *	} *	gScreen.drawImage(vImg, 0, 0, this); * } while (vImg.contentsLost()); * </pre> * <P> * Note that this class subclasses from the {@link Image} class, which * includes methods that take an {@link ImageObserver} parameter for * asynchronous notifications as information is received from * a potential {@link ImageProducer}.  Since this <code>VolatileImage</code>  * is not loaded from an asynchronous source, the various methods that take * an <code>ImageObserver</code> parameter will behave as if the data has * already been obtained from the <code>ImageProducer</code>.   * Specifically, this means that the return values from such methods  * will never indicate that the information is not yet available and  * the <code>ImageObserver</code> used in such methods will never  * need to be recorded for an asynchronous callback notification. */public abstract class VolatileImage extends Image{    // Return codes for validate() method    /**     * Validated image is ready to use as-is.     */    public static final int IMAGE_OK = 0;    /**     * Validated image has been restored and is now ready to use.     * Note that restoration causes contents of the image to be lost.     */    public static final int IMAGE_RESTORED = 1;    /**     * Validated image is incompatible with supplied      * <code>GraphicsConfiguration</code> object and should be     * re-created as appropriate.  Usage of the image as-is     * after receiving this return code from <code>validate</code>     * is undefined.     */    public static final int IMAGE_INCOMPATIBLE = 2;    /**     * Returns a static snapshot image of this object.  The     * <code>BufferedImage</code> returned is only current with     * the <code>VolatileImage</code> at the time of the request      * and will not be updated with any future changes to the      * <code>VolatileImage</code>.     * @return a {@link BufferedImage} representation of this     *		<code>VolatileImage</code>     * @see BufferedImage     */    public abstract BufferedImage getSnapshot();        /**     * Returns the width of the <code>VolatileImage</code>.     * @return the width of this <code>VolatileImage</code>.     */    public abstract int getWidth();    /**     * Returns the height of the <code>VolatileImage</code>.     * @return the height of this <code>VolatileImage</code>.     */    public abstract int getHeight();    // Image overrides    /**      * This returns an ImageProducer for this VolatileImage.     * Note that the VolatileImage object is optimized for      * rendering operations and blitting to the screen or other     * VolatileImage objects, as opposed to reading back the     * pixels of the image.  Therefore, operations such as     * <code>getSource</code> may not perform as fast as     * operations that do not rely on reading the pixels.     * Note also that the pixel values read from the image are current     * with those in the image only at the time that they are      * retrieved. This method takes a snapshot     * of the image at the time the request is made and the     * ImageProducer object returned works with     * that static snapshot image, not the original VolatileImage.     * Calling getSource()     * is equivalent to calling getSnapshot().getSource().     * @return an {@link ImageProducer} that can be used to produce the     * pixels for a <code>BufferedImage</code> representation of     * this Image.     * @see ImageProducer     * @see #getSnapshot()     */    public ImageProducer getSource() {	// REMIND: Make sure this functionality is in line with the	// spec.  In particular, we are returning the Source for a 	// static image (the snapshot), not a changing image (the 	// VolatileImage).  So if the user expects the Source to be	// up-to-date with the current contents of the VolatileImage,	// they will be disappointed...	// REMIND: This assumes that getSnapshot() returns something	// valid and not the default null object returned by this class	// (so it assumes that the actual VolatileImage object is 	// subclassed off something that does the right thing 	// (e.g., SunVolatileImage).	return getSnapshot().getSource();    }    // REMIND: if we want any decent performance for getScaledInstance(),    // we should override the Image implementation of it...    /**     * Releases system resources currently consumed by this image.     * <p>     * When a VolatileImage object is created, limited system resources     * such as video memory (VRAM) may be allocated in order to     * support the image.  When a VolatileImage object is no longer     * used, it may be garbage-collected and those system resources     * will be returned, but this process does      * not happen at guaranteed times.  Applications that create     * many VolatileImage objects (for example, a resizing window     * may force recreation of its back buffer as the size     * changes) may run out of optimal system     * resources for new VolatileImage objects simply because the     * old objects have not yet been removed from the system.       * (New VolatileImage objects may still be created, but they     * may not perform as well as those created in accelerated     * memory).     * <p>     * By calling this flush method, applications can have more control over     * the state of the resources taken up by obsolete VolatileImage objects.     * <p>     * This method will cause the contents of the image to be lost, so     * calls to {@link #contentsLost} will return <code>true</code>     * and the image must be validated before it can be used again.     * @see #contentsLost     * @see #validate     */    public void flush() {    }    /**     * This method returns a {@link Graphics2D}, but is here     * for backwards compatibility.  {@link #createGraphics() createGraphics} is more     * convenient, since it is declared to return a      * <code>Graphics2D</code>.     * @return a <code>Graphics2D</code>, which can be used to draw into     *          this image.     */    public Graphics getGraphics() {	return createGraphics();    }    /**     * Creates a <code>Graphics2D</code>, which can be used to draw into     * this <code>VolatileImage</code>.     * @return a <code>Graphics2D</code>, used for drawing into this     *          image.      */    public abstract Graphics2D createGraphics();    // Volatile management methods    /**     * Attempts to restore the drawing surface of the image if the surface     * had been lost since the last <code>validate</code> call.  Also     * validates this image against the given GraphicsConfiguration     * parameter to see whether operations from this image to the     * GraphicsConfiguration are compatible.  An example of an     * incompatible combination might be a situation where a VolatileImage     * object was created on one graphics device and then was used     * to render to a different graphics device.  Since VolatileImage     * objects tend to be very device-specific, this operation might     * not work as intended, so the return code from this validate     * call would note that incompatibility.  A null or incorrect      * value for gc may cause incorrect values to be returned from     * <code>validate</code> and may cause later problems with rendering.     *     * @param   gc   a <code>GraphicsConfiguration</code> object for this     *		image to be validated against.  A null gc implies that the     *		validate method should skip the compatibility test.     * @return	<code>IMAGE_OK</code> if the image did not need validation<BR>     *		<code>IMAGE_RESTORED</code> if the image needed restoration.       *		Restoration implies that the contents of the image may have      *		been affected and the image may need to be re-rendered.<BR>     *		<code>IMAGE_INCOMPATIBLE</code> if the image is incompatible     *		with the <code>GraphicsConfiguration</code> object passed     *		into the <code>validate</code> method.  Incompatibility     *		implies that the image may need to be recreated with a     *		new <code>Component</code> or      *		<code>GraphicsConfiguration</code> in order to get an image     *		that can be used successfully with this      *		<code>GraphicsConfiguration</code>.     *		An incompatible image is not checked for whether restoration     *		was necessary, so the state of the image is unchanged      *		after a return value of <code>IMAGE_INCOMPATIBLE</code>     *		and this return value implies nothing about whether the     *		image needs to be restored.     * @see java.awt.GraphicsConfiguration     * @see java.awt.Component     * @see #IMAGE_OK     * @see #IMAGE_RESTORED     * @see #IMAGE_INCOMPATIBLE     */    public abstract int validate(GraphicsConfiguration gc);    /**     * Returns <code>true</code> if rendering data was lost since last      * <code>validate</code> call.  This method should be called by the      * application at the end of any series of rendering operations to      * or from the image to see whether     * the image needs to be validated and the rendering redone.     * @return <code>true</code> if the drawing surface needs to be restored;     * <code>false</code> otherwise.     */    public abstract boolean contentsLost();    /**     * Returns an ImageCapabilities object which can be     * inquired as to the specific capabilities of this     * VolatileImage.  This would allow programmers to find     * out more runtime information on the specific VolatileImage     * object that they have created.  For example, the user     * might create a VolatileImage but the system may have     * no video memory left for creating an image of that     * size, so although the object is a VolatileImage, it is     * not as accelerated as other VolatileImage objects on     * this platform might be.  The user might want that     * information to find other solutions to their problem.     * @return an <code>ImageCapabilities</code> object that contains     *         the capabilities of this <code>VolatileImage</code>.     * @since 1.4     */    public abstract ImageCapabilities getCapabilities();}

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