📄 capvbi.c
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//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1999 Microsoft Corporation. All Rights Reserved.
//
//==========================================================================;
#include "strmini.h"
#include "ksmedia.h"
#include "capmain.h"
#include "capdebug.h"
#include "vbixfer.h"
#include "ntstatus.h"
/*
** VBICaptureRoutine()
**
** Routine to generate video frames based on a timer.
**
** Note: Devices capable of using interrupts should always
** trigger capture on a VSYNC interrupt, and not use a timer.
**
** Arguments:
**
** Returns: nothing
**
** Side Effects: none
*/
VOID
STREAMAPI
VBICaptureRoutine(
IN PSTREAMEX pStrmEx
)
{
PHW_DEVICE_EXTENSION pHwDevExt = pStrmEx->pHwDevExt;
int StreamNumber = pStrmEx->pStreamObject->StreamNumber;
PKSSTREAM_HEADER pDataPacket;
PKS_VBI_FRAME_INFO pVBIFrameInfo;
// If we're stopped and the timer is still running, just return.
// This will stop the timer.
if (pStrmEx->KSState == KSSTATE_STOP) {
return;
}
// Find out what time it is, if we're using a clock
if (pStrmEx->hMasterClock) {
HW_TIME_CONTEXT TimeContext;
TimeContext.HwDeviceExtension = pHwDevExt;
TimeContext.HwStreamObject = pStrmEx->pStreamObject;
TimeContext.Function = TIME_GET_STREAM_TIME;
StreamClassQueryMasterClockSync (
pStrmEx->hMasterClock,
&TimeContext);
pStrmEx->QST_StreamTime = TimeContext.Time;
pStrmEx->QST_Now = TimeContext.SystemTime;
if (pStrmEx->QST_NextFrame == 0) {
pStrmEx->QST_NextFrame =
pStrmEx->QST_StreamTime
+ pStrmEx->pVBIStreamFormat->ConfigCaps.MinFrameInterval;
}
#ifdef CREATE_A_FLURRY_OF_TIMING_SPEW
DbgLogTrace(("TestCap: Time=%16lx\n", TimeContext.Time));
DbgLogTrace(("TestCap: SysTime=%16lx\n", TimeContext.SystemTime));
#endif
}
// Only capture in the RUN state
if (pStrmEx->KSState == KSSTATE_RUN) {
//
// Determine if it is time to capture a frame based on
// how much time has elapsed since capture started.
// If there isn't a clock available, then capture immediately.
//
if ((!pStrmEx->hMasterClock) ||
(pStrmEx->QST_StreamTime >= pStrmEx->QST_NextFrame)) {
PHW_STREAM_REQUEST_BLOCK pSrb;
// Increment the picture count (usually this is VSYNC count)
pStrmEx->VBIFrameInfo.PictureNumber++;
//
// Get the next queue SRB (if any)
//
pSrb = VideoQueueRemoveSRB (pHwDevExt, StreamNumber);
if (pSrb) {
pDataPacket = pSrb->CommandData.DataBufferArray;
pVBIFrameInfo = (PKS_VBI_FRAME_INFO)(pDataPacket + 1);
pStrmEx->VBIFrameInfo.dwFrameFlags = 0;
//
// If needed, send out VBIInfoHeader
//
if (!(pStrmEx->SentVBIInfoHeader)) {
pStrmEx->SentVBIInfoHeader = 1;
pStrmEx->VBIFrameInfo.dwFrameFlags |=
KS_VBI_FLAG_VBIINFOHEADER_CHANGE;
pStrmEx->VBIFrameInfo.VBIInfoHeader = StreamFormatVBI.VBIInfoHeader;
}
// Set additional info fields about the data captured such as:
// Frames Captured
// Frames Dropped
// Field Polarity
// Protection status
//
pStrmEx->VBIFrameInfo.ExtendedHeaderSize =
pVBIFrameInfo->ExtendedHeaderSize;
if (pStrmEx->VBIFrameInfo.PictureNumber & 1)
pStrmEx->VBIFrameInfo.dwFrameFlags |= KS_VBI_FLAG_FIELD1;
else
pStrmEx->VBIFrameInfo.dwFrameFlags |= KS_VBI_FLAG_FIELD2;
