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📄 renderobj.java

📁 game for basketball. Midlet,support MIDP2.0
💻 JAVA
字号:
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
import java.util.*;
import java.lang.*;
import java.io.*;
//import javax.microedition.media.*;
public class RenderObj
{
	private static final int RENDEROBJ_FRAMES[][]=
	{
		{ 40, 5, 16, 9, 8, 4 },
		{ 16, 0, 28, 9, 14, 4 },
		{ 40, 0, 5, 5, 2, 2 },
		{ 45, 0, 7, 5, 4, 28 },
		{ 40, 14, 7, 5, 4, 28 },
		{ 40, 14, 16, 9, 8, 4 },
	};
	private boolean m_bIcon;
	private boolean m_bText;
	private boolean m_bBlink;
	private boolean m_bTextPlayer;
	private int m_iIconType;
	private int m_iIconAnim;
	private int m_iIconPosY;
	private int m_iType;
	private int m_iDir;
	private int m_fWorldY;
	private int m_iPosYNoZ;
	private int m_iScreenX;
	private int m_iScreenY;
	private int m_iPosX;
	private int m_iPosY;
	private int m_iDestX;
	private int m_iDestY;
	private int m_iSrcX;
	private int m_iSrcY;
	private int m_iHandleX;
	private int m_iHandleY;
	private String m_pText;
	private Image m_pObjImg;
	private Image m_pIconImg;
	RenderObj()
	{
		m_bIcon = false;
		m_bText = false;
		m_iIconType = 0;
	}
	public static void Touch()
	{
	}
	void SetImg(Image pObjImg, Image pIconImg)
	{
		m_pObjImg = pObjImg;
		m_pIconImg = pIconImg;
	}
	int GetPosY()
	{
		return m_iPosY;
	}
	int GetPosX()
	{
		return m_iPosX;
	}
	int GetWorldY()
	{
		return m_fWorldY;
	}
	int GetPosYNoZ()
	{
		return m_iPosYNoZ;
	}
	int GetType()
	{
		return m_iType;
	}
	int GetScreenX()
	{
		return m_iScreenX;
	}
	int GetScreenY()
	{
		return m_iScreenY;
	}
	int GetDestX()
	{
		return m_iDestX;
	}
	int GetDestY()
	{
		return m_iDestY;
	}
	void SetIcon(int iType)
	{
		if(iType == - 99)
			m_bIcon = false;
		else
			m_bIcon = true;
		if(iType == 3 || iType == 4)
			m_bBlink = true;
		else
			m_bBlink = false;
		m_iIconType = iType;
	}
	void SetText(String pText, boolean bTextPlayer)
	{
		m_bTextPlayer = bTextPlayer;
		if(pText == null)
			m_bText = false;
		else
		{
			m_pText = pText;
			m_bText = true;
		}
	}
	void Transform(int fPosX, int fPosY, int fPosZ)
	{
		m_fWorldY = fPosY;
		m_iPosX =((3 * fPosX)+(3 * fPosY))>> 10;
		m_iPosY =((fPosX - fPosY - fPosZ)>> 10);
		m_iPosYNoZ =((fPosX - fPosY)>> 10);
		if(m_bIcon)
			m_iIconPosY =((fPosX - fPosY)>> 10);
	}
	void RenderIcon(Graphics g, int iOffsetX, int iOffsetY)
	{
		if(m_bIcon == false)
			return;
		int iSrcX = RENDEROBJ_FRAMES[m_iIconType][0];
		int iSrcY = RENDEROBJ_FRAMES[m_iIconType][1];
		int iDestX = RENDEROBJ_FRAMES[m_iIconType][2];
		int iDestY = RENDEROBJ_FRAMES[m_iIconType][3];
		int iHandleX = RENDEROBJ_FRAMES[m_iIconType][4];
		int iHandleY = RENDEROBJ_FRAMES[m_iIconType][5];
		if(m_bBlink)
		{
			if(m_iIconAnim < 1)
				m_iIconAnim++;
			else
			{
				m_iIconAnim = 0;
				return;
			}
		}
		int iPosX =((432 / 2 -(iOffsetX - m_iPosX)))- iHandleX;
		int iPosY = 11 + 144 / 2 - iOffsetY + m_iIconPosY - iHandleY;
		g.setClip(0,(11 - 2), 176,((208 -(11 - 2))-((Basketball.hGameWnd.m_iCommentaryTime > 0)? 10 : 0)));
		g.clipRect(iPosX, iPosY, iDestX, iDestY);
		g.drawImage(m_pIconImg, iPosX - iSrcX, iPosY - iSrcY, 0);
	}
	void RenderText(Graphics g, bhFont pFont, int iOffsetX, int iOffsetY)
	{
		if(m_bText == false)
			return;
		g.setClip(0,(11 - 2), 176,((208 -(11 - 2))-((Basketball.hGameWnd.m_iCommentaryTime > 0)? 10 : 0)));
		int iPlayerOffY = 0;
		int iPosX;
		int iPosY;
		
		if(m_bTextPlayer)
		{
			iPlayerOffY = 19;
			iPosX =((432 / 2 -(iOffsetX - m_iPosX)))- 4;
			iPosY = 11 + 144 / 2 - iOffsetY + m_iPosY + 4;
			g.setColor(0x000000);
			g.fillRect(iPosX - 1, iPosY - 1, 13+13, 9+5);
			g.setColor(0x0000FF);
			g.fillRect(iPosX, iPosY, 11+11+2, 7+5);
		}
		else
		{
			iPosX =((432 / 2 -(iOffsetX - m_iPosX)))- m_iHandleX;
			iPosY = 11 + 144 / 2 - iOffsetY + m_iPosY - m_iHandleY + 4 + iPlayerOffY;
		}
		pFont.stringChar(g, iPosX, iPosY, m_pText, 2-5, 0);
	}
	void Render(Graphics g, int iOffsetX, int iOffsetY)
	{
		m_iScreenX =((432 / 2 -(iOffsetX - m_iPosX)))- m_iHandleX;
		m_iScreenY = 11 + 144 / 2 - iOffsetY + m_iPosY - m_iHandleY;
		g.setClip(0,(11 - 2), 176,((208 -(11 - 2))-((Basketball.hGameWnd.m_iCommentaryTime > 0)? 10 : 0)));
		g.clipRect(m_iScreenX, m_iScreenY, m_iDestX, m_iDestY);
		g.drawImage(m_pObjImg, m_iScreenX - m_iSrcX, m_iScreenY - m_iSrcY, 0);
	}
	void SetFrame(int iSrcX, int iSrcY, int iDestX, int iDestY, int iHandleX, int iHandleY, int iDir)
	{
		m_iSrcX = iSrcX;
		m_iSrcY = iSrcY;
		m_iDestX = iDestX;
		m_iDestY = iDestY;
		m_iHandleX = iHandleX;
		m_iHandleY = iHandleY;
		m_iDir = iDir;
	}
}

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