📄 stdafx.h
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/******************************************************************
***
***
*** FREE WINDOWLESS FLASH CONTROL
***
*** by Makarov Igor
***
*** for questions and remarks mailto: mak_july@list.ru
***
***
*******************************************************************/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
//#define WINVER 0x0500
#define _WIN32_WINDOWS 0x0500
#define _WIN32_WINNT 0x0500
// Windows Header Files:
#include <windows.h>
#if defined(WINVER) && (WINVER < 0x0500)
#pragma message( "**********************************************************\nThis should be built using Platform SDK February 2003 or later (WINVER 0x0500)\n**********************************************************" )
#endif
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <assert.h>
#include <ddraw.h>
#ifndef DEFINE_GUID2
#define DEFINE_GUID2(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
const GUID name \
= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#endif
// Local Header Files
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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