📄 textattribute.java
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/* * @(#)TextAttribute.java 1.44 03/01/23 * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. *//* * (C) Copyright Taligent, Inc. 1996 - 1997, All Rights Reserved * (C) Copyright IBM Corp. 1996 - 1998, All Rights Reserved * * The original version of this source code and documentation is * copyrighted and owned by Taligent, Inc., a wholly-owned subsidiary * of IBM. These materials are provided under terms of a License * Agreement between Taligent and Sun. This technology is protected * by multiple US and International patents. * * This notice and attribution to Taligent may not be removed. * Taligent is a registered trademark of Taligent, Inc. * */package java.awt.font;import java.io.InvalidObjectException;import java.text.AttributedCharacterIterator.Attribute;import java.util.Map;import java.util.HashMap;/** * The <code>TextAttribute</code> class defines attribute keys and * attribute values used for text rendering. * <p> * <code>TextAttribute</code> instances are used as attribute keys to * identify attributes in * {@link java.text.AttributedCharacterIterator AttributedCharacterIterator}, * {@link java.awt.Font Font}, and other classes handling text * attributes. Other constants defined in this class are used * as attribute values. * <p> * For each text attribute, the documentation describes: * <UL> * <LI>the type of their values, * <LI>the valid values if there are limitations * <LI>relevant constants * <LI>the default effect if the attribute is absent (or has a * <code>null</code> value). * <LI>a description of the effect. * <LI>the fallback behavior if the exact attribute requested is not * available. * </UL> * <p> * <H4>Types of Values</H4> * <UL> * <LI>The values of attributes must always be immutable. * <LI>Where a list of limitations is given, any value outside of that * set is reserved for future use, and ignored at present. * <LI>If the value is <code>null</code> or not of the proper type * then it has the default effect. The effect of a particular value * can be interpolated, especially in the case of multiple master * fonts. This interpolation is done based on the nearest defined * constants above and below the request:<BR> * <BLOCKQUOTE><TT> * interpolation = (request - below)/(above - below); * </TT></BLOCKQUOTE> * </UL> * <p> * <H4>Interpolation</H4> * <UL> * <LI>Fonts should interpolate values in certain circumstances. For example, * when the WEIGHT value is 2.13. If the nearest surrounding values * in the font are WEIGHT_BOLD = 2.0 and WEIGHT_HEAVY = 2.25 then font would * then interpret the WEIGHT request as being 52% of the way between what * it considers BOLD and what it considers HEAVY. If the nearest surrounding * values are WEIGHT_SEMIBOLD = 1.25 and WEIGHT_ULTRABOLD = 2.75 then the * WEIGHT request is interpreted as being 58.67% of the way between SEMIBOLD * and ULTRABOLD. * <LI>Where a font does not have enough capability to handle a given * request, such as superscript, then it should simulate it to the best of * its ability. To determine if simulation is being performed, the client * should query the font to see what actual attributes were used. * </UL> * * @see java.text.AttributedCharacterIterator * @see java.awt.Font */public final class TextAttribute extends Attribute { // table of all instances in this class, used by readResolve private static final Map instanceMap = new HashMap(29); /** * Constructs a <code>TextAttribute</code> with the specified name. * @param name the attribute name to assign to this * <code>TextAttribute</code> */ protected TextAttribute(String name) { super(name); if (this.getClass() == TextAttribute.class) { instanceMap.put(name, this); } } /** * Resolves instances being deserialized to the predefined constants. */ protected Object readResolve() throws InvalidObjectException { if (this.getClass() != TextAttribute.class) { throw new InvalidObjectException("subclass didn't correctly implement readResolve"); } TextAttribute instance = (TextAttribute) instanceMap.get(getName()); if (instance != null) { return instance; } else { throw new InvalidObjectException("unknown attribute name"); } } // Serialization compatibility with Java 2 platform v1.2. // 1.2 will throw an InvalidObjectException if ever asked to deserialize INPUT_METHOD_UNDERLINE. // This shouldn't happen in real life. static final long serialVersionUID = 7744112784117861702L; // // For use with Font. // /** * Attribute key for the unlocalized font family name. * * <P><TABLE BORDER="0" CELLSPACING="0" CELLPADDING="1" * SUMMARY="Key, Value, Constants, Default, and Description * for TextAttribute FAMILY"> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Key</TH> * <TD VALIGN="TOP">FAMILY</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Value</TH> * <TD VALIGN="TOP">String</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Constants</TH> * <TD VALIGN="TOP">"Serif", "SansSerif"</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Default</TH> * <TD VALIGN="TOP">Host default;</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Description</TH> * <TD VALIGN="TOP">The name of the font family. If the family name is not * found, the default font is used. The name should not be the full * font name or specify other attributes (such as the name * "Helvetica Bold"). Such names might result in the default * font if the name does not match a known * family name.