📄 treeviewresource.cpp
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// TreeViewResource.cpp : implementation file
//
#include "stdafx.h"
#include "Demo_DevStudio.h"
#include "TreeViewResource.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTreeViewResource
IMPLEMENT_DYNCREATE(CTreeViewResource, CTreeView)
CTreeViewResource::CTreeViewResource()
{
}
CTreeViewResource::~CTreeViewResource()
{
}
BEGIN_MESSAGE_MAP(CTreeViewResource, CTreeView)
//{{AFX_MSG_MAP(CTreeViewResource)
ON_NOTIFY_REFLECT(TVN_ITEMEXPANDING, OnItemexpanding)
ON_NOTIFY_REFLECT(TVN_SELCHANGED, OnSelchanged)
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTreeViewResource drawing
void CTreeViewResource::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// TODO: add draw code here
}
/////////////////////////////////////////////////////////////////////////////
// CTreeViewResource diagnostics
#ifdef _DEBUG
void CTreeViewResource::AssertValid() const
{
CTreeView::AssertValid();
}
void CTreeViewResource::Dump(CDumpContext& dc) const
{
CTreeView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CTreeViewResource message handlers
void CTreeViewResource::OnItemexpanding(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
}
void CTreeViewResource::OnSelchanged(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
}
static CString csTree[] =
{
_T("Demo resources"),
_T("Accelerator"),
_T("Bitmap"),
_T("Dialog"),
_T("Icon"),
_T("Menu"),
_T("String Table"),
_T("Toolbar"),
_T("Version")
};
int CTreeViewResource::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CTreeView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
m_TreeCtrl = &GetTreeCtrl();
// create the image list for the tree control
m_ImageList.Create (IDB_IL_RSRC, 16, 1, RGB(0,255,0));
m_TreeCtrl->SetImageList (&m_ImageList, TVSIL_NORMAL);
// add the parent item
HTREEITEM htItem = m_TreeCtrl->InsertItem (csTree[0], 1, 1);
m_TreeCtrl->SetItemState (htItem, TVIS_BOLD, TVIS_BOLD);
// add children items
for (int i = 1; i < 9; i++) {
m_TreeCtrl->InsertItem (csTree[i], 0, 1, htItem, TVI_LAST);
}
m_TreeCtrl->Expand (htItem, TVE_EXPAND);
return 0;
}
BOOL CTreeViewResource::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Add your specialized code here and/or call the base class
cs.style |= TVS_HASBUTTONS | TVS_HASLINES | TVS_LINESATROOT;
return CTreeView::PreCreateWindow(cs);
}
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