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<a name="l00142"></a>00142 V = maxVel * 0.1;<a name="l00143"></a>00143 A = maxAcc * 10.0;<a name="l00144"></a>00144 D = maxDec * 10.0;<a name="l00145"></a>00145 J = maxJrk * 100.0;<a name="l00146"></a>00146 <span class="preprocessor">#endif</span><a name="l00147"></a>00147 <span class="preprocessor"></span><a name="l00148"></a>00148 <span class="comment">/**************************************************</span><a name="l00149"></a>00149 <span class="comment"> * Assume positive moves for simplicity. We'll fix</span><a name="l00150"></a>00150 <span class="comment"> * this in the end if necessary.</span><a name="l00151"></a>00151 <span class="comment"> **************************************************/</span><a name="l00152"></a>00152 <span class="keywordtype">bool</span> negMove = (P<0);<a name="l00153"></a>00153 <span class="keywordflow">if</span>( negMove )<a name="l00154"></a>00154 P *= -1.0;<a name="l00155"></a>00155 <a name="l00156"></a>00156 <span class="keywordflow">if</span>( P==0 )<a name="l00157"></a>00157 {<a name="l00158"></a>00158 tj = tk = ta = td = tv = 0;<a name="l00159"></a>00159 init = <span class="keyword">true</span>;<a name="l00160"></a>00160 <span class="keywordflow">return</span> 0;<a name="l00161"></a>00161 }<a name="l00162"></a>00162 <a name="l00163"></a>00163 <span class="comment">/**************************************************</span><a name="l00164"></a>00164 <span class="comment"> * Make sure A <= D. This reduces the number of </span><a name="l00165"></a>00165 <span class="comment"> * tests I need to do later. I'll fix this at the</span><a name="l00166"></a>00166 <span class="comment"> * end of the calculation.</span><a name="l00167"></a>00167 <span class="comment"> **************************************************/</span><a name="l00168"></a>00168 <span class="keywordtype">bool</span> swapAD = (A > D);<a name="l00169"></a>00169 <a name="l00170"></a>00170 <span class="keywordflow">if</span>( swapAD )<a name="l00171"></a>00171 {<a name="l00172"></a>00172 <span class="keywordtype">double</span> tmp;<a name="l00173"></a>00173 tmp = A; A = D; D = tmp;<a name="l00174"></a>00174 }<a name="l00175"></a>00175 <a name="l00176"></a>00176 <span class="comment">/**************************************************</span><a name="l00177"></a>00177 <span class="comment"> * I'll lower jerk to ensure that my jerk segments</span><a name="l00178"></a>00178 <span class="comment"> * are at least 1 millisecond long.</span><a name="l00179"></a>00179 <span class="comment"> **************************************************/</span><a name="l00180"></a>00180 <span class="keywordflow">if</span>( J > A*1e3 ) J = A * 1e3;<a name="l00181"></a>00181 <span class="keywordflow">if</span>( J > V*1e6 ) J = V * 1e6;<a name="l00182"></a>00182 <span class="keywordflow">if</span>( J > P*5e8 ) J = P * 5e8;<a name="l00183"></a>00183 <a name="l00184"></a>00184 <span class="comment">/**************************************************</span><a name="l00185"></a>00185 <span class="comment"> * These are the key variables I'll need to find.</span><a name="l00186"></a>00186 <span class="comment"> * tj = time to increase/decrease acceleration</span><a name="l00187"></a>00187 <span class="comment"> * ta = time to run at constant accel</span><a name="l00188"></a>00188 <span class="comment"> * tv = time to run at constant velocity</span><a name="l00189"></a>00189 <span class="comment"> * td = time to run at constant decel</span><a name="l00190"></a>00190 <span class="comment"> * tk = time to increase/decrease deceleration</span><a name="l00191"></a>00191 <span class="comment"> **************************************************/</span><a name="l00192"></a>00192 <a name="l00193"></a>00193 <span class="comment">/**************************************************</span><a name="l00194"></a>00194 <span class="comment"> * See if a simple jerk limited move will handle </span><a name="l00195"></a>00195 <span class="comment"> * this. In this case, the move will be 4 segments</span><a name="l00196"></a>00196 <span class="comment"> * each of the same time.</span><a name="l00197"></a>00197 <span class="comment"> **************************************************/</span><a name="l00198"></a>00198 tj = pow( P/(2*J), 1.0/3.0 );<a name="l00199"></a>00199 <span class="keywordflow">if</span>( (J*tj < A) && (J*tj*tj < V) )<a name="l00200"></a>00200 {<a name="l00201"></a>00201 ta = td = tv = 0;<a name="l00202"></a>00202 <a name="l00203"></a>00203 <span class="comment">// Adjust time & Jerk to the next higher millisecond</span><a name="l00204"></a>00204 tk = tj = 0.001 * ceil( tj*1000 );<a name="l00205"></a>00205 <a name="l00206"></a>00206 J = P / (2 * tj*tj*tj);<a name="l00207"></a>00207 }<a name="l00208"></a>00208 <a name="l00209"></a>00209 <span class="comment">/**************************************************</span><a name="l00210"></a>00210 <span class="comment"> * We know we'll hit either the accel or velocity </span><a name="l00211"></a>00211 <span class="comment"> * limit. See if the accel limit is too high.