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📄 vibrate.c

📁 用于移动设备上的java虚拟机源代码
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/* * @(#)vibrate.c	1.1 02/08/26 @(#) * * Copyright (c) 1999-2002 Sun Microsystems, Inc.  All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. */#include <stdlib.h>#include "audiornd.h"#include "vibrate.h"#include "vdata.h"typedef struct {  int adptr;  int dursamples;  int written;  int curptr;  int closed;}VIBSTRUCT;VIBSTRUCT vstruct;/**********************************************************/void run(void *arg) {  int len = 8000 * 8 * 1 / 8 / 32 & ~3;  int toWrite = 0;  char* data;  while (vstruct.written < vstruct.dursamples) {    toWrite = vstruct.dursamples - vstruct.written;    if (toWrite > len)      toWrite = len;    data = getNextAvailBuf(vstruct.adptr, toWrite);    if (data == NULL) {	mySleep(16);	continue;    }    /* copy vdata to data */    if (vdata_length - vstruct.curptr > toWrite) {      memcpy(data, &vData[vstruct.curptr], toWrite);      vstruct.curptr += toWrite;    } else {      int l1 = vdata_length - vstruct.curptr;      int l2 = toWrite - l1;      memcpy(data, &vData[vstruct.curptr], l1);      memcpy(data+l1, &vData[0], l2);      vstruct.curptr = l2;    }    audioWrite(vstruct.adptr, 0, toWrite);    vstruct.written += toWrite;  }  if (vstruct.closed == 1) {    return;  }#ifndef LINUX  /**   * On Solaris/win32 drain has to be done explicitly.   * On linux, close imply a drain   */  while ((audioCommon(vstruct.adptr, DRAIN, 0) == 0) && vstruct.closed != 1)      mySleep(16);  if (vstruct.closed == 1)    return;#endif  audioCommon(vstruct.adptr, CLOSE, 0);  memset(&vstruct, 0, sizeof(VIBSTRUCT));  clearVibrationFlag();  return;}int startVibrate(int dursamples) {  int reterr;   memset(&vstruct, 0, sizeof(VIBSTRUCT));  vstruct.dursamples = dursamples;  vstruct.written = 0;  vstruct.curptr = 0;    vstruct.adptr = audioOpen(8000, 8, 1, MMAFMT_UNSIGNED, MMAFMT_LITTLE);  if (vstruct.adptr <= 0 ) {    memset(&vstruct, 0, sizeof(VIBSTRUCT));    return 0;  }  /* start a new thread */  reterr = newThread();   if (reterr != 0 ) {    audioCommon(vstruct.adptr, CLOSE, 0);    memset(&vstruct, 0, sizeof(VIBSTRUCT));    return 0;  }  return 1;}void stopVibrate() {    vstruct.closed = 1;    vstruct.written = vstruct.dursamples;        /* wait for play thread dead */    playThreadDead();    if (vstruct.adptr > 0) {      audioCommon(vstruct.adptr, FLUSH, 0);      audioCommon(vstruct.adptr, CLOSE, 0);    }    memset(&vstruct, 0, sizeof(VIBSTRUCT));        return;}

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