geometry_8cpp-source.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>Copley Motion Library: Geometry.cpp Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.4 --><div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div><div class="nav"><a class="el" href="dir_000000.html">c</a></div><h1>Geometry.cpp</h1><a href="Geometry_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/************************************************************/</span><a name="l00002"></a>00002 <span class="comment">/*                                                          */</span><a name="l00003"></a>00003 <span class="comment">/*  Copley Motion Libraries                                 */</span><a name="l00004"></a>00004 <span class="comment">/*                                                          */</span><a name="l00005"></a>00005 <span class="comment">/*  Author: Stephen Glow                                    */</span><a name="l00006"></a>00006 <span class="comment">/*                                                          */</span><a name="l00007"></a>00007 <span class="comment">/*  Copyright (c) 2002-2005 Copley Controls Corp.           */</span><a name="l00008"></a>00008 <span class="comment">/*                          http://www.copleycontrols.com   */</span><a name="l00009"></a>00009 <span class="comment">/*                                                          */</span><a name="l00010"></a>00010 <span class="comment">/************************************************************/</span><a name="l00011"></a>00011 <span class="comment"></span><a name="l00012"></a>00012 <span class="comment">/** \file</span><a name="l00013"></a>00013 <span class="comment">*/</span><a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="preprocessor">#include "<a class="code" href="CML__Settings_8h.html">CML_Settings.h</a>"</span><a name="l00016"></a>00016 <span class="preprocessor">#include "<a class="code" href="CML_8h.html">CML.h</a>"</span><a name="l00017"></a>00017 <a name="l00018"></a>00018 <span class="preprocessor">#ifdef CML_ALLOW_FLOATING_POINT</span><a name="l00019"></a>00019 <span class="preprocessor"></span><a name="l00020"></a>00020 <span class="preprocessor">#include &lt;math.h&gt;</span><a name="l00021"></a>00021 <a name="l00022"></a>00022 <a name="l00023"></a>00023 <a class="code" href="CML__Settings_8h.html#a13">CML_NAMESPACE_USE</a>();<a name="l00024"></a>00024 <a name="l00025"></a>00025 <a class="code" href="CML__Utils_8h.html#a11">uunit</a> PointN::distance( <a class="code" href="classPointN.html">PointN</a> &amp;p )<a name="l00026"></a>00026 {<a name="l00027"></a>00027    <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( <a class="code" href="classPointN.html#a0">getDim</a>() == p.<a class="code" href="classPointN.html#a0">getDim</a>() );<a name="l00028"></a>00028 <a name="l00029"></a>00029    <span class="keywordtype">double</span> dist = 0;<a name="l00030"></a>00030    <span class="keywordtype">int</span> dim = <a class="code" href="classPointN.html#a0">getDim</a>();<a name="l00031"></a>00031 <a name="l00032"></a>00032    <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;dim; i++ )<a name="l00033"></a>00033    {<a name="l00034"></a>00034       <span class="keywordtype">double</span> x = getPos(i) - p.<a class="code" href="classPointN.html#a3">getPos</a>(i);<a name="l00035"></a>00035       dist += x*x;<a name="l00036"></a>00036    }<a name="l00037"></a>00037 <a name="l00038"></a>00038    <span class="keywordflow">return</span> sqrt(dist);<a name="l00039"></a>00039 }<a name="l00040"></a>00040 <span class="preprocessor">#endif</span><a name="l00041"></a>00041 <span class="preprocessor"></span><a name="l00042"></a><a class="code" href="classPointN.html#a8">00042</a> <a class="code" href="classPointN.html">PointN</a> &amp;<a class="code" href="classPointN.html#a8">PointN::operator+=</a>( <a class="code" href="classPointN.html">PointN</a> &amp;p )<a name="l00043"></a>00043 {<a name="l00044"></a>00044    <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( <a class="code" href="classPointN.html#a0">getDim</a>() == p.<a class="code" href="classPointN.html#a0">getDim</a>() );<a name="l00045"></a>00045 <a name="l00046"></a>00046    <span class="keywordtype">int</span> dim = <a class="code" href="classPointN.html#a0">getDim</a>();<a name="l00047"></a>00047    <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;dim; i++ )<a name="l00048"></a>00048       setPos( i, getPos(i) + p.<a class="code" href="classPointN.html#a3">getPos</a>(i) );<a name="l00049"></a>00049    <span class="keywordflow">return</span> *<span class="keyword">this</span>;<a name="l00050"></a>00050 }<a name="l00051"></a>00051 <a name="l00052"></a><a class="code" href="classPointN.html#a9">00052</a> <a class="code" href="classPointN.html">PointN</a> &amp;<a class="code" href="classPointN.html#a9">PointN::operator-=</a>( <a class="code" href="classPointN.html">PointN</a> &amp;p )<a name="l00053"></a>00053 {<a name="l00054"></a>00054    <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( <a class="code" href="classPointN.html#a0">getDim</a>() == p.<a class="code" href="classPointN.html#a0">getDim</a>() );<a name="l00055"></a>00055 <a name="l00056"></a>00056    <span class="keywordtype">int</span> dim = <a class="code" href="classPointN.html#a0">getDim</a>();<a name="l00057"></a>00057    <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;dim; i++ )<a name="l00058"></a>00058       setPos( i, getPos(i) - p.<a class="code" href="classPointN.html#a3">getPos</a>(i) );<a name="l00059"></a>00059    <span class="keywordflow">return</span> *<span class="keyword">this</span>;<a name="l00060"></a>00060 }<a name="l00061"></a>00061 </pre></div><hr><address style="align: right;"><small>Copley Motion Library, Copyright (c) 2002-2003<a href="http://www.copleycontrols.com"><img src="CCC_logo.gif" alt="Copley Controls Corp." align="middle" border=0 ></a></small></address></body></html>

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