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📄 lookuptable.java

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/* * @(#)LookupTable.java	1.25 03/01/23 * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.awt.image;/** * This abstract class defines a lookup table object.  ByteLookupTable * and ShortLookupTable are subclasses, which * contain byte and short data, respectively.  A lookup table * contains data arrays for one or more bands (or components) of an image * (for example, separate arrays for R, G, and B), * and it contains an offset which will be subtracted from the * input values before indexing into the arrays.  This allows an array * smaller than the native data size to be provided for a * constrained input.  If there is only one array in the lookup * table, it will be applied to all bands.  All arrays must be the * same size. *  * @see ByteLookupTable * @see ShortLookupTable * @see LookupOp * @version 10 Feb 1997 */public abstract class LookupTable extends Object{    /**     * Constants     */       int  numComponents;    int  offset;    int  numEntries;    /**     * Constructs a new LookupTable from the number of components and an offset     * into the lookup table.     * @param offset the offset to subtract from input values before indexing     *        into the data arrays for this <code>LookupTable</code>     * @param numComponents the number of data arrays in this     *        <code>LookupTable</code>     * @throws IllegalArgumentException if <code>offset</code> is less than 0     *         or if <code>numComponents</code> is less than 1     */    protected LookupTable(int offset, int numComponents) {        if (offset < 0) {            throw new                IllegalArgumentException("Offset must be greater than 0");        }        if (numComponents < 1) {            throw new IllegalArgumentException("Number of components must "+                                               " be at least 1");        }        this.numComponents = numComponents;	this.offset = offset;    }    /**     * Returns the number of components in the lookup table.     * @return the number of components in this <code>LookupTable</code>.     */    public int getNumComponents() {        return numComponents;    }    /**     * Returns the offset.       * @return the offset of this <code>LookupTable</code>.     */    public int getOffset() {        return offset;    }    /**     * Returns an <code>int</code> array of components for      * one pixel.  The <code>dest</code> array contains the      * result of the lookup and is returned.  If dest is      * <code>null</code>, a new array is allocated.  The      * source and destination can be equal.      * @param src the source array of components of one pixel     * @param dest the destination array of components for one pixel,     *        translated with this <code>LookupTable</code>     * @return an <code>int</code> array of components for one      *         pixel.     */    public abstract int[] lookupPixel(int[] src, int[] dest);    }

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