</span><a name="l00212"></a>00212 <span class="comment"> * If so, this must be a Jerk & Velocity move.</span><a name="l00213"></a>00213 <span class="comment"> **************************************************/</span><a name="l00214"></a>00214 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( J*V < A*A )<a name="l00215"></a>00215 {<a name="l00216"></a>00216 ta = td = 0;<a name="l00217"></a>00217 tj = sqrt( V/J );<a name="l00218"></a>00218 <a name="l00219"></a>00219 <span class="comment">// Adjust the times so they are integer multiples</span><a name="l00220"></a>00220 <span class="comment">// of milliseconds. I'll adjust J & V to compensate</span><a name="l00221"></a>00221 tk = tj = 0.001 * ceil( tj*1000 );<a name="l00222"></a>00222 tv = P/V - 2*tj;<a name="l00223"></a>00223 <a name="l00224"></a>00224 tv = 0.001 * ceil( tv*1000 );<a name="l00225"></a>00225 <a name="l00226"></a>00226 V = P / (tv + 2*tj);<a name="l00227"></a>00227 J = V / (tj*tj);<a name="l00228"></a>00228 }<a name="l00229"></a>00229 <a name="l00230"></a>00230 <span class="keywordflow">else</span> <a name="l00231"></a>00231 {<a name="l00232"></a>00232 <span class="comment">/**************************************************</span><a name="l00233"></a>00233 <span class="comment"> * At this point we know we will hit the accel limit.</span><a name="l00234"></a>00234 <span class="comment"> * We may or may not hit the velocity & decel limits.</span><a name="l00235"></a>00235 <span class="comment"> * I'll start by assuming that I'll hit the velocity</span><a name="l00236"></a>00236 <span class="comment"> * limit.</span><a name="l00237"></a>00237 <span class="comment"> **************************************************/</span><a name="l00238"></a>00238 <span class="keywordtype">double</span> vj, vk;<a name="l00239"></a>00239 <a name="l00240"></a>00240 tj = A/J;<a name="l00241"></a>00241 vj = A*tj / 2.0;<a name="l00242"></a>00242 <a name="l00243"></a>00243 ta = (V - 2*vj) / A;<a name="l00244"></a>00244 <a name="l00245"></a>00245 <span class="keywordflow">if</span>( J*V < D*D )<a name="l00246"></a>00246 {<a name="l00247"></a>00247 td = 0.0;<a name="l00248"></a>00248 tk = sqrt(V/J);<a name="l00249"></a>00249 vk = V/2;<a name="l00250"></a>00250 }<a name="l00251"></a>00251 <span class="keywordflow">else</span><a name="l00252"></a>00252 {<a name="l00253"></a>00253 tk = D/J;<a name="l00254"></a>00254 td = (V-J*tk*tk) / D;<a name="l00255"></a>00255 vk = D*tk / 2.0;<a name="l00256"></a>00256 }<a name="l00257"></a>00257 <a name="l00258"></a>00258 <span class="comment">// Find the distance moved getting up to </span><a name="l00259"></a>00259 <span class="comment">// and down from V</span><a name="l00260"></a>00260 <span class="keywordtype">double</span> pa = tj*vj*2 + ta*vj + A*ta*tj + ta*ta*A/2.0;<a name="l00261"></a>00261 <span class="keywordtype">double</span> pd = tk*vk*2 + td*vk + D*td*tk + td*td*D/2.0;<a name="l00262"></a>00262 <a name="l00263"></a>00263 <span class="comment">// If this distance is less then the total move,</span><a name="l00264"></a>00264 <span class="comment">// then I've found my solution. Otherwise, the</span><a name="l00265"></a>00265 <span class="comment">// velocity limit isn't reached.</span><a name="l00266"></a>00266 <span class="keywordflow">if</span>( pa+pd <= P )<a name="l00267"></a>00267 tv = (P-pa-pd) / V;<a name="l00268"></a>00268 <a name="l00269"></a>00269 <span class="keywordflow">else</span><a name="l00270"></a>00270 {<a name="l00271"></a>00271 <span class="comment">/**************************************************</span><a name="l00272"></a>00272 <span class="comment"> * At this point, we know we will hit the accel </span><a name="l00273"></a>00273 <span class="comment"> * limit, but not the velocity limit. The only </span><a name="l00274"></a>00274 <span class="comment"> * question now is whether the decel limit will </span><a name="l00275"></a>00275 <span class="comment"> * be reached.</span><a name="l00276"></a>00276 <span class="comment"> *</span><a name="l00277"></a>00277 <span class="comment"> * I'll try no decel limit first.</span><a name="l00278"></a>00278 <span class="comment"> **************************************************/</span><a name="l00279"></a>00279 tv = 0.0;<a name="l00280"></a>00280 tk = (sqrt( sqrt(2*P*A)*4*J +A*A ) - A) / (2*J);<a name="l00281"></a>00281 <a name="l00282"></a>00282 <span class="keywordflow">if</span>( J*tk <= D )<a name="l00283"></a>00283 {<a name="l00284"></a>00284 ta = (J*tk*tk - J*tj*tj) / A;<a name="l00285"></a>00285 td = 0.0;<a name="l00286"></a>00286 }<a name="l00287"></a>00287 <a name="l00288"></a>00288 <span class="keywordflow">else</span><a name="l00289"></a>00289 {<a name="l00290"></a>00290 tk = D/J;<a name="l00291"></a>00291
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