pStrmEx->VBIFrameInfo.dwFrameFlags |=
pHwDevExt->ProtectionStatus & (KS_VBI_FLAG_MV_PRESENT
|KS_VBI_FLAG_MV_HARDWARE
|KS_VBI_FLAG_MV_DETECTED);
*pVBIFrameInfo = pStrmEx->VBIFrameInfo;
// Copy this into stream header so ring 3 filters can see it
pDataPacket->TypeSpecificFlags = pVBIFrameInfo->dwFrameFlags;
// Init the flags to zero
pDataPacket->OptionsFlags = 0;
// Set the discontinuity flag if frames have been previously
// dropped, and then reset our internal flag
if (pStrmEx->fDiscontinuity) {
pDataPacket->OptionsFlags |= KSSTREAM_HEADER_OPTIONSF_DATADISCONTINUITY;
pStrmEx->fDiscontinuity = FALSE;
}
//
// Return the timestamp for the frame
//
pDataPacket->PresentationTime.Numerator = 1;
pDataPacket->PresentationTime.Denominator = 1;
pDataPacket->Duration = pStrmEx->pVBIStreamFormat->ConfigCaps.MinFrameInterval;
//
// if we have a master clock AND this is a capture stream
//
if (pStrmEx->hMasterClock
&& (StreamNumber == STREAM_Capture
|| StreamNumber == STREAM_VBI))
{
pDataPacket->PresentationTime.Time = pStrmEx->QST_StreamTime;
pDataPacket->OptionsFlags |=
KSSTREAM_HEADER_OPTIONSF_TIMEVALID |
KSSTREAM_HEADER_OPTIONSF_DURATIONVALID;
}
else {
//
// No clock or not a capture stream,
// so just mark the time as unknown
//
pDataPacket->PresentationTime.Time = 0;
// clear the timestamp valid flags
pDataPacket->OptionsFlags &=
~(KSSTREAM_HEADER_OPTIONSF_TIMEVALID |
KSSTREAM_HEADER_OPTIONSF_DURATIONVALID);
}
// Every frame we generate is a key frame (aka SplicePoint)
// Delta frames (B or P) should not set this flag
pDataPacket->OptionsFlags |= KSSTREAM_HEADER_OPTIONSF_SPLICEPOINT;
//
// Call the routine which synthesizes images
//
VBI_ImageSynth(pSrb);
// Output a frame count every 300th frame (~5 sec) in Debug mode
if (pStrmEx->VBIFrameInfo.PictureNumber % 300 == 0) {
DbgLogInfo(("TestCap: Picture %u, Stream=%d\n",
(unsigned int)pStrmEx->VBIFrameInfo.PictureNumber,
StreamNumber));
}
CompleteStreamSRB(pSrb);
} // if we have an SRB
else {
//
// No buffer was available when we should have captured one
// Increment the counter which keeps track of
// dropped frames
pStrmEx->VBIFrameInfo.DropCount++;
// Set the (local) discontinuity flag
// This will cause the next packet processed to have the
// KSSTREAM_HEADER_OPTIONSF_DATADISCONTINUITY flag set.
pStrmEx->fDiscontinuity = TRUE;
}
// Figure out when to capture the next frame
pStrmEx->QST_NextFrame += pStrmEx->pVBIStreamFormat->ConfigCaps.MinFrameInterval;
} // endif time to capture a frame
} // endif we're running
}
/*
** VBIhwCaptureRoutine()
**
** Routine to capture video frames based on a timer.
**
** Notes: * Devices capable of using interrupts should always trigger
** capture on a VSYNC interrupt, and not use a timer.
** * This routine is used by VBI streams which do NOT have extended
** headers, such as CC and NABTS.
**
** Arguments:
**
** Returns: nothing
**
** Side Effects: none
*/
VOID
STREAMAPI
VBIhwCaptureRoutine(
IN PSTREAMEX pStrmEx
)
{
PHW_DEVICE_EXTENSION pHwDevExt = pStrmEx->pHwDevExt;
int StreamNumber = pStrmEx->pStreamObject->StreamNumber;
PKSSTREAM_HEADER pDataPacket;
// If we're stopped and the timer is still running, just return.
