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📄 player.java

📁 game for basketball. Midlet,support MIDP2.0
💻 JAVA
📖 第 1 页 / 共 5 页
字号:
		{ 74, 24, 13, 23, 8, 20, - 3, 10 },
		{ 87, 24, 13, 21, 6, 20, 7, 8 },
		{ 100, 24, 12, 23, 6, 20, 7, 4 },
		{ 112, 24, 8, 24, 4, 21, 7, 8 },
		{ 120, 24, 13, 23, 6, 20, 7, 10 },
		{ 133, 24, 13, 22, 7, 20, 7, 8 },
		{ 146, 24, 12, 23, 6, 20, 7, 4 },
		{ 158, 24, 5, 24, 3, 21, 7, 8 },
		{ 163, 24, 11, 23, 6, 20, 7, 10 },
		{ 0, 48, 10, 25, 5, 23, 8, 26 },
		{ 10, 48, 11, 25, 6, 23, 0, 0 },
		{ 21, 48, 8, 25, 3, 23, 2, 28 },
		{ 29, 48, 7, 28, 4, 26, 0, 0 },
		{ 36, 48, 10, 25, 4, 22, - 2, 26 },
		{ 46, 48, 11, 25, 5, 23, 0, 0 },
		{ 57, 48, 6, 24, 4, 22, - 1, 26 },
		{ 63, 48, 10, 27, 3, 25, 0, 0 },
		{ 73, 48, 8, 25, 4, 23, 0, 27 },
		{ 81, 48, 10, 27, 5, 24, 0, 0 },
		{ 91, 48, 8, 26, 4, 24, 3, 29 },
		{ 99, 48, 8, 28, 3, 26, 0, 0 },
		{ 107, 48, 8, 25, 5, 22, 7, 26 },
		{ 115, 48, 10, 27, 6, 24, 0, 0 },
		{ 125, 48, 6, 24, 4, 23, 7, 28 },
		{ 131, 48, 10, 28, 8, 26, 0, 0 },
		{ 0, 76, 10, 24, 6, 21, 7, 11 },
		{ 0, 76, 10, 24, 6, 21, 7, 6 },
		{ 10, 76, 11, 23, 7, 21, 7, 5 },
		{ 10, 76, 11, 23, 7, 21, 7, 8 },
		{ 21, 76, 10, 23, 4, 21, - 3, 10 },
		{ 21, 76, 10, 23, 4, 21, - 3, 5 },
		{ 31, 76, 11, 23, 4, 21, - 3, 4 },
		{ 31, 76, 11, 23, 4, 21, - 3, 7 },
		{ 42, 76, 13, 23, 6, 21, - 3, 10 },
		{ 42, 76, 13, 23, 6, 21, - 3, 5 },
		{ 55, 76, 12, 23, 6, 21, - 3, 4 },
		{ 55, 76, 12, 23, 6, 21, - 3, 7 },
		{ 67, 76, 13, 23, 7, 21, 8, 10 },
		{ 67, 76, 13, 23, 7, 21, 8, 5 },
		{ 80, 76, 12, 23, 6, 21, 8, 4 },
		{ 80, 76, 12, 23, 6, 21, 8, 7 },
		{ 0, 99, 9, 23, 5, 20, 0, 0 },
		{ 9, 99, 10, 24, 6, 21, 0, 0 },
		{ 19, 99, 13, 22, 7, 20, 0, 0 },
		{ 32, 99, 11, 23, 7, 21, 0, 0 },
		{ 43, 99, 9, 23, 4, 20, 0, 0 },
		{ 52, 99, 10, 24, 4, 21, 0, 0 },
		{ 62, 99, 9, 22, 4, 20, 0, 0 },
		{ 71, 99, 9, 23, 4, 20, 0, 0 },
		{ 80, 99, 11, 23, 5, 19, 0, 0 },
		{ 91, 99, 11, 23, 5, 20, 0, 0 },
		{ 102, 99, 11, 23, 5, 21, 0, 0 },
		{ 113, 99, 13, 22, 6, 20, 0, 0 },
		{ 126, 99, 11, 22, 6, 20, 0, 0 },
		{ 137, 99, 11, 23, 6, 21, 0, 0 },
		{ 148, 99, 9, 23, 6, 20, 0, 0 },
		{ 157, 99, 9, 23, 6, 19, 0, 0 },
		{ 0, 123, 10, 29, 6, 26, 5, 29 },
		{ 10, 123, 8, 28, 5, 26, 3, 29 },
		{ 18, 123, 10, 29, 4, 26, - 1, 29 },
		{ 28, 123, 8, 29, 4, 25, 0, 29 },
		{ 36, 123, 8, 29, 3, 25, 0, 29 },
		{ 44, 123, 8, 29, 4, 27, 2, 29 },
		{ 52, 123, 8, 29, 4, 26, 4, 29 },
		{ 60, 123, 8, 29, 6, 26, 7, 29 },
		{ 68, 128, 11, 24, 5, 20, 5, 15 },
		{ 79, 122, 10, 29, 5, 26, 0, 30 },
