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📄 sbuf.c

📁 一个Windows下的Linux专用虚拟机
💻 C
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/* * Copyright (c) 1995 Danny Gasparovski. *  * Please read the file COPYRIGHT for the  * terms and conditions of the copyright. */#include "slirp.h"/* Done as a macro in socket.h *//* int * sbspace(struct sockbuff *sb)  * { *	return SB_DATALEN - sb->sb_cc; * } */voidsbfree(sb)	struct sbuf *sb;{	free(sb->sb_data);}voidsbdrop(sb, num)	struct sbuf *sb;	int num; {	/* 	 * We can only drop how much we have	 * This should never succeed 	 */	if(num > sb->sb_cc)		num = sb->sb_cc;	sb->sb_cc -= num;	sb->sb_rptr += num;	if(sb->sb_rptr >= sb->sb_data + sb->sb_datalen)		sb->sb_rptr -= sb->sb_datalen;   }voidsbreserve(sb, size)	struct sbuf *sb;	int size;{	if (sb->sb_data) {		/* Already alloced, realloc if necessary */		if (sb->sb_datalen != size) {			sb->sb_wptr = sb->sb_rptr = sb->sb_data = (char *)realloc(sb->sb_data, size);			sb->sb_cc = 0;			if (sb->sb_wptr)			   sb->sb_datalen = size;			else			   sb->sb_datalen = 0;		}	} else {		sb->sb_wptr = sb->sb_rptr = sb->sb_data = (char *)malloc(size);		sb->sb_cc = 0;		if (sb->sb_wptr)		   sb->sb_datalen = size;		else		   sb->sb_datalen = 0;	}}/* * Try and write() to the socket, whatever doesn't get written * append to the buffer... for a host with a fast net connection, * this prevents an unnecessary copy of the data * (the socket is non-blocking, so we won't hang) */voidsbappend(so, m)	struct socket *so;	struct mbuf *m;{	int ret = 0;		DEBUG_CALL("sbappend");	DEBUG_ARG("so = %lx", (long)so);	DEBUG_ARG("m = %lx", (long)m);	DEBUG_ARG("m->m_len = %d", m->m_len);		/* Shouldn't happen, but...  e.g. foreign host closes connection */	if (m->m_len <= 0) {		m_free(m);		return;	}		/*	 * If there is urgent data, call sosendoob	 * if not all was sent, sowrite will take care of the rest	 * (The rest of this function is just an optimisation)	 */	if (so->so_urgc) {		sbappendsb(&so->so_rcv, m);		m_free(m);		sosendoob(so);		return;	}		/*	 * We only write if there's nothing in the buffer,	 * ottherwise it'll arrive out of order, and hence corrupt	 */	if (!so->so_rcv.sb_cc)	   ret = send(so->s, m->m_data, m->m_len, 0);		if (ret <= 0) {		/* 		 * Nothing was written		 * It's possible that the socket has closed, but		 * we don't need to check because if it has closed,		 * it will be detected in the normal way by soread()		 */		sbappendsb(&so->so_rcv, m);	} else if (ret != m->m_len) {		/*		 * Something was written, but not everything..		 * sbappendsb the rest		 */		m->m_len -= ret;		m->m_data += ret;		sbappendsb(&so->so_rcv, m);	} /* else */	/* Whatever happened, we free the mbuf */	m_free(m);}/* * Copy the data from m into sb * The caller is responsible to make sure there's enough room */voidsbappendsb(sb, m)	 struct sbuf *sb;	 struct mbuf *m;{	int len, n,  nn;		len = m->m_len;	if (sb->sb_wptr < sb->sb_rptr) {		n = sb->sb_rptr - sb->sb_wptr;		if (n > len) n = len;		memcpy(sb->sb_wptr, m->m_data, n);	} else {		/* Do the right edge first */		n = sb->sb_data + sb->sb_datalen - sb->sb_wptr;		if (n > len) n = len;		memcpy(sb->sb_wptr, m->m_data, n);		len -= n;		if (len) {			/* Now the left edge */			nn = sb->sb_rptr - sb->sb_data;			if (nn > len) nn = len;			memcpy(sb->sb_data,m->m_data+n,nn);			n += nn;		}	}	sb->sb_cc += n;	sb->sb_wptr += n;	if (sb->sb_wptr >= sb->sb_data + sb->sb_datalen)		sb->sb_wptr -= sb->sb_datalen;}/* * Copy data from sbuf to a normal, straight buffer * Don't update the sbuf rptr, this will be * done in sbdrop when the data is acked */voidsbcopy(sb, off, len, to)	struct sbuf *sb;	int off;	int len;	char *to;{	char *from;		from = sb->sb_rptr + off;	if (from >= sb->sb_data + sb->sb_datalen)		from -= sb->sb_datalen;	if (from < sb->sb_wptr) {		if (len > sb->sb_cc) len = sb->sb_cc;		memcpy(to,from,len);	} else {		/* re-use off */		off = (sb->sb_data + sb->sb_datalen) - from;		if (off > len) off = len;		memcpy(to,from,off);		len -= off;		if (len)		   memcpy(to+off,sb->sb_data,len);	}}		

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