cml_8h-source.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"><title>Copley Motion Library: CML.h Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- Generated by Doxygen 1.4.4 --><div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Class&nbsp;List</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Class&nbsp;Members</a> | <a class="qindex" href="globals.html">File&nbsp;Members</a></div><div class="nav"><a class="el" href="dir_000001.html">inc</a></div><h1>CML.h</h1><a href="CML_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/************************************************************/</span><a name="l00002"></a>00002 <span class="comment">/*                                                          */</span><a name="l00003"></a>00003 <span class="comment">/*  Copley Motion Libraries                                 */</span><a name="l00004"></a>00004 <span class="comment">/*                                                          */</span><a name="l00005"></a>00005 <span class="comment">/*  Author: Stephen Glow                                    */</span><a name="l00006"></a>00006 <span class="comment">/*                                                          */</span><a name="l00007"></a>00007 <span class="comment">/*  Copyright (c) 2002-2005 Copley Controls Corp.           */</span><a name="l00008"></a>00008 <span class="comment">/*                          http://www.copleycontrols.com   */</span><a name="l00009"></a>00009 <span class="comment">/*                                                          */</span><a name="l00010"></a>00010 <span class="comment">/************************************************************/</span><a name="l00011"></a>00011 <span class="comment"></span><a name="l00012"></a>00012 <span class="comment">/** \file </span><a name="l00013"></a>00013 <span class="comment">Top level include file for the CML libraries.</span><a name="l00014"></a>00014 <span class="comment"></span><a name="l00015"></a>00015 <span class="comment">This file serves two purposes; it includes all the other CML header files</span><a name="l00016"></a>00016 <span class="comment">and it defines the CML object.  The CML object contains a number of </span><a name="l00017"></a>00017 <span class="comment">utility methods dealing with the library as a whole.  </span><a name="l00018"></a>00018 <span class="comment">*/</span><a name="l00019"></a>00019 <a name="l00020"></a>00020 <span class="preprocessor">#ifndef _DEF_INC_CML</span><a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define _DEF_INC_CML</span><a name="l00022"></a>00022 <span class="preprocessor"></span><a name="l00023"></a>00023 <span class="comment">// Include all the other CML headers</span><a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="CML__Settings_8h.html">CML_Settings.h</a>"</span><a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="CML__AmpDef_8h.html">CML_AmpDef.h</a>"</span><a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="CML__Amp_8h.html">CML_Amp.h</a>"</span><a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="CML__Can_8h.html">CML_Can.h</a>"</span><a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="CML__CanOpen_8h.html">CML_CanOpen.h</a>"</span><a name="l00029"></a>00029 <span class="preprocessor">#include "<a class="code" href="CML__Copley_8h.html">CML_Copley.h</a>"</span><a name="l00030"></a>00030 <span class="preprocessor">#include "<a class="code" href="CML__Error_8h.html">CML_Error.h</a>"</span><a name="l00031"></a>00031 <span class="preprocessor">#include "<a class="code" href="CML__EventMap_8h.html">CML_EventMap.h</a>"</span><a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="CML__Filter_8h.html">CML_Filter.h</a>"</span><a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="CML__Firmware_8h.html">CML_Firmware.h</a>"</span><a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="CML__Geometry_8h.html">CML_Geometry.h</a>"</span><a name="l00035"></a>00035 <span class="preprocessor">#include "<a class="code" href="CML__IO_8h.html">CML_IO.h</a>"</span><a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="CML__Linkage_8h.html">CML_Linkage.h</a>"</span><a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="CML__Node_8h.html">CML_Node.h</a>"</span><a name="l00038"></a>00038 <span class="preprocessor">#include "CML_Path.h"</span><a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="CML__PDO_8h.html">CML_PDO.h</a>"</span><a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="CML__SDO_8h.html">CML_SDO.h</a>"</span><a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="CML__Threads_8h.html">CML_Threads.h</a>"</span><a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="CML__Trajectory_8h.html">CML_Trajectory.h</a>"</span><a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="CML__TrjScurve_8h.html">CML_TrjScurve.h</a>"</span><a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="CML__Utils_8h.html">CML_Utils.h</a>"</span><a name="l00045"></a>00045 <a name="l00046"></a>00046 <a class="code" href="CML__Settings_8h.html#a11">CML_NAMESPACE_START</a>()<a name="l00047"></a>00047 <a name="l00048"></a>00048 <span class="comment">/***************************************************************************/</span><span class="comment"></span><a name="l00049"></a>00049 <span class="comment">/**</span><a name="l00050"></a>00050 <span class="comment">Copley Motion Libraries debug logging level</span><a name="l00051"></a>00051 <span class="comment"></span><a name="l00052"></a>00052 <span class="comment">The CML libraries may be configured to generate a log file for use in debugging</span><a name="l00053"></a>00053 <span class="comment">system problems.  This feature is turned off by default, but may be enabled </span><a name="l00054"></a>00054 <span class="comment">by calling the method CopleyMotionLibrary::SetDebugLevel of the global cml</span><a name="l00055"></a>00055 <span class="comment">object.</span><a name="l00056"></a>00056 <span class="comment"></span><a name="l00057"></a>00057 <span class="comment">\code</span><a name="l00058"></a>00058 <span class="comment">   cml.SetDebugLevel( LOG_EVERYTHING );</span><a name="l00059"></a>00059 <span class="comment">\endcode</span><a name="l00060"></a>00060 <span class="comment"></span><a name="l00061"></a>00061 <span class="comment">This enumeration gives the logging levels that may be passed to the SetDebugLevel</span><a name="l00062"></a>00062 <span class="comment">function.  Debug logging levels are cumulative, so enabling a high level of logging</span><a name="l00063"></a>00063 <span class="comment">will cause all messages that would have been logged at a lower level to be written</span><a name="l00064"></a>00064 <span class="comment">to the log as well.  For example, setting the log level to LOG_DEBUG will cause all</span><a name="l00065"></a>00065 <span class="comment">debug messages to be written to the log, as well as all warnings and errors.</span><a name="l00066"></a>00066 <span class="comment">*/</span><a name="l00067"></a>00067 <span class="comment">/***************************************************************************/</span><a name="l00068"></a><a class="code" href="CML_8h.html#a8">00068</a> enum <a class="code" href="CML_8h.html#a8">CML_LOG_LEVEL</a><a name="l00069"></a>00069 {<a name="l00070"></a>00070    <a class="code" href="CML_8h.html#a8a1">LOG_NONE</a>       = 0,   <span class="comment">///&lt; Debug logging is disabled.</span>

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