📄 player.java
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import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
import java.util.*;
import java.lang.*;
import java.io.*;
//import javax.microedition.media.*;
public class Player
{
private static final int TIPOFF_POS[][]=
{
{ - 2, - 20, 0, 0, 0 },
{ 8, 2, 0, 0, 0 },
{ - 8, - 1, 0, 0, 0 },
{ 4, 13, 0, 0, 0 },
{ - 1, - 3, 0, 0, 0 },
};
private static final int ZONED_POS[][]=
{
{ 0, 20, 0, 0, 0 },
{ 8, 30, 0, 0, 0 },
{ - 8, 30, 0, 0, 0 },
{ 3, 40, 0, 0, 0 },
{ - 3, 40, 0, 0, 0 },
};
private static final int FASTBREAK_POS[][][]=
{
{
{ 2, 14, 0, 4, 0, 0, },
{ 16, 20, 0, 0, 0, 99999, },
{ - 14, 20, 0, 0, 0, 99999, },
{ 8, 30, 0, 0, 0, 99999, },
{ - 8, 30, 0, 0, 0, 99999, },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 38, 0, 0, 0, 0 },
{ - 16, 38, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
};
private static final int SLOWBREAK_POS[][][]=
{
{
{ 2, 14, 0, 4, 0, 0, },
{ 16, 20, 0, 0, 0, 99999, },
{ - 14, 20, 0, 0, 0, 99999, },
{ 8, 30, 0, 0, 0, 99999, },
{ - 8, 30, 0, 0, 0, 99999, },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 38, 0, 0, 0, 0 },
{ - 16, 38, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
};
private static final int INBOUND_POS[][][]=
{
{
{ 16, 30, 0, 0, 0, 0 },
{ 0, 42, 0, 4, 0, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
},
{
{ 16, 30, 0, 0, 0, 0 },
{ 8, 50, 5, 0, 0, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 0, 0, 0, 0, 99999 },
{ - 8, 0, 0, 0, 0, 99999 },
},
{
{ 16, 30, 0, 0, 0, 0 },
{ 8, 50, 0, 2, 0, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 0, 0, 0, 0, 99999 },
{ - 8, 0, 0, 0, 0, 99999 },
},
{
{ 16, 30, 0, 0, 0, 99999 },
{ 8, 45, 0, 0, 0, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 0, 0, 0, 0, 99999 },
{ - 8, 0, 0, 0, 0, 99999 },
},
};
private static final int USERINBOUND_POS[][][]=
{
{
{ 16, 30, 0, 0, 0, 0 },
{ 0, 42, 0, 4, 0, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
},
{
{ 16, 30, 0, 0, 0, 0 },
{ 8, 50, 10, 0, 0, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 0, 0, 0, 0, 99999 },
{ - 8, 0, 0, 0, 0, 99999 },
},
{
{ 16, 30, 0, 0, 0, 0 },
{ 8, 50, 0, 7, - 99, 0 },
{ - 14, 30, 0, 0, 0, 99999 },
{ 8, 0, 0, 0, 0, 99999 },
{ - 8, 0, 0, 0, 0, 99999 },
}
};
private static final int OUTBOUNDS_POS[][][]=
{
{
{ 15, - 10, 0, 0, 0, 0 },
{ 27, 0, 20, 4, 0, 0 },
{ 14, 10, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
},
{
{ 15, - 10, 0, 0, 0, 0 },
{ 27, 0, 0, 2, - 999, 0 },
{ 14, 10, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
},
{
{ 15, - 10, 0, 0, 0, 0 },
{ 22, 0, 0, 0, 0, 0 },
{ 14, 10, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
},
};
private static final int USROUTBOUNDS_POS[][][]=
{
{
{ 15, - 10, 0, 0, 0, 0 },
{ 27, 0, 20, 4, 0, 0 },
{ 14, 10, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
},
{
{ 15, - 10, 0, 0, 0, 0 },
{ 27, 0, 0, 0, 0, 0 },
{ 14, 10, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
},
{
{ 15, - 10, 0, 0, 0, 0 },
{ 27, 0, 0, 7, - 999, 0 },
{ 14, 10, 0, 0, 0, 99999 },
{ - 8, 15, 0, 0, 0, 99999 },
{ 8, 15, 0, 0, 0, 99999 },
},
};
private static final int ISOLATION_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 20, 40, 0, 0, 0, 0 },
{ 5, 10, 0, 0, 0, 0 },
{ - 15, 15, 0, 0, 0, 0 },
{ - 20, 40, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 20, 40, 0, 0, 0, 0 },
{ 5, 10, 10, 4, 0, 0 },
{ - 15, 15, 0, 0, 0, 0 },