		{ 89, 127, 11, 23, 5, 20, 7, 15 },
		{ 100, 122, 10, 29, 5, 26, - 1, 30 },
		{ 110, 126, 11, 24, 6, 20, 1, 15 },
		{ 121, 122, 10, 28, 6, 26, 7, 29 },
		{ 131, 128, 11, 23, 6, 20, 2, 15 },
		{ 142, 122, 10, 29, 6, 26, 7, 29 },
		{ 92, 75, 7, 23, 4, 21, 7, 15 },
		{ 99, 75, 12, 22, 9, 20, 11, 18 },
		{ 111, 75, 7, 23, 4, 21, 0, 15 },
		{ 118, 75, 12, 22, 4, 20, - 4, 18 },
		{ 130, 75, 8, 24, 3, 22, - 1, 16 },
		{ 138, 75, 11, 23, 3, 21, - 4, 15 },
		{ 149, 75, 9, 24, 4, 22, 5, 16 },
		{ 157, 75, 12, 23, 9, 21, 11, 14 },
		{ 68, 128, 11, 24, 5, 20, 5, 15 },
		{ 79, 122, 10, 29, 5, 26, - 5, 30 },
		{ 89, 127, 11, 23, 5, 20, 7, 15 },
		{ 100, 122, 10, 29, 5, 26, - 4, 30 },
		{ 110, 126, 11, 24, 6, 20, 1, 15 },
		{ 121, 122, 10, 28, 6, 26, 11, 29 },
		{ 131, 128, 11, 23, 6, 20, 2, 15 },
		{ 142, 122, 10, 29, 6, 26, 12, 29 },
	};
	private static final int THREEPOINTRANGE[]= { 14, 14, 14, 14, 15, 15, 15, 16,
		16, 17, 18, 19, 20, 21, 22, 24,
		27, 30, 34, 40, 99, 99, 99, 99, 99 };
	private byte m_iSpeed;
	private byte m_i2ptShotRating;
	private byte m_i3ptShotRating;
	private byte m_iDunkRating;
	private byte m_iReboundRating;
	private byte m_iBlockRating;
	private byte m_iDribPassRating;
	private byte m_iHeight;
	private byte m_i2ptFGAttempts;
	private byte m_i3ptFGAttempts;
	private byte m_i2ptFGMade;
	private byte m_i3ptFGMade;
	private byte m_iSteals;
	private byte m_iAssists;
	private byte m_iRebounds;
	private byte m_iBlocks;
	private String m_pFirstName;
	private String m_pLastName;
	private boolean m_bUser;
	private boolean m_bUserTeam;
	private boolean m_bAnimLock;
	private boolean m_bHasBall;
	private boolean m_bTeamHasBall;
	private boolean m_bDirLock;
	private boolean m_bPassTarget;
	private boolean m_bInPlayPos;
	private boolean m_bCallForPass;
	private boolean m_bReboundBall;
	private boolean m_bCollided;
	private boolean m_bQueShot;
	private boolean m_bSlowDown;
	private int m_iSlowDownTimer;
	private int m_iPlayerType;
	private int m_iAIDefenseTeamState;
	private int m_iAIOffenseTeamState;
	private int m_iAIPlayerState;
	private int m_iAIPlayState;
	private int m_iAIDelayCounter;
	private int m_iAIScriptedSpecial;
	private int m_iAIScriptedTarget;
	private int m_iShotDist;
	private int m_fShotDistX;
	private int m_fShotDistY;
	private int m_iOffenseDir;
	private int m_iManhattanShotDist;
	private int m_iBallHandleX;
	private int m_iBallHandleY;
	private int m_iFrame;
	private int m_iAnimNum;
	private int m_iAnimState;
	private int m_iDirCount;
	private int m_iJukeDelay;
	private int m_iJukeDir;
	private int m_iMoveDir;
