📄 wzdtlbar.cpp
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// WzdTlBar.cpp : implementation file
//
#include "stdafx.h"
#include "wzd.h"
#include "WzdTlBar.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWzdToolBar
CWzdToolBar::CWzdToolBar()
{
}
CWzdToolBar::~CWzdToolBar()
{
}
BEGIN_MESSAGE_MAP(CWzdToolBar, CToolBar)
//{{AFX_MSG_MAP(CWzdToolBar)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWzdToolBar message handlers
BOOL CWzdToolBar::LoadToolBarEx(UINT id)
{
// load toolbar info
BOOL bRet;
if (bRet=CToolBar::LoadToolBar(id))
{
// make flat buttons
ModifyStyle(0, TBSTYLE_FLAT);
}
return bRet;
}
void CWzdToolBar::OnPaint()
{
CToolBar::OnPaint();
// if floating, no grabber bar
if (IsFloating())
return;
// draw to whole window!
CWindowDC dc(this);
// draw horizontal or vertical grabber bar
CRect rect;
GetClientRect(&rect);
CPen penHL(PS_SOLID,2,::GetSysColor(COLOR_3DHIGHLIGHT));
CPen penSH(PS_SOLID,3,::GetSysColor(COLOR_3DSHADOW));
CPen *pPen=dc.SelectObject(&penSH);
if (GetBarStyle()&CBRS_ORIENT_HORZ)
{
// draw shadow lines
rect.OffsetRect(4,4);
dc.MoveTo(rect.left,rect.top);
dc.LineTo(rect.left,rect.bottom);
dc.MoveTo(rect.left+4,rect.top);
dc.LineTo(rect.left+4,rect.bottom);
// draw highlight lines
dc.SelectObject(&penHL);
dc.MoveTo(rect.left,rect.top);
dc.LineTo(rect.left,rect.bottom-1);
dc.MoveTo(rect.left+4,rect.top);
dc.LineTo(rect.left+4,rect.bottom-1);
}
else
{
// draw shadow lines
rect.OffsetRect(4,2);
dc.MoveTo(rect.left,rect.top);
dc.LineTo(rect.right,rect.top);
dc.MoveTo(rect.left,rect.top+4);
dc.LineTo(rect.right,rect.top+4);
// draw highlight lines
dc.SelectObject(&penHL);
dc.MoveTo(rect.left,rect.top);
dc.LineTo(rect.right-1,rect.top);
dc.MoveTo(rect.left,rect.top+4);
dc.LineTo(rect.right-1,rect.top+4);
}
dc.SelectObject(pPen);
}
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