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📄 movedlg.cpp

📁 可通过人机界面上位机控制二维步进电机平台的运动
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// moveDlg.cpp : implementation file
//
#include<windows.h>
#include<stdio.h> 

#include "stdafx.h"
#include "move.h"
#include "moveDlg.h"
#include"AdControll.h"

#include"DMC1000.H"
#include"Piso813.h"

//定义二轴的常量
const int XCH = 0;
const int ZCH = 1;



//int nAxis;


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

	ColScan();
// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

////////////////////////////////////////////////////////////////////////
//delay for scanning the image
void DelayTask(unsigned long iTimeInMilliSeconds)
{
	unsigned long i,j;
	for(i=0;i<iTimeInMilliSeconds;i++)
	{
		for(j=0;j<22000;j++);
	}
	return;
}
////////////////////////////////////////////////////////////////////////
void delay(unsigned long timems)
{
DWORD dwStart = GetTickCount(); 
DWORD dwEnd = dwStart; 
do 
{ 
MSG msg; 
GetMessage(&msg,NULL,0,0); 
TranslateMessage(&msg); 
DispatchMessage(&msg); 
dwEnd = GetTickCount()-dwStart; 
}while(dwEnd<timems);
}

void ScanX(int Col,int ScanS,int ScanT,long Xstart,long Xspeed,double tacc)
{
	int i;
//	int changdir=-1;
	
	for(i=0;i<Col;i++)
	{
		Sleep(ScanT);
		
		d1000_start_s_move(XCH,ScanS,Xstart,Xspeed,tacc);
	    while(d1000_check_done(XCH));

//		Sleep(ScanT);
//		d1000_start_s_move(XCH,ScanS*changdir,Xstart,Xspeed,tacc);

	}


}

/////////////////////////////////////////////////////////////////////////////
// CMoveDlg dialog

CMoveDlg::CMoveDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMoveDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMoveDlg)
	m_CheckX = FALSE;
	m_CHECKZ = FALSE;
	m_ScanS = 0;
	m_ScanT = 0;
	m_Xspeed = 0;
	m_Xstart = 0;
	m_Zspeed = 0;
	m_Zstart = 0;
	m_ScanCOL = 0;
	m_ScanLN = 0;
	m_Dir = FALSE;
	m_AdResult = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMoveDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMoveDlg)
	DDX_Control(pDX, IDC_SetP, m_SetP);
	DDX_Control(pDX, IDC_SetN, m_SetN);
	DDX_Control(pDX, IDC_Stop, m_Stop);
	DDX_Control(pDX, IDC_Start, m_Start);
	DDX_Check(pDX, IDC_CheckX, m_CheckX);
	DDX_Check(pDX, IDC_CHECKZ, m_CHECKZ);
	DDX_Text(pDX, IDC_ScanS, m_ScanS);
	DDX_Text(pDX, IDC_ScanT, m_ScanT);
	DDX_Text(pDX, IDC_Xspeed, m_Xspeed);
	DDX_Text(pDX, IDC_Xstart, m_Xstart);
	DDX_Text(pDX, IDC_Zspeed, m_Zspeed);
	DDX_Text(pDX, IDC_Zstart, m_Zstart);
	DDX_Text(pDX, IDC_ScanCOL, m_ScanCOL);
	DDX_Text(pDX, IDC_ScanLN, m_ScanLN);
	DDX_Check(pDX, IDC_DIR, m_Dir);
	DDX_Text(pDX, IDC_EDIT1, m_AdResult);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMoveDlg, CDialog)
	//{{AFX_MSG_MAP(CMoveDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_Start, OnStart)
	ON_BN_CLICKED(IDC_SetP, OnSetP)
	ON_BN_CLICKED(IDC_SetN, OnSetN)
	ON_BN_CLICKED(IDC_DIR, OnDir)
	ON_BN_CLICKED(IDC_CheckX, OnCheckX)
	ON_BN_CLICKED(IDC_CHECKZ, OnCheckz)
	ON_BN_CLICKED(IDC_Stop, OnStop)
	ON_WM_DESTROY()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMoveDlg message handlers