	private int m_iDir;
	private int m_iSpeed90;
	private int m_iSpeed45;
	private int m_iInPosDelta;
	private int m_fNextPos[];
	private int m_fPos[];
	private int m_fVel[];
	private int m_fTargetPos[];
	private int PLAYER_ANIM[][];
	private Player m_pPassedFrom;
	private int m_iAssistCounter;
	private Player m_pTeamMates[];
	private Player m_pOpponents[];
	private Player m_pGuard;
	private Player m_pTarget;
	private Player m_pColPlayer;
	private int m_iTeamIndex;
	private RenderObj m_pPlayerObj;
	Player(Image pPlayerImage, Image pIndicators, boolean bHomeTeam, boolean bUserTeam)
	{
		m_pPlayerObj = new RenderObj();
		m_iAnimNum = 0;
		m_iFrame = 0;
		m_iJukeDelay = 0;
		m_bUserTeam = bUserTeam;
		m_bHasBall = false;
		m_iDir = 0;
		m_iAIPlayState = -99;
		PLAYER_ANIM = new int[17][];
		m_pOpponents = new Player[5];
		m_pTeamMates = new Player[4];
		m_fNextPos = new int[3];
		m_fPos = new int[3];
		m_fVel = new int[3];
		m_fTargetPos = new int[2];
		PLAYER_ANIM[0]= IDLE_ANIM;
		PLAYER_ANIM[1]= RUN_ANIM;
		PLAYER_ANIM[2]= SHOOT_ANIM;
		PLAYER_ANIM[3]= DRIBB_ANIM;
		PLAYER_ANIM[4]= DEFND_ANIM;
		PLAYER_ANIM[5]= REBND_ANIM;
		PLAYER_ANIM[6]= REBND_ANIM;
		PLAYER_ANIM[7]= LAYUP_ANIM;
		PLAYER_ANIM[8]= PASS_ANIM;
		PLAYER_ANIM[9]= DUNK1_ANIM;
		PLAYER_ANIM[10]= LAYUP_ANIM;
		PLAYER_ANIM[11]= LAYUP_ANIM;
		PLAYER_ANIM[12]= CATCH_ANIM;
		PLAYER_ANIM[13]= HANG_ANIM;
		PLAYER_ANIM[14]= JUKE_ANIM;
		PLAYER_ANIM[15]= PASS_ANIM;
		PLAYER_ANIM[16]= PASS_ANIM;
	}
	public void reassignData(Image pPlayerImage, Image pIndicators, boolean bHomeTeam, boolean bUserTeam){
		m_iAnimNum = 0;
		m_iFrame = 0;
		m_iJukeDelay = 0;
		m_bUserTeam = bUserTeam;
		m_bHasBall = false;
		m_iDir = 0;
		m_iAIPlayState = -99;
		PLAYER_ANIM[0]= IDLE_ANIM;
		PLAYER_ANIM[1]= RUN_ANIM;
		PLAYER_ANIM[2]= SHOOT_ANIM;
		PLAYER_ANIM[3]= DRIBB_ANIM;
		PLAYER_ANIM[4]= DEFND_ANIM;
		PLAYER_ANIM[5]= REBND_ANIM;
		PLAYER_ANIM[6]= REBND_ANIM;
		PLAYER_ANIM[7]= LAYUP_ANIM;
		PLAYER_ANIM[8]= PASS_ANIM;
		PLAYER_ANIM[9]= DUNK1_ANIM;
		PLAYER_ANIM[10]= LAYUP_ANIM;
		PLAYER_ANIM[11]= LAYUP_ANIM;
		PLAYER_ANIM[12]= CATCH_ANIM;
		PLAYER_ANIM[13]= HANG_ANIM;
		PLAYER_ANIM[14]= JUKE_ANIM;
		PLAYER_ANIM[15]= PASS_ANIM;
		PLAYER_ANIM[16]= PASS_ANIM;
	}
	public static void Touch()
	{
	}
	void SetPlayerImg(Image pObjImg, Image pIconImg)
	{
		m_pPlayerObj.SetImg(pObjImg, pIconImg);
	}
	void SetPlayerStats(byte iSpeed, byte i2ptShotRating, byte i3ptShotRating,
	byte iDunkRating, byte iReboundRating, byte iBlockRating, byte iDribPassRating,
	byte iHeight, String pFirstName, String pLastName)
	{
		m_iSpeed = iSpeed;
		m_i2ptShotRating = i2ptShotRating;
		m_i3ptShotRating = i3ptShotRating;
		m_iDunkRating = iDunkRating;
		m_iReboundRating = iReboundRating;
		m_iBlockRating = iBlockRating;
		m_iDribPassRating = iDribPassRating;
		m_iHeight = iHeight;
		m_i2ptFGAttempts = 0;
		m_i3ptFGAttempts = 0;
		m_i2ptFGMade = 0;
		m_i3ptFGMade = 0;
		m_iSteals = 0;
		m_iAssists = 0;
		m_iRebounds = 0;
		m_iBlocks = 0;
		m_pFirstName = pFirstName;
		m_pLastName = pLastName;
		m_iSpeed90 =((m_iSpeed + 2)* 14000)/ 12;
		m_iSpeed45 =((m_iSpeed + 2)* 10000)/ 12;
	}
	void SetUser(boolean bUser)
	{
		m_bUser = bUser;
		if(bUser)
		{
			for(int i = 0; i < 4; i++)
			{
				m_pTeamMates[i].SetUser(false);
			}
		}
	}
	int GetManhattanDist()
	{
		return m_iManhattanShotDist;
	}
	void SetCallForPass(boolean bCallForPass)
	{
		m_bCallForPass = bCallForPass;
		if(m_bCallForPass == true)
		{
			for(int i = 0; i < 4; i++)
			{
				m_pTeamMates[i].SetCallForPass(false);
			}
		}
	}
	void SetAnim(int iAnimNum)
	{
		m_iAnimNum = iAnimNum;
	}
	void ResetPlay()
	{
		m_iAIPlayerState = 0;
		m_iAIOffenseTeamState = 0;
		m_iAIDelayCounter = 0;
		m_bInPlayPos = true;
		m_fTargetPos[0]= m_fPos[0];
		m_fTargetPos[1]= m_fPos[1];
		m_bCallForPass = false;
	}
	Player GetGuardPlayer()
	{
		return m_pGuard;
	}
	int GetJukeDelay()
	{
		return m_iJukeDelay;
	}
	void SetJukedDelay(int iDelay)
	{
		m_iJukeDelay = iDelay;
	}
	void SetTeam(int iTeamIndex)
	{
		m_iTeamIndex = iTeamIndex;
	}
	int GetTeam()
	{
		return m_iTeamIndex;
	}
	int GetStatRebound()
	{
		return m_iReboundRating;
	}
	int GetAnimState()
	{
		return m_iAnimState;
	}
	void SetTeamate(int iIndex, Player pPlayer)
	{
		m_pTeamMates[iIndex]= pPlayer;
	}
	void SetOpponent(int iIndex, Player pPlayer)
	{
		m_pOpponents[iIndex]= pPlayer;
	}
	void SetGuard(Player pPlayer)
	{
		m_pGuard = pPlayer;
	}
	void AddToShotStats(int iShotVal)
	{
		if(iShotVal == 2)
			m_i2ptFGMade++;
		else
			m_i3ptFGMade++;
	}
	void SetHasBall(boolean bHasBall)
	{
		m_bHasBall = bHasBall;
		if(m_bTeamHasBall == false)
		{
			m_bCallForPass = false;
		}
		if(bHasBall)
		{
			String pTmp;
			int iRand = Basketball.GetRand()& 0x0001;
			switch(iRand)
			{
				case 0 :
					pTmp = m_pFirstName + " " + m_pLastName + " 控球";
					break;
				case 1 :
					default :
						pTmp = m_pLastName + " 控球";
					break;
			}
			Basketball.hGameWnd.SetCommentary(pTmp);
			m_bCallForPass = false;
			m_bTeamHasBall = bHasBall;
			for(int i = 0; i < 4; i++)
			{
				m_pTeamMates[i].SetTeamHasBall(bHasBall);
