📄 sfont.h
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/* SFont: a simple font-library that uses special bitmaps as fonts Copyright (C) 2003 Karl Bartel License: GPL or LGPL (at your choice) WWW: http://www.linux-games.com/sfont/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Karl Bartel Cecilienstr. 14 12307 Berlin GERMANY karlb@gmx.net */ /************************************************************************ * SFONT - SDL Font Library by Karl Bartel <karlb@gmx.net> ** ** All functions are explained below. There are two versions of each ** funtction. The first is the normal one, the function with the ** 2 at the end can be used when you want to handle more than one font ** in your program. ** *************************************************************************/#ifndef SFONT_H#define SFONT_H#include <SDL.h>#ifdef __cplusplus extern "C" {#endif// Delcare one variable of this type for each font you are using.// To load the fonts, load the font image into YourFont->Surface// and call InitFont( YourFont );typedef struct { SDL_Surface *Surface; int CharPos[512]; int MaxPos;} SFont_Font;// Initializes the font// Font: this contains the suface with the font.// The font must be loaded before using this function.SFont_Font* SFont_InitFont (SDL_Surface *Font);void SFont_FreeFont(SFont_Font* Font);// Blits a string to a surface// Destination: the suface you want to blit to// text: a string containing the text you want to blit.void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y, const char *text);// Returns the width of "text" in pixelsint SFont_TextWidth(const SFont_Font* Font, const char *text);// Returns the height of "text" in pixels (which is always equal to Font->Surface->h)int SFont_TextHeight(const SFont_Font* Font);// Blits a string to Surface with centered x positionvoid SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font* Font, int y, const char *text);#ifdef __cplusplus}#endif#endif /* SFONT_H */
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