📄 mouseevent.java
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/* * @(#)MouseEvent.java 1.45 03/01/23 * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.awt.event;import java.awt.Component;import java.awt.Event;import java.awt.GraphicsEnvironment;import java.awt.Point;import java.awt.Toolkit;import java.io.IOException;import java.io.ObjectInputStream;/** * An event which indicates that a mouse action occurred in a component. * A mouse action is considered to occur in a particular component if and only * if the mouse cursor is over the unobscured part of the component's bounds * when the action happens. * Component bounds can be obscurred by the visible component's children or by a * menu or by a top-level window. * This event is used both for mouse events (click, enter, exit) and mouse * motion events (moves and drags). * <P> * This low-level event is generated by a component object for: * <ul> * <li>Mouse Events * <ul> * <li>a mouse button is pressed * <li>a mouse button is released * <li>a mouse button is clicked (pressed and released) * <li>the mouse cursor enters the unobscured part of component's geometry * <li>the mouse cursor exits the unobscured part of component's geometry * </ul> * <li> Mouse Motion Events * <ul> * <li>the mouse is moved * <li>the mouse is dragged * </ul> * </ul> * <P> * A <code>MouseEvent</code> object is passed to every * <code>MouseListener</code> * or <code>MouseAdapter</code> object which is registered to receive * the "interesting" mouse events using the component's * <code>addMouseListener</code> method. * (<code>MouseAdapter</code> objects implement the * <code>MouseListener</code> interface.) Each such listener object * gets a <code>MouseEvent</code> containing the mouse event. * <P> * A <code>MouseEvent</code> object is also passed to every * <code>MouseMotionListener</code> or * <code>MouseMotionAdapter</code> object which is registered to receive * mouse motion events using the component's * <code>addMouseMotionListener</code> * method. (<code>MouseMotionAdapter</code> objects implement the * <code>MouseMotionListener</code> interface.) Each such listener object * gets a <code>MouseEvent</code> containing the mouse motion event. * <P> * When a mouse button is clicked, events are generated and sent to the * registered <code>MouseListener</code>s. * The state of modal keys can be retrieved using {@link InputEvent#getModifiers} * and {@link InputEvent#getModifiersEx}. * The button mask returned by {@link InputEvent#getModifiers} reflects * only the button that changed state, not the current state of all buttons. * (Note: Due to overlap in the values of ALT_MASK/BUTTON2_MASK and * META_MASK/BUTTON3_MASK, this is not always true for mouse events involving * modifier keys). * To get the state of all buttons and modifier keys, use * {@link InputEvent#getModifiersEx}. * The button which has changed state is returned by {@link MouseEvent#getButton} * <P> * For example, if the first mouse button is pressed, events are sent in the * following order: * <PRE> * <b >id </b > <b >modifiers </b > <b >button </b > * <code>MOUSE_PRESSED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_RELEASED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_CLICKED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * </PRE> * When multiple mouse buttons are pressed, each press, release, and click * results in a separate event. * <P> * For example, if the user presses <b>button 1</b> followed by * <b>button 2</b>, and then releases them in the same order, * the following sequence of events is generated: * <PRE> * <b >id </b > <b >modifiers </b > <b >button </b > * <code>MOUSE_PRESSED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_PRESSED</code>: <code>BUTTON2_MASK</code> <code>BUTTON2</code> * <code>MOUSE_RELEASED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_CLICKED</code>: <code>BUTTON1_MASK</code> <code>BUTTON1</code> * <code>MOUSE_RELEASED</code>: <code>BUTTON2_MASK</code> <code>BUTTON2</code> * <code>MOUSE_CLICKED</code>: <code>BUTTON2_MASK</code> <code>BUTTON2</code> * </PRE> * If <b>button 2</b> is released first, the * <code>MOUSE_RELEASED</code>/<code>MOUSE_CLICKED</code> pair * for <code>BUTTON2_MASK</code> arrives first, * followed by the pair for <code>BUTTON1_MASK</code>. * <p> * * <code>MOUSE_DRAGGED</code> events are delivered to the <code>Component</code> * in which the mouse button was pressed until the mouse button is released * (regardless of whether the mouse position is within the bounds of the * <code>Component</code>). Due to platform-dependent Drag&Drop implementations, * <code>MOUSE_DRAGGED</code> events may not be delivered during a native * Drag&Drop operation. * * In a multi-screen environment mouse drag events are delivered to the * <code>Component</code> even if the mouse position is outside the bounds of the * <code>GraphicsConfiguration</code> associated with that * <code>Component</code>. However, the reported position for mouse drag events * in this case may differ from the actual mouse position: * <ul> * <li>In a multi-screen environment without a virtual device: * <br> * The reported coordinates for mouse drag events are clipped to fit within the * bounds of the <code>GraphicsConfiguration</code> associated with * the <code>Component</code>. * <li>In a multi-screen environment with a virtual device: * <br> * The reported coordinates for mouse drag events are clipped to fit within the * bounds of the virtual device associated with the <code>Component</code>. * </ul> * * @author Carl Quinn * 1.45, 01/23/03 * * @see MouseAdapter * @see MouseListener * @see MouseMotionAdapter * @see MouseMotionListener * @see MouseWheelListener * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/mouselistener.html">Tutorial: Writing a Mouse Listener</a> * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener</a> * @see <a href="http://www.awl.com/cp/javaseries/jcl1_2.html">Reference: The Java Class Libraries (update file)</a> * * @since 1.1 */public class MouseEvent extends InputEvent { /** * The first number in the range of ids used for mouse events. */ public static final int MOUSE_FIRST = 500; /** * The last number in the range of ids used for mouse events. */ public static final int MOUSE_LAST = 507; /** * The "mouse clicked" event. This <code>MouseEvent</code> * occurs when a mouse button is pressed and released. */ public static final int MOUSE_CLICKED = MOUSE_FIRST; /** * The "mouse pressed" event. This <code>MouseEvent</code> * occurs when a mouse button is pushed down. */ public static final int MOUSE_PRESSED = 1 + MOUSE_FIRST; //Event.MOUSE_DOWN /** * The "mouse released" event. This <code>MouseEvent</code> * occurs when a mouse button is let up. */ public static final int MOUSE_RELEASED = 2 + MOUSE_FIRST; //Event.MOUSE_UP /** * The "mouse moved" event. This <code>MouseEvent</code> * occurs when the mouse position changes. */ public static final int MOUSE_MOVED = 3 + MOUSE_FIRST; //Event.MOUSE_MOVE /** * The "mouse entered" event. This <code>MouseEvent</code> * occurs when the mouse cursor enters the unobscured part of component's * geometry. */ public static final int MOUSE_ENTERED = 4 + MOUSE_FIRST; //Event.MOUSE_ENTER /** * The "mouse exited" event. This <code>MouseEvent</code> * occurs when the mouse cursor exits the unobscured part of component's * geometry. */ public static final int MOUSE_EXITED = 5 + MOUSE_FIRST; //Event.MOUSE_EXIT /** * The "mouse dragged" event. This <code>MouseEvent</code> * occurs when the mouse position changes while a mouse button is pressed. */ public static final int MOUSE_DRAGGED = 6 + MOUSE_FIRST; //Event.MOUSE_DRAG /** * The "mouse wheel" event. This is the only <code>MouseWheelEvent</code>. * It occurs when a mouse equipped with a wheel has its wheel rotated. * @since 1.4 */ public static final int MOUSE_WHEEL = 7 + MOUSE_FIRST; /** * Indicates no mouse buttons; used by {@link #getButton}. * @since 1.4 */ public static final int NOBUTTON = 0; /** * Indicates mouse button #1; used by {@link #getButton}. * @since 1.4 */ public static final int BUTTON1 = 1; /** * Indicates mouse button #2; used by {@link #getButton}. * @since 1.4 */ public static final int BUTTON2 = 2; /** * Indicates mouse button #3; used by {@link #getButton}. * @since 1.4 */ public static final int BUTTON3 = 3; /** * The mouse event's x coordinate. * The x value is relative to the component that fired the event. * * @serial * @see #getX() */ int x; /** * The mouse event's y coordinate. * The y value is relative to the component that fired the event. * * @serial * @see #getY() */ int y; /** * Indicates the number of quick consecutive clicks of * a mouse button. * clickCount will be valid for only three mouse events :<BR> * <code>MOUSE_CLICKED</code>, * <code>MOUSE_PRESSED</code> and * <code>MOUSE_RELEASED</code>. * For the above, the <code>clickCount</code> will be at least 1. * For all other events the count will be 0. * * @serial * @see #getClickCount(). */ int clickCount; /** * Indicates which, if any, of the mouse buttons has changed state. * * The only legal values are the following constants: * <code>NOBUTTON</code>, * <code>BUTTON1</code>, * <code>BUTTON2</code> or * <code>BUTTON3</code>. * @serial * @see #getButton(). */ int button; /** * A property used to indicate whether a Popup Menu * should appear with a certain gestures. * If <code>popupTrigger</code> = <code>false</code>, * no popup menu should appear. If it is <code>true</code> * then a popup menu should appear. * * @serial * @see java.awt.PopupMenu * @see #isPopupTrigger() */ boolean popupTrigger = false; /* * JDK 1.1 serialVersionUID */ private static final long serialVersionUID = -991214153494842848L; static { /* ensure that the necessary native libraries are loaded */ NativeLibLoader.loadLibraries(); if (!GraphicsEnvironment.isHeadless()) { initIDs(); } } /** * Initialize JNI field and method IDs for fields that may be accessed from C. */ private static native void initIDs(); /** * Constructs a <code>MouseEvent</code> object with the * specified source component, * type, modifiers, coordinates, and click count. * <p>Note that passing in an invalid <code>id</code> results in * unspecified behavior. * * @param source the <code>Component</code> that originated the event * @param id the integer that identifies the event * @param when a long int that gives the time the event occurred * @param modifiers the modifier keys down during event (e.g. shift, ctrl, * alt, meta) * Either extended _DOWN_MASK or old _MASK modifiers * should be used, but both models should not be mixed * in one event. Use of the extended modifiers is * preferred. * @param x the horizontal x coordinate for the mouse location * @param y the vertical y coordinate for the mouse location * @param clickCount the number of mouse clicks associated with event * @param popupTrigger a boolean, true if this event is a trigger for a * popup menu * @param button which of the mouse buttons has changed state. * <code>NOBUTTON</code>, * <code>BUTTON1</code>, * <code>BUTTON2</code> or * <code>BUTTON3</code>. * @exception IllegalArgumentException if if an invalid <code>button</code> * value is passed in. * @since 1.4 */ public MouseEvent(Component source, int id, long when, int modifiers, int x, int y, int clickCount, boolean popupTrigger, int button) { super(source, id, when, modifiers); this.x = x; this.y = y; this.clickCount = clickCount; this.popupTrigger = popupTrigger; if (button < NOBUTTON || button >BUTTON3) { throw new IllegalArgumentException("Invalid button value"); } this.button = button; if ((getModifiers() != 0) && (getModifiersEx() == 0)) { setNewModifiers();
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