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📄 stdafx.h

📁 B-树演示程序(vc++)可执行程序.rar
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__24F1BB53_64DF_43DE_B0E7_E359E0E095E5__INCLUDED_)
#define AFX_STDAFX_H__24F1BB53_64DF_43DE_B0E7_E359E0E095E5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxmt.h>
#include "BtnST.h"
#include "ShadeButtonST.h"
#include "MyEdit.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

#define MDCWD  2000
#define MDCLE  2000

#define WS_USER_REDRAW  WM_USER+0x102
#define WS_USER_FINISH  WM_USER+0x103
#define MAX  300
#define B_MAX 11

typedef struct BTNode  {
	int keynum;
	struct BTNode* parent;
	int     key[B_MAX];
	struct BTNode* ptr[B_MAX];
	int x;
	int y;
}BTNode,*BTree;

typedef struct Result  {
	BTNode* pt;
	int i;
	int tag;
}Result;

typedef struct tagDPARAMs  {
	int num;
	int sel;
}DPARAMs;

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__24F1BB53_64DF_43DE_B0E7_E359E0E095E5__INCLUDED_)

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