📄 sfont.c
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/* SFont: a simple font-library that uses special .pngs as fonts Copyright (C) 2003 Karl Bartel License: GPL or LGPL (at your choice) WWW: http://www.linux-games.com/sfont/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Karl Bartel Cecilienstr. 14 12307 Berlin GERMANY karlb@gmx.net */ #include <SDL.h>#include <assert.h>#include <stdlib.h>#include "SFont.h"static Uint32 GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y){ Uint8 *bits; Uint32 Bpp; assert(X>=0); assert(X<Surface->w); Bpp = Surface->format->BytesPerPixel; bits = ((Uint8 *)Surface->pixels)+Y*Surface->pitch+X*Bpp; // Get the pixel switch(Bpp) { case 1: return *((Uint8 *)Surface->pixels + Y * Surface->pitch + X); break; case 2: return *((Uint16 *)Surface->pixels + Y * Surface->pitch/2 + X); break; case 3: { // Format/endian independent Uint8 r, g, b; r = *((bits)+Surface->format->Rshift/8); g = *((bits)+Surface->format->Gshift/8); b = *((bits)+Surface->format->Bshift/8); return SDL_MapRGB(Surface->format, r, g, b); } break; case 4: return *((Uint32 *)Surface->pixels + Y * Surface->pitch/4 + X); break; } return -1;}SFont_Font* SFont_InitFont(SDL_Surface* Surface){ int x = 0, i = 0; Uint32 pixel; SFont_Font* Font; if (Surface == NULL) return NULL; Font = malloc(sizeof(SFont_Font)); Font->Surface = Surface; SDL_LockSurface(Surface); Uint32 cyan = SDL_MapRGB(Surface->format, 255, 0, 255); while (x < Surface->w) { if (GetPixel(Surface, x, 0) == cyan) { Font->CharPos[i++]=x; while((x < Surface->w) && (GetPixel(Surface, x, 0)==cyan)) x++; Font->CharPos[i++]=x; } x++; } Font->MaxPos = x-1; pixel = GetPixel(Surface, 0, Surface->h-1); SDL_UnlockSurface(Surface); SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel); return Font;}void SFont_FreeFont(SFont_Font* FontInfo){ SDL_FreeSurface(FontInfo->Surface); free(FontInfo);}void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y, const char *text){ const char* c; int charoffset; SDL_Rect srcrect, dstrect; if(text == NULL) return; // these values won't change in the loop srcrect.y = 1; dstrect.y = y; srcrect.h = dstrect.h = Font->Surface->h - 1; for(c = text; *c != '\0' && x <= Surface->w ; c++) { charoffset = ((int) (*c - 33)) * 2 + 1; // skip spaces and nonprintable characters if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) { x += Font->CharPos[2]-Font->CharPos[1]; continue; } srcrect.w = dstrect.w = (Font->CharPos[charoffset+2] + Font->CharPos[charoffset+1])/2 - (Font->CharPos[charoffset] + Font->CharPos[charoffset-1])/2; srcrect.x = (Font->CharPos[charoffset]+Font->CharPos[charoffset-1])/2; dstrect.x = x - (float)(Font->CharPos[charoffset] - Font->CharPos[charoffset-1])/2; SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect); x += Font->CharPos[charoffset+1] - Font->CharPos[charoffset]; }}int SFont_TextWidth(const SFont_Font *Font, const char *text){ const char* c; int charoffset=0; int width = 0; if(text == NULL) return 0; for(c = text; *c != '\0'; c++) { charoffset = ((int) *c - 33) * 2 + 1; // skip spaces and nonprintable characters if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) { width += Font->CharPos[2]-Font->CharPos[1]; continue; } width += Font->CharPos[charoffset+1] - Font->CharPos[charoffset]; } return width;}int SFont_TextHeight(const SFont_Font* Font){ return Font->Surface->h - 1;}void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font *Font, int y, const char *text){ SFont_Write(Surface, Font, Surface->w/2 - SFont_TextWidth(Font, text)/2, y, text);}
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