BOOL CMoveDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
    d1000_board_init();
	d1000_set_pls_outmode(XCH,1);
//	d1000_set_pls_outmode(ZCH,1);


	
//	SetTimer( IDC_TIMER, 100, NULL );
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CMoveDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMoveDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMoveDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}


void CMoveDlg::OnStart() 
{//开始扫描
	// TODO: Add your control notification handler code here
    double tacc=0.1;

    int nDir=1;
	int ChanDir=-1;

	int j;


	UpdateData(TRUE);
	
	if(m_Dir==TRUE)
	{nDir=-1;}
	else
	{nDir=1;}

	m_ScanS=m_ScanS*nDir*100;
	m_Xstart=m_Xstart*100;
	m_Xspeed=m_Xspeed*100;
	
	m_Zstart=m_Zstart*100;
	m_Zspeed=m_Zspeed*100;



	Sleep(m_ScanT);
	ScanX(m_ScanCOL,m_ScanS,m_ScanT,m_Xstart,m_Xspeed,tacc);
	Sleep(m_ScanT);

	for(j=0;j<m_ScanLN-1;j++)
	{
		    Sleep(m_ScanT);

        	d1000_start_s_move(ZCH,m_ScanS*ChanDir,m_Zstart,m_Zspeed,tacc);
			Sleep(m_ScanT);
			Sleep(m_ScanT);

			if(j%2==0)
			{
	        ScanX(m_ScanCOL,m_ScanS*ChanDir,m_ScanT,m_Xstart,m_Xspeed,tacc);
			Sleep(m_ScanT);
			Sleep(m_ScanT);
			}
			else{	        
			
				ScanX(m_ScanCOL,m_ScanS,m_ScanT,m_Xstart,m_Xspeed,tacc);

        	Sleep(m_ScanT);
			Sleep(m_ScanT);
			}
	}    

}

void CMoveDlg::OnSetP() 
{
	// TODO: Add your control notification handler code here
    double tacc=0.1;

	int dir=-1;

		UpdateData(TRUE);

	if(m_CheckX==TRUE)
	{
     d1000_start_s_move(XCH,400*dir,400,400,tacc);
	 		while(d1000_check_done(XCH));

	}
	else if(m_CHECKZ==TRUE)
	{    
		d1000_start_s_move(ZCH,400*dir,400,400,tacc);
				while(d1000_check_done(ZCH));

}

}

void CMoveDlg::OnSetN() 
{
	// TODO: Add your control notification handler code here
	int dir=1;
    double tacc=0.1;
	
	UpdateData(TRUE);

	if(m_CheckX==TRUE)
	{
     d1000_start_s_move(XCH,400*dir,400*dir,400*dir,tacc);
	 		while(d1000_check_done(XCH));

	}
	else if(m_CHECKZ==TRUE)
	{    
		d1000_start_s_move(ZCH,400*dir,400*dir,400*dir,tacc);
				while(d1000_check_done(ZCH));

}
}


void CMoveDlg::OnDir() 
{
	// TODO: Add your control notification handler code here
	UpdateData(TRUE);

	m_Dir=TRUE;
		UpdateData(TRUE);

}

void CMoveDlg::OnCheckX() 
{
	// TODO: Add your control notification handler code here
    	UpdateData(TRUE);

	m_CheckX=TRUE;
	
}

void CMoveDlg::OnCheckz() 
{
	// TODO: Add your control notification handler code here
		UpdateData(TRUE);

	m_CHECKZ=TRUE;
}

void CMoveDlg::OnStop() 
{
	// TODO: Add your control notification handler code here
	
	d1000_decel_stop(XCH);
	d1000_decel_stop(ZCH);
	
}

void CMoveDlg::OnDestroy() 
{	
	d1000_board_close();	//关闭控制卡(此句一定要有) 

	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	
}

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