{ - 20, 40, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 20, 30, 0, 0, 0, 0 },
{ - 2, 40, 0, 0, 0, 0 },
{ - 15, 25, 0, 0, 0, 0 },
{ - 20, 40, 0, 0, 0, 0 },
{ - 10, 15, 0, 0, 0, 99999 },
},
{
{ 20, 30, 0, 0, 0, 0 },
{ - 2, 40, 0, 6, 0, 0 },
{ - 15, 25, 0, 0, 0, 0 },
{ - 20, 40, 0, 0, 0, 0 },
{ - 10, 15, 0, 0, 0, 99999 },
},
};
private static final int HIGHSCRN_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ - 15, 10, 0, 0, 0, 0 },
{ 18, 24, 0, 4, 0, 0 },
{ - 16, 10, 0, 0, 0, 0 },
{ 0, 14, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ - 15, 10, 0, 0, 0, 0 },
{ 18, 24, 0, 0, 0, 0 },
{ 8, 12, 0, 0, 0, 0 },
{ 0, 14, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ - 15, 10, 0, 0, 0, 0 },
{ 18, 24, 0, 0, 0, 0 },
{ 8, 12, 0, 4, 0, 0 },
{ 0, 14, 0, 3, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ - 15, 10, 0, 0, 0, 0 },
{ 18, 24, 0, 0, 0, 0 },
{ 8, 12, 0, 1, 0, 0 },
{ 0, 14, 0, 3, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
};
private static final int LOWSCRN_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 0 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 0 },
},
{
{ 5, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ - 15, 40, 0, 4, 0, 0 },
{ - 10, 35, 0, 3, 0, 0 },
},
{
{ 5, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ - 15, 40, 0, 1, 0, 0 },
{ - 10, 35, 0, 3, 0, 0 },
},
};
private static final int HIGHPST_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 5, 25, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 5, 25, 0, 4, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 5, 25, 0, 1, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
};
private static final int LOWPST_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 4, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 8, 30, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 20, 25, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 8, 30, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 20, 25, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 8, 30, 0, 4, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 20, 25, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 8, 30, 0, 1, 0, 99999 },
},
};
private static final int PICKNROLL_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 4, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 12, 25, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 0 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 2, 25, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 12, 25, 0, 3, 0, 0 },
{ - 10, 35, 0, 0, 0, 0 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 2, 25, 0, 5, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 12, 25, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 0 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 2, 25, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 12, 40, 0, 1, 0, 0 },
{ - 10, 35, 0, 0, 0, 0 },
},
};
private static final int PIKFNCE_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 12, 0, 0, 0, 0 },
{ - 5, 16, 0, 0, 0, 0 },
{ 0, 20, 0, 0, 0, 0 },
{ 0, 25, 0, 0, 0, 0 },
{ - 20, 35, 0, 4, 0, 0 },
},
{
{ 0, 12, 0, 0, 0, 0 },
{ - 5, 16, 0, 4, 0, 0 },
{ 0, 20, 0, 0, 0, 0 },
{ 0, 25, 0, 0, 0, 0 },
{ - 20, 35, 0, 0, 0, 99999 },
},
{
{ 0, 12, 0, 0, 0, 0 },
{ - 5, 16, 0, 4, 0, 0 },
{ 0, 20, 0, 0, 0, 0 },
{ 0, 25, 0, 0, 0, 0 },
{ - 20, 35, 0, 0, 0, 99999 },
},
};