// This will stop the timer.
if (pStrmEx->KSState == KSSTATE_STOP) {
return;
}
// Find out what time it is, if we're using a clock
if (pStrmEx->hMasterClock ) {
HW_TIME_CONTEXT TimeContext;
TimeContext.HwDeviceExtension = pHwDevExt;
TimeContext.HwStreamObject = pStrmEx->pStreamObject;
TimeContext.Function = TIME_GET_STREAM_TIME;
StreamClassQueryMasterClockSync (
pStrmEx->hMasterClock,
&TimeContext);
pStrmEx->QST_StreamTime = TimeContext.Time;
pStrmEx->QST_Now = TimeContext.SystemTime;
if (pStrmEx->QST_NextFrame == 0) {
pStrmEx->QST_NextFrame =
pStrmEx->QST_StreamTime
+ pStrmEx->pVBIStreamFormat->ConfigCaps.MinFrameInterval;
}
#ifdef CREATE_A_FLURRY_OF_TIMING_SPEW
DbgLogTrace(("TestCap: Time=%16lx\n", TimeContext.Time));
DbgLogTrace(("TestCap: SysTime=%16lx\n", TimeContext.SystemTime));
#endif
}
// Only capture in the RUN state
if (pStrmEx->KSState == KSSTATE_RUN) {
//
// Determine if it is time to capture a frame based on
// how much time has elapsed since capture started.
// If there isn't a clock available, then capture immediately.
//
if ((!pStrmEx->hMasterClock) ||
(pStrmEx->QST_StreamTime >= pStrmEx->QST_NextFrame)) {
PHW_STREAM_REQUEST_BLOCK pSrb;
// Increment the picture count (usually this is VSYNC count)
pStrmEx->VBIFrameInfo.PictureNumber++;
//
// Get the next queue SRB (if any)
//
pSrb = VideoQueueRemoveSRB (pHwDevExt, StreamNumber);
if (pSrb) {
pDataPacket = pSrb->CommandData.DataBufferArray;
// Init the flags to zero
pDataPacket->OptionsFlags = 0;
// Set the discontinuity flag if frames have been previously
// dropped, and then reset our internal flag
if (pStrmEx->fDiscontinuity) {
pDataPacket->OptionsFlags |= KSSTREAM_HEADER_OPTIONSF_DATADISCONTINUITY;
pStrmEx->fDiscontinuity = FALSE;
}
//
// Return the timestamp for the frame
//
pDataPacket->PresentationTime.Numerator = 1;
pDataPacket->PresentationTime.Denominator = 1;
pDataPacket->Duration = pStrmEx->pVBIStreamFormat->ConfigCaps.MinFrameInterval;
//
// if we have a master clock AND this is the capture stream
//
if (pStrmEx->hMasterClock && (StreamNumber == 0)) {
pDataPacket->PresentationTime.Time = pStrmEx->QST_StreamTime;
pDataPacket->OptionsFlags |=
KSSTREAM_HEADER_OPTIONSF_TIMEVALID |
KSSTREAM_HEADER_OPTIONSF_DURATIONVALID;
}
else {
//
// No clock or the preview stream,
// so just mark the time as unknown
//
pDataPacket->PresentationTime.Time = 0;
// clear the timestamp valid flags
pDataPacket->OptionsFlags &=
~(KSSTREAM_HEADER_OPTIONSF_TIMEVALID |
KSSTREAM_HEADER_OPTIONSF_DURATIONVALID);
}
// Every frame we generate is a key frame (aka SplicePoint)
// Delta frames (B or P) should not set this flag
pDataPacket->OptionsFlags |= KSSTREAM_HEADER_OPTIONSF_SPLICEPOINT;
//
// Call the routine which synthesizes images
//
switch (StreamNumber) {
case STREAM_NABTS:
NABTS_ImageSynth(pSrb);
break;
case STREAM_CC:
CC_ImageSynth(pSrb);
break;
default:
case STREAM_VBI:
DbgLogError(("TestCap::VBIhwCaptureRoutine: Bad stream %d\n", StreamNumber));
break;
}
CompleteStreamSRB (pSrb);
} // if we have an SRB
else {
//
// No buffer was available when we should have captured one
// Increment the counter which keeps track of
// dropped frames
pStrmEx->VBIFrameInfo.DropCount++;
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