📄 texturejw.cpp
字号:
// TextureJW.cpp : implementation file
//
#include "stdafx.h"
#include "Designer.h"
#include "TextureJW.h"
#include "TEXTRUE.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// TextureJW dialog
//extern jing[];
//extern wei[];
//extern calculate;
TextureJW::TextureJW(CWnd* pParent /*=NULL*/)
: CDialog(TextureJW::IDD, pParent)
{
//{{AFX_DATA_INIT(TextureJW)
m_texturej = 0;
m_texturew = 0;
//}}AFX_DATA_INIT
}
void TextureJW::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(TextureJW)
DDX_Text(pDX, IDC_EDIT_J, m_texturej);
DDV_MinMaxUInt(pDX, m_texturej, 0, 50);
DDX_Text(pDX, IDC_EDIT_W, m_texturew);
DDV_MinMaxUInt(pDX, m_texturew, 0, 50);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(TextureJW, CDialog)
//{{AFX_MSG_MAP(TextureJW)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// TextureJW message handlers
void TextureJW::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
TEXTRUE* ptx;
ptx = new TEXTRUE();
ptx->m_jing_num = this->m_texturej;
ptx->m_wei_num = this->m_texturew;
ptx->m_coeff = this->m_coeff;
//ptx->m_jwcoeff = this->m_coeff;
ptx->m_jm = this->m_jm;
ptx->m_wm = this->m_wm;
ptx->Create();
ptx->ShowWindow(SW_SHOW);
ptx->UpdateData(FALSE);
// ::jing[calculate] = this->m_texturej;
//::wei[calculate] = this->m_texturew;
//::calculate++;
CDialog::OnOK();
}
void TextureJW::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -