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📄 drawbmp.cpp

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// DrawBmp.cpp : implementation file
//

#include "stdafx.h"
#include "DrawBmp.h"
#include ".\drawbmp.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// DrawBmp

DrawBmp::DrawBmp()
{
}

DrawBmp::~DrawBmp()
{
}


BEGIN_MESSAGE_MAP(DrawBmp, CStatic)
	//{{AFX_MSG_MAP(DrawBmp)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
	
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// DrawBmp message handlers



void DrawBmp::ReDraw()
{
	m_dib.LoadImg(m_image,m_dib.m_lpBMIH->biBitCount/8);
    CDC *dc=this->GetDC();
	CPoint point(0,0);
	CSize size;
	size.cx=m_image.m_Width;
	size.cy=m_image.m_Height;
    m_dib.Draw(dc,point,size);
//	Invalidate();

}

void DrawBmp::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	// TODO: Add your message handler code here
	CPoint point=0;
	CSize size;
	size.cx=m_image.m_Width;
	size.cy=m_image.m_Height;
	if(m_image.m_ImageBody.GetSize())
	{
		ReDraw();
		m_dib.Draw(&dc,point,size);
	}
	// Do not call CStatic::OnPaint() for painting messages
}

void DrawBmp::RGB2YUV()
{

}

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