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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>Copley Motion Library: CML_Geometry.h Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.4 --><div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div><div class="nav"><a class="el" href="dir_000001.html">inc</a></div><h1>CML_Geometry.h</h1><a href="CML__Geometry_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/************************************************************/</span><a name="l00002"></a>00002 <span class="comment">/*                                                          */</span><a name="l00003"></a>00003 <span class="comment">/*  Copley Motion Libraries                                 */</span><a name="l00004"></a>00004 <span class="comment">/*                                                          */</span><a name="l00005"></a>00005 <span class="comment">/*  Author: Stephen Glow                                    */</span><a name="l00006"></a>00006 <span class="comment">/*                                                          */</span><a name="l00007"></a>00007 <span class="comment">/*  Copyright (c) 2002-2005 Copley Controls Corp.           */</span><a name="l00008"></a>00008 <span class="comment">/*                          http://www.copleycontrols.com   */</span><a name="l00009"></a>00009 <span class="comment">/*                                                          */</span><a name="l00010"></a>00010 <span class="comment">/************************************************************/</span><a name="l00011"></a>00011 <span class="comment"></span><a name="l00012"></a>00012 <span class="comment">/** \file</span><a name="l00013"></a>00013 <span class="comment">This file contains class definitions used to define multi-axis</span><a name="l00014"></a>00014 <span class="comment">trajectory paths.</span><a name="l00015"></a>00015 <span class="comment">*/</span><a name="l00016"></a>00016 <a name="l00017"></a>00017 <a name="l00018"></a>00018 <span class="preprocessor">#ifndef _DEF_INC_GEOMETRY</span><a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define _DEF_INC_GEOMETRY</span><a name="l00020"></a>00020 <span class="preprocessor"></span><a name="l00021"></a>00021 <span class="preprocessor">#include "<a class="code" href="CML__Settings_8h.html">CML_Settings.h</a>"</span><a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="CML__Utils_8h.html">CML_Utils.h</a>"</span><a name="l00023"></a>00023 <a name="l00024"></a>00024 <a class="code" href="CML__Settings_8h.html#a11">CML_NAMESPACE_START</a>()<a name="l00025"></a>00025 <a name="l00026"></a>00026 <span class="comment">/***************************************************************************/</span><span class="comment"></span><a name="l00027"></a>00027 <span class="comment">/**</span><a name="l00028"></a>00028 <span class="comment">An N axis point.  This point specifies a position in N dimensions.</span><a name="l00029"></a>00029 <span class="comment"></span><a name="l00030"></a>00030 <span class="comment">This is a pure virtual base class of the more specific Point classes.</span><a name="l00031"></a>00031 <span class="comment">*/</span><a name="l00032"></a>00032 <span class="comment">/***************************************************************************/</span><a name="l00033"></a><a class="code" href="classPointN.html">00033</a> class <a class="code" href="classPointN.html">PointN</a><a name="l00034"></a>00034 {<a name="l00035"></a>00035 <span class="keyword">public</span>:<a name="l00036"></a>00036 <span class="comment"></span><a name="l00037"></a>00037 <span class="comment">   /// Get the number of dimensions of this point</span><a name="l00038"></a>00038 <span class="comment">   /// @return The point dimension</span><a name="l00039"></a>00039 <span class="comment"></span>   <span class="keyword">virtual</span> <span class="keywordtype">int</span> getDim( <span class="keywordtype">void</span> ) <span class="keyword">const </span>= 0;<a name="l00040"></a>00040 <span class="comment"></span><a name="l00041"></a>00041 <span class="comment">   /// Set the number of dimensions of this point</span><a name="l00042"></a>00042 <span class="comment">   /// @param d The new point dimension</span><a name="l00043"></a>00043 <span class="comment"></span>   <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDim( <span class="keywordtype">int</span> d ) = 0;<a name="l00044"></a>00044 <span class="comment"></span><a name="l00045"></a>00045 <span class="comment">   /// Get the max dimensions that this point can handle</span><a name="l00046"></a>00046 <span class="comment">   /// @return The max value.</span><a name="l00047"></a>00047 <span class="comment"></span>   <span class="keyword">virtual</span> <span class="keywordtype">int</span> getMax( <span class="keywordtype">void</span> ) <span class="keyword">const </span>= 0;<a name="l00048"></a>00048 <a name="l00049"></a>00049    <span class="keyword">virtual</span> <a class="code" href="CML__Utils_8h.html#a11">uunit</a> getPos( <span class="keywordtype">int</span> i ) = 0;<a name="l00050"></a>00050 <a name="l00051"></a>00051    <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPos( <span class="keywordtype">int</span> i, <a class="code" href="CML__Utils_8h.html#a11">uunit</a> p ) = 0;<a name="l00052"></a>00052 <a name="l00053"></a>00053 <span class="preprocessor">#ifdef CML_ALLOW_FLOATING_POINT</span><a name="l00054"></a>00054 <span class="preprocessor"></span>   <a class="code" href="CML__Utils_8h.html#a11">uunit</a> distance( PointN &amp;p );<a name="l00055"></a>00055 <span class="preprocessor">#endif</span><a name="l00056"></a>00056 <span class="preprocessor"></span><a name="l00057"></a>00057    <span class="keyword">virtual</span> <a class="code" href="CML__Utils_8h.html#a11">uunit</a> &amp;operator[]( <span class="keywordtype">int</span> i ) = 0;<a name="l00058"></a>00058    <span class="keyword">virtual</span> <a class="code" href="CML__Utils_8h.html#a11">uunit</a> operator[]( <span class="keywordtype">int</span> i ) <span class="keyword">const </span>= 0;<a name="l00059"></a>00059 <a name="l00060"></a>00060    <span class="keyword">virtual</span> PointN &amp;operator+=( PointN &amp;p );<a name="l00061"></a>00061    <span class="keyword">virtual</span> PointN &amp;operator-=( PointN &amp;p );<a name="l00062"></a>00062 };<a name="l00063"></a>00063 <a name="l00064"></a>00064 <span class="comment">/***************************************************************************/</span><span class="comment"></span><a name="l00065"></a>00065 <span class="comment">/**</span><a name="l00066"></a>00066 <span class="comment">Template used for N dimensional objects.  This template may be used to </span><a name="l00067"></a>00067 <span class="comment">generate point objects for some fixed number of dimensions.</span><a name="l00068"></a>00068 <span class="comment">*/</span><a name="l00069"></a>00069 <span class="comment">/***************************************************************************/</span><a name="l00070"></a><a class="code" href="classPoint.html">00070</a> <span class="keyword">template</span>&lt;<span class="keywordtype">int</span> N&gt; <span class="keyword">class </span><a class="code" href="classPoint.html">Point</a>: <span class="keyword">public</span> <a class="code" href="classPointN.html">PointN</a><a name="l00071"></a>00071 {<a name="l00072"></a>00072    <a class="code" href="CML__Utils_8h.html#a11">uunit</a> pos[N];<a name="l00073"></a>00073    <span class="keywordtype">int</span> dim;<a name="l00074"></a>00074 <span class="keyword">public</span>:<a name="l00075"></a><a class="code" href="classPoint.html#a0">00075</a>    <a class="code" href="classPoint.html#a0">Point</a>( <span class="keywordtype">void</span> )<a name="l00076"></a>00076    {<a name="l00077"></a>00077       dim = N;<a name="l00078"></a>00078       <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;N; i++ ) <a name="l00079"></a>00079     pos[i] = 0;<a name="l00080"></a>00080    }<a name="l00081"></a>00081 <a name="l00082"></a><a class="code" href="classPoint.html#a1">00082</a>    <a class="code" href="classPoint.html#a0">Point</a>( <span class="keyword">const</span> <a class="code" href="classPointN.html">PointN</a> &amp;p )<a name="l00083"></a>00083    {<a name="l00084"></a>00084       <a class="code" href="classPoint.html#a4">setDim</a>( p.<a class="code" href="classPointN.html#a0">getDim</a>() );<a name="l00085"></a>00085       <span class="keywordflow">for</span>( <span class="keywordtype">int</span> i=0; i&lt;dim; i++ )<a name="l00086"></a>00086     pos[i] = p[i];<a name="l00087"></a>00087    }<a name="l00088"></a>00088 <a name="l00089"></a><a class="code" href="classPoint.html#a2">00089</a>    <span class="keywordtype">int</span> <a class="code" href="classPoint.html#a2">getDim</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> dim; }<a name="l00090"></a><a class="code" href="classPoint.html#a3">00090</a>    <span class="keywordtype">int</span> <a class="code" href="classPoint.html#a3">getMax</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> N; }<a name="l00091"></a><a class="code" href="classPoint.html#a4">00091</a>    <span class="keywordtype">void</span> <a class="code" href="classPoint.html#a4">setDim</a>( <span class="keywordtype">int</span> d ){ <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>(d&lt;=N); dim = d; }<a name="l00092"></a><a class="code" href="classPoint.html#a5">00092</a>    <a class="code" href="CML__Utils_8h.html#a11">uunit</a> <a class="code" href="classPoint.html#a5">getPos</a>( <span class="keywordtype">int</span> i ){ <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( (i&gt;=0) &amp;&amp; (i&lt;N) ); <span class="keywordflow">return</span> pos[i]; }<a name="l00093"></a><a class="code" href="classPoint.html#a6">00093</a>    <span class="keywordtype">void</span> <a class="code" href="classPoint.html#a6">setPos</a>( <span class="keywordtype">int</span> i, <a class="code" href="CML__Utils_8h.html#a11">uunit</a> p ){ <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( (i&gt;=0) &amp;&amp; (i&lt;N) ); pos[i]=p; }<a name="l00094"></a><a class="code" href="classPoint.html#a7">00094</a>    <a class="code" href="CML__Utils_8h.html#a11">uunit</a> &amp;<a class="code" href="classPoint.html#a7">operator[]</a>( <span class="keywordtype">int</span> i ){ <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( (i&gt;=0) &amp;&amp; (i&lt;N) ); <span class="keywordflow">return</span> pos[i]; }<a name="l00095"></a><a class="code" href="classPoint.html#a8">00095</a>    <a class="code" href="CML__Utils_8h.html#a11">uunit</a> <a class="code" href="classPoint.html#a7">operator[]</a>( <span class="keywordtype">int</span> i )<span class="keyword"> const </span>{ <a class="code" href="CML__Settings_8h.html#a14">CML_ASSERT</a>( (i&gt;=0) &amp;&amp; (i&lt;N) ); <span class="keywordflow">return</span> pos[i]; }<a name="l00096"></a>00096 };<a name="l00097"></a>00097 <a name="l00098"></a>00098 <a class="code" href="CML__Settings_8h.html#a12">CML_NAMESPACE_END</a>()<a name="l00099"></a>00099 #endif<a name="l00100"></a>00100 </pre></div><hr><address style="align: right;"><small>Copley Motion Library, Copyright (c) 2002-2003<a href="http://www.copleycontrols.com"><img src="CCC_logo.gif" alt="Copley Controls Corp." align="middle" border=0 ></a></small></address></body></html>

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