</TD></TR> * </TABLE> */ public static final TextAttribute FAMILY = new TextAttribute("family"); /** * Attribute key for the weight of a font. * * <P><TABLE BORDER="0" CELLSPACING="0" CELLPADDING="1" * SUMMARY="Key, Value, Constants, Description, Default, * and Fallback for TextAttribute WEIGHT"> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Key</TH> * <TD VALIGN="TOP">WEIGHT</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Value</TH> * <TD VALIGN="TOP">Float</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Constants</TH> * <TD VALIGN="TOP"> * WEIGHT_EXTRA_LIGHT = 0.5,<BR> * WEIGHT_LIGHT = 0.75,<BR> * WEIGHT_DEMILIGHT = 0.875,<BR> * WEIGHT_REGULAR = 1.0,<BR> * WEIGHT_SEMIBOLD = 1.25,<BR> * WEIGHT_MEDIUM = 1.5,<BR> * WEIGHT_DEMIBOLD = 1.75,<BR> * WEIGHT_BOLD = 2.0,<BR> * WEIGHT_HEAVY = 2.25,<BR> * WEIGHT_EXTRABOLD = 2.5,<BR> * WEIGHT_ULTRABOLD = 2.75</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Default</TH> * <TD VALIGN="TOP">WEIGHT_REGULAR</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Description</TH> * <TD VALIGN="TOP">The value is roughly the ratio of the stem width to * that of the regular weight. If the font has a different value for * specific constants, then the value is interpolated as described in * the class description.</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Fallback</TH> * <TD VALIGN="TOP">Currently none. However, in the future, shape * manipulations might be<BR> available to simulate weight variations * for fonts that don't have them.</TD></TR> * </TABLE> * <BR> */ public static final TextAttribute WEIGHT = new TextAttribute("weight"); /** * The lightest predefined weight. * @see #WEIGHT */ public static final Float WEIGHT_EXTRA_LIGHT = new Float(0.5f); /** * The standard light weight. * @see #WEIGHT */ public static final Float WEIGHT_LIGHT = new Float(0.75f); /** * An intermediate weight between LIGHT and STANDARD. * @see #WEIGHT */ public static final Float WEIGHT_DEMILIGHT = new Float(0.875f); /** * The standard weight. This weight is used if WEIGHT is unspecified. * @see #WEIGHT */ public static final Float WEIGHT_REGULAR = new Float(1.0f); /** * A moderately heavier weight than REGULAR. * @see #WEIGHT */ public static final Float WEIGHT_SEMIBOLD = new Float(1.25f); /** * An intermediate weight between the REGULAR and BOLD weights. * @see #WEIGHT */ public static final Float WEIGHT_MEDIUM = new Float(1.5f); /** * A moderately lighter weight than BOLD. * @see #WEIGHT */ public static final Float WEIGHT_DEMIBOLD = new Float(1.75f); /** * The standard bold weight. * @see #WEIGHT */ public static final Float WEIGHT_BOLD = new Float(2.0f); /** * A moderately heavier weight than BOLD. * @see #WEIGHT */ public static final Float WEIGHT_HEAVY = new Float(2.25f); /** * An extra heavy weight. * @see #WEIGHT */ public static final Float WEIGHT_EXTRABOLD = new Float(2.5f); /** * The heaviest predefined weight. * @see #WEIGHT */ public static final Float WEIGHT_ULTRABOLD = new Float(2.75f); /** * Attribute key for the width of a font. * * <P><TABLE BORDER="0" CELLSPACING="0" CELLPADDING="1" * SUMMARY="Key, Value, Constants, Description, Default, * and Fallback for TextAttribute WIDTH"> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Key</TH> * <TD VALIGN="TOP">WIDTH</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Value</TH> * <TD VALIGN="TOP">Float</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Constants</TH> * <TD VALIGN="TOP">WIDTH_CONDENSED = 0.75,<BR> * WIDTH_SEMI_CONDENSED = 0.875,<BR> * WIDTH_REGULAR = 1.0,<BR> * WIDTH_SEMI_EXTENDED = 1.25,<BR> * WIDTH_EXTENDED = 1.5</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Default</TH> * <TD VALIGN="TOP">WIDTH_REGULAR</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Description</TH> * <TD VALIGN="TOP">The value is roughly the ratio of the advance width * to that of the regular width. If the font has a different value for * specific constants, then the value is interpolated as described in * the class description.</TD></TR> * <TR> * <TH VALIGN="TOP" ALIGN="RIGHT"><P ALIGN=RIGHT>Fallback</TH> * <TD VALIGN="TOP">If a Narrow font is available and matches, use that. * Otherwise scale with a transform based on the value.</TD></TR> * </TABLE>
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