				m_pTeamMates[i].SetHasBall(!bHasBall);
			}
			for(int j = 0; j < 5; j++)
			{
				m_pOpponents[j].SetTeamHasBall(!bHasBall);
				m_pOpponents[j].SetHasBall(!bHasBall);
			}
		}
	}
	void SetTeamHasBall(boolean bTeamHasBall)
	{
		m_bTeamHasBall = bTeamHasBall;
	}
	void SetTeamDefenseAI(int iTeamAI)
	{
		m_iAIDefenseTeamState = iTeamAI;
	}
	void SetTeamOffenseAI(int iTeamAI)
	{
		m_iAIOffenseTeamState = iTeamAI;
		m_iAIPlayState = -99;
	}
	void SetInPlayPos(boolean bInPlayPos)
	{
		m_bInPlayPos = bInPlayPos;
	}
	void SetPlayerAI(int iPlayerAI)
	{
		m_iAIPlayerState = iPlayerAI;
		m_bCallForPass = false;
	}
	String GetFirstName()
	{
		return m_pFirstName;
	}
	String GetLastName()
	{
		return m_pLastName;
	}
	int Get2PtFGAttempts()
	{
		return m_i2ptFGAttempts;
	}
	int Get2PtFGMade()
	{
		return m_i2ptFGMade;
	}
	int Get3ptFGAttempts()
	{
		return m_i3ptFGAttempts;
	}
	int Get2ptShotRat()
	{
		return m_i2ptShotRating;
	}
	int Get3ptFGMade()
	{
		return m_i3ptFGMade;
	}
	int GetDir()
	{
		return m_iDir;
	}
	int GetStls()
	{
		return m_iSteals;
	}
	int GetBlks()
	{
		return m_iBlocks;
	}
	int GetRebs()
	{
		return m_iRebounds;
	}
	int GetAsts()
	{
		return m_iAssists;
	}
	boolean ChkCallForBall()
	{
		return m_bCallForPass;
	}
	boolean GetHasBall()
	{
		return m_bHasBall;
	}
	boolean GetAnimLock()
	{
		return m_bAnimLock;
	}
	boolean ChkUser()
	{
		return m_bUser;
	}
	boolean ChkInPlayPos()
	{
		if(m_bUser == true && ChkUserLockPlay()== false)
		{
			return true;
		}
		return m_bInPlayPos;
	}
	boolean ChkUserLockPlay()
	{
		switch(m_iAIOffenseTeamState)
		{
			case 15 :
				case 17 :
					return true;
				default :
					return false;
		}
	}
	int GetPosX()
	{
		return m_fPos[0];
	}
	int GetPosY()
	{
		return m_fPos[1];
	}
	int GetPosZ()
	{
		return m_fPos[2];
	}
	int GetBallHandleX()
	{
		return m_iBallHandleX;
	}
	int GetBallHandleY()
	{
		return m_iBallHandleY;
	}
	int GetNextPosX()
	{
		return m_fNextPos[0];
	}
	int GetNextPosY()
	{
		return m_fNextPos[1];
	}
	boolean ChkPassTarget()
	{
		return m_bPassTarget;
	}
	void SetReboundBall(boolean bReboundBall)
	{
		m_bReboundBall = bReboundBall;
	}
	void SetPositionText(boolean bOn)
	{
		if(bOn)
		{
			m_pPlayerObj.SetText(FrontEnd.PLAYER_TYPE[m_iPlayerType], true);
		}
		else
		{
			m_pPlayerObj.SetText(null, true);
		}
	}
	void SetPlayerType(int iPlayerType)
	{
		m_iPlayerType = iPlayerType;
	}
	int GetSpecialAI()
	{
		return m_iAIScriptedSpecial;
	}
	int GetPlayerOffenseDir()
	{
		return m_iOffenseDir;
	}

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