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📄 cards.vcproj

📁 Active控件Card调用和自制.rar
💻 VCPROJ
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					Name="Release|Win32">
					<Tool
						Name="VCMIDLTool"
						PreprocessorDefinitions=""
						TargetEnvironment="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Cards.rc">
				<FileConfiguration
					Name="Unicode Debug|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions="_DEBUG;_AFXDLL;$(NoInherit)"
						AdditionalIncludeDirectories="$(OUTDIR)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Unicode Release|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions="NDEBUG;_AFXDLL;$(NoInherit)"
						AdditionalIncludeDirectories="$(OUTDIR)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="$(OUTDIR)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						PreprocessorDefinitions=""
						AdditionalIncludeDirectories="$(OUTDIR)"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="CardsCtl.cpp">
				<FileConfiguration
					Name="Unicode Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;_UNICODE;$(NoInherit)"
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Unicode Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;_UNICODE;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="CardsPpg.cpp">
				<FileConfiguration
					Name="Unicode Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;_UNICODE;$(NoInherit)"
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Unicode Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;_UNICODE;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="StdAfx.cpp">
				<FileConfiguration
					Name="Unicode Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;_UNICODE;$(NoInherit)"
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Unicode Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;_UNICODE;$(NoInherit)"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions=""
						BasicRuntimeChecks="3"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions=""
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="Cards.h">
			</File>
			<File
				RelativePath="CardsCtl.h">
			</File>
			<File
				RelativePath="CardsPpg.h">
			</File>
			<File
				RelativePath="Resource.h">
			</File>
			<File
				RelativePath="StdAfx.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath="Cards.ico">
			</File>
			<File
				RelativePath="CardsCtl.bmp">
			</File>
			<File
				RelativePath="大王.bmp">
			</File>
			<File
				RelativePath="小王.bmp">
			</File>
			<File
				RelativePath="方10.bmp">
			</File>
			<File
				RelativePath="方2.bmp">
			</File>
			<File
				RelativePath="方3.bmp">
			</File>
			<File
				RelativePath="方4.bmp">
			</File>
			<File
				RelativePath="方5.bmp">
			</File>
			<File
				RelativePath="方6.bmp">
			</File>
			<File
				RelativePath="方7.bmp">
			</File>
			<File
				RelativePath="方8.bmp">
			</File>
			<File
				RelativePath="方9.bmp">
			</File>
			<File
				RelativePath="方A.bmp">
			</File>
			<File
				RelativePath="C:\My Documents\扑克\黑\方A.bmp">
			</File>
			<File
				RelativePath="方J.bmp">
			</File>
			<File
				RelativePath="方K.bmp">
			</File>
			<File
				RelativePath="方Q.bmp">
			</File>
			<File
				RelativePath="梅10.bmp">
			</File>
			<File
				RelativePath="梅2.bmp">
			</File>
			<File
				RelativePath="梅3.bmp">
			</File>
			<File
				RelativePath="梅4.bmp">
			</File>
			<File
				RelativePath="梅5.bmp">
			</File>
			<File
				RelativePath="梅6.bmp">
			</File>
			<File
				RelativePath="梅7.bmp">
			</File>
			<File
				RelativePath="梅8.bmp">
			</File>
			<File
				RelativePath="梅9.bmp">
			</File>
			<File
				RelativePath="梅A.bmp">
			</File>
			<File
				RelativePath="梅J.bmp">
			</File>
			<File
				RelativePath="梅K.bmp">
			</File>
			<File
				RelativePath="梅Q.bmp">
			</File>
			<File
				RelativePath="红10.bmp">
			</File>
			<File
				RelativePath="红2.bmp">
			</File>
			<File
				RelativePath="红3.bmp">
			</File>
			<File
				RelativePath="红4.bmp">
			</File>
			<File
				RelativePath="红5.bmp">
			</File>
			<File
				RelativePath="红6.bmp">
			</File>
			<File
				RelativePath="红7.bmp">
			</File>
			<File
				RelativePath="红8.bmp">
			</File>
			<File
				RelativePath="红9.bmp">
			</File>
			<File
				RelativePath="红A.bmp">
			</File>
			<File
				RelativePath="红J.bmp">
			</File>
			<File
				RelativePath="红K.bmp">
			</File>
			<File
				RelativePath="红Q.bmp">
			</File>
			<File
				RelativePath="背景01.bmp">
			</File>
			<File
				RelativePath="背景02.bmp">
			</File>
			<File
				RelativePath="黑10.bmp">
			</File>
			<File
				RelativePath="黑2.bmp">
			</File>
			<File
				RelativePath="黑3.bmp">
			</File>
			<File
				RelativePath="黑4.bmp">
			</File>
			<File
				RelativePath="黑5.bmp">
			</File>
			<File
				RelativePath="黑6.bmp">
			</File>
			<File
				RelativePath="黑7.bmp">
			</File>
			<File
				RelativePath="黑8.bmp">
			</File>
			<File
				RelativePath="黑9.bmp">
			</File>
			<File
				RelativePath="黑A.bmp">
			</File>
			<File
				RelativePath="黑J.bmp">
			</File>
			<File
				RelativePath="黑K.bmp">
			</File>
			<File
				RelativePath="C:\My Documents\扑克\黑\黑K.bmp">
			</File>
			<File
				RelativePath="黑Q.bmp">
			</File>
			<File
				RelativePath="C:\My Documents\扑克\黑\黑Q.bmp">
			</File>
		</Filter>
		<File
			RelativePath="ReadMe.txt">
		</File>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="Cards.rc"/>
	</Globals>
</VisualStudioProject>

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