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📄 wormmain.java

📁 用于移动设备上的java虚拟机源代码
💻 JAVA
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/* * @(#)WormMain.java	1.10 02/08/28 @(#) * * Copyright (c) 2001 Sun Microsystems, Inc.  All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. *//* * WormMain.java * * Created on March 30, 2001, 16:15 * @author Todd M Kennedy * @version 1.0 */package example.wormgame;import java.lang.Thread;import javax.microedition.midlet.MIDlet;import javax.microedition.midlet.MIDletStateChangeException;import javax.microedition.lcdui.Form;import javax.microedition.lcdui.Item;import javax.microedition.lcdui.Gauge;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.CommandListener;/** * Main routine for worm MIDlet.  */public class WormMain extends MIDlet implements CommandListener {    /** Current game board for worm pit. */    private WormPit theGame;    /** Button for exiting the game. */    private Command exitCmd  = new Command("Exit", Command.EXIT, 3);    /** Menu item for changing game levels. */    private Command levelCmd = new Command("Change Level", Command.SCREEN, 2);    /** Menu item for starting a new game. */    private Command startCmd = new Command("Start", Command.SCREEN, 1);    /** Menu item to restart another game. */    private Command restartCmd = new Command("Restart", Command.SCREEN, 1);    /** Enable audio. */    private Command audioOnCmd = new Command("Audio On", Command.SCREEN, 1);    /** Disable audio. */    private Command audioOffCmd = new Command("Audio Off", Command.SCREEN, 1);    /** Menu item to cancel current pausedmenu dialog. */    private Command cancelCmd = new Command("Cancel", Command.ITEM, 1);    /** Menu item to confirm current selected operation. */    private Command OKCmd = new Command("OK", Command.OK, 1);    /**     * Default mconstructor for worm MIDlet game.     * Creates the initial graphics objects and sets the command     * listener.     */    public WormMain() {	theGame = new WormPit();	theGame.addCommand(exitCmd);	theGame.addCommand(levelCmd);	theGame.addCommand(startCmd);	theGame.addCommand(audioOnCmd);	theGame.setCommandListener(this);    }    /**     * Destroy must cleanup everything. Only objects exist so the GC     * will do all the cleanup after the last reference is removed.     * @param unconditional if true, force MIDlet destroy processing      */    protected void destroyApp(boolean unconditional) {	theGame.destroyAudioPlayer();	theGame.destroyGame();	Display.getDisplay(this).setCurrent((Displayable)null);    }    /**     * Pause signals the thread to stop by clearing the thread field.     * If stopped before done with the iterations it will be restarted     * from scratch later.     */    protected void pauseApp() {    }    /**     * Start creates the thread to do the timing. It should return     * immediately to keep the dispatcher from hanging.     */    protected void startApp() {	Display.getDisplay(this).setCurrent(theGame);	try {	    // Start the game in its own thread	    Thread myThread = new Thread(theGame);	    myThread.start();	} catch (Error e) {	    destroyApp(false);	    notifyDestroyed();	}    }    /**     * Respond to a commands issued on any Screen.     * @param c command object source of action     * @param d screen object containing actioned item     */    public void commandAction(Command c, Displayable d) {        if (c == restartCmd) {	    theGame.restart();        } else if (c == levelCmd) {	    Item[] levelItem = {		new Gauge("Level", true, 9, theGame.getLevel())};	    Form f = new Form("Change Level", levelItem);	    f.addCommand(OKCmd);	    f.addCommand(cancelCmd);	    f.setCommandListener(this);	    Display.getDisplay(this).setCurrent(f);        } else if (c == exitCmd) {	    destroyApp(false);	    notifyDestroyed();        } else if (c == startCmd) {	    theGame.removeCommand(startCmd);	    theGame.addCommand(restartCmd);	    theGame.restart();        } else if (c == OKCmd) {	    Form f = (Form)d;	    Gauge g = (Gauge)f.get(0);	    theGame.setLevel(g.getValue());	    Display.getDisplay(this).setCurrent(theGame);        } else if (c == cancelCmd) {	    Display.getDisplay(this).setCurrent(theGame);        } else if (c == audioOnCmd) {	    /* Turn on Audio */	    theGame.createAudioPlayer();	    theGame.removeCommand(audioOnCmd);	    theGame.addCommand(audioOffCmd);        } else if (c == audioOffCmd) {	    /* Turn off Audio */	    theGame.destroyAudioPlayer();	    theGame.removeCommand(audioOffCmd);	    theGame.addCommand(audioOnCmd);	}    }}

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