swap palette indexes.lua
来自「制作二维平面游戏中编辑题图的好工具」· LUA 代码 · 共 26 行
LUA
26 行
-- Swap palette indexes
function main ()
local w = mappy.getValue(mappy.MAPWIDTH)
local h = mappy.getValue(mappy.MAPHEIGHT)
if (w == 0) then
mappy.msgBox ("Swap palette indexes", "You need to load or create a map first", mappy.MMB_OK, mappy.MMB_ICONINFO)
else
local isok,index1,index2 = mappy.doDialogue ("Swap palette indexes", "Enter index1,index2", "0,0", mappy.MMB_DIALOGUE2)
if isok == mappy.MMB_OK then
local a1,r1,g1,b1 = mappy.getValue (mappy.PALETTEARGB+index1)
local a2,r2,g2,b2 = mappy.getValue (mappy.PALETTEARGB+index2)
mappy.setValue (mappy.PALETTEARGB+index1, a2, r2, g2, b2)
mappy.setValue (mappy.PALETTEARGB+index2, a1, r1, g1, b1)
mappy.msgBox ("Swap palette indexes", "index "..tostring(index1).." and "..tostring(index2).." swapped successfully", mappy.MMB_OK, mappy.MMB_ICONINFO)
end
end
end
test, errormsg = pcall( main )
if not test then
mappy.msgBox("Error ...", errormsg, mappy.MMB_OK, mappy.MMB_ICONEXCLAMATION)
end
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