📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__24F1BB53_64DF_43DE_B0E7_E359E0E095E5__INCLUDED_)
#define AFX_STDAFX_H__24F1BB53_64DF_43DE_B0E7_E359E0E095E5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxmt.h>
#include "BtnST.h"
#include "ShadeButtonST.h"
#include "MyEdit.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define MDCWD 2000
#define MDCLE 2000
#define WS_USER_REDRAW WM_USER+0x102
#define WS_USER_FINISH WM_USER+0x103
#define MAX 300
#define B_MAX 11
typedef struct BTNode {
int keynum;
struct BTNode* parent;
int key[B_MAX];
struct BTNode* ptr[B_MAX];
int x;
int y;
}BTNode,*BTree;
typedef struct Result {
BTNode* pt;
int i;
int tag;
}Result;
typedef struct tagDPARAMs {
int num;
int sel;
}DPARAMs;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__24F1BB53_64DF_43DE_B0E7_E359E0E095E5__INCLUDED_)
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