private static final int GIVNGO_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 4, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 30, 0, 4, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
};
private static final int CORNER3_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 16, 20, 0, 0, 0, 0 },
{ - 16, 20, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 4, 0, 0 },
{ 22, 38, 0, 0, 0, 0 },
{ - 22, 38, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 22, 38, 0, 4, 0, 0 },
{ - 22, 38, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 22, 38, 0, 5, 0, 0 },
{ - 22, 38, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 4, 0, 0 },
{ 22, 38, 0, 0, 0, 0 },
{ - 22, 38, 0, 0, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 22, 38, 0, 0, 0, 0 },
{ - 22, 38, 0, 4, 0, 0 },
{ 10, 35, 0, 0, 0, 0 },
{ - 10, 35, 0, 0, 0, 99999 },
},
};
private static final int PERIMETER_POS[][][]=
{
{
{ 0, 10, 0, 0, 0, 0 },
{ 20, 20, 0, 0, 0, 0 },
{ - 20, 20, 0, 0, 0, 0 },
{ 15, 40, 0, 0, 0, 0 },
{ - 15, 40, 0, 0, 0, 99999 },
},
{
{ 0, 10, 2, 2, - 99, 0 },
{ 20, 20, 0, 6, - 99, 0 },
{ - 20, 20, 0, 6, - 99, 0 },
{ 15, 40, 0, 6, - 99, 0 },
{ - 15, 40, 0, 6, - 99, 0 },
},
{
{ 0, 10, 0, 0, 0, 0 },
{ 20, 20, 0, 0, 0, 0 },
{ - 20, 20, 0, 0, 0, 0 },
{ 15, 40, 0, 0, 0, 0 },
{ - 15, 40, 0, 0, 0, 0 },
},
{
{ 0, 10, 2, 2, - 99, 0 },
{ 20, 20, 0, 6, - 99, 0 },
{ - 20, 20, 0, 6, - 99, 0 },
{ 15, 40, 0, 6, - 99, 0 },
{ - 15, 40, 0, 6, - 99, 0 },
},
};
private static final int IDLE_ANIM[]= { 8, 4, 4, 0, 0, 1, 1, 2, 2, 3, 3 };
private static final int RUN_ANIM[]= { 8, 2, 8, 16, 17, 18, 19, 20, 21, 22, 23 };
private static final int SHOOT_ANIM[]= { 8, 8, 2, 32, 32, 32, 32, 33, 33, 33, 33 };
private static final int DRIBB_ANIM[]= { 4, 4, 4, 48, 49, 50, 51 };
private static final int DEFND_ANIM[]= { 4, 8, 2, 64, 64, 65, 65 };
private static final int REBND_ANIM[]= { 8, 8, 1, 80, 80, 80, 80, 80, 80, 80, 80 };
private static final int LAYUP_ANIM[]= { 8, 4, 2, 88, 88, 88, 89, 89, 89, 89, 89 };
private static final int PASS_ANIM[]= { 8, 4, 2, 96, 96, 96, 97, 97, 97, 97, 97 };
private static final int DUNK1_ANIM[]= { 10, 4, 2, 104, 104, 104, 105, 105, 105, 105, 105, 105, 105 };
private static final int DUNK2_ANIM[]= { 8, 2, 2, 108, 108, 108, 109, 109, 109, 109, 109 };
private static final int DUNK3_ANIM[]= { 8, 2, 2, 112, 112, 112, 113, 113, 113, 113, 113 };
private static final int CATCH_ANIM[]= { 8, 4, 2, 96, 96, 96, 96, 96, 96, 96, 96 };
private static final int HANG_ANIM[]= { 8, 8, 1, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80 };
private static final int JUKE_ANIM[]= { 8, 4, 4, 48, 49, 50, 51, 48, 49, 50, 51 };
private static final int PLAYER_FRAMES[][]=
{
{ 0, 0, 9, 22, 5, 19, 0, 0 },
{ 9, 0, 10, 22, 6, 19, 0, 0 },
{ 18, 0, 9, 23, 6, 20, 0, 0 },
{ 27, 0, 10, 24, 7, 21, 0, 0 },
{ 37, 0, 9, 23, 4, 20, 0, 0 },
{ 46, 0, 10, 24, 4, 21, 0, 0 },
{ 56, 0, 9, 22, 4, 19, 0, 0 },
{ 65, 0, 9, 22, 3, 19, 0, 0 },
{ 74, 0, 11, 22, 6, 19, 0, 0 },
{ 85, 0, 11, 23, 6, 20, 0, 0 },
{ 97, 0, 10, 22, 5, 19, 0, 0 },
{ 107, 0, 11, 23, 6, 20, 0, 0 },
{ 118, 0, 11, 22, 7, 19, 0, 0 },
{ 129, 0, 11, 23, 7, 20, 0, 0 },
{ 140, 0, 11, 22, 7, 19, 0, 0 },
{ 151, 0, 11, 23, 7, 20, 0, 0 },
{ 0, 24, 13, 22, 7, 19, - 3, 8 },
{ 13, 24, 12, 23, 7, 20, - 3, 4 },
{ 25, 24, 5, 24, 3, 21, - 3, 8 },
{ 30, 24, 11, 23, 7, 20, - 3, 10 },
{ 41, 24, 13, 21, 6, 20, - 3, 8 },
{ 54, 24, 12, 23, 6, 20, - 3, 4 },
{ 66, 24, 8, 24, 5, 23, - 3, 8 },
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