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📄 automationhandler.java

📁 用于移动设备上的java虚拟机源代码
💻 JAVA
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/* * @(#)AutomationHandler.java	1.7 02/07/24 @(#) * * Copyright (c) 2001-2002 Sun Microsystems, Inc.  All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. */package com.sun.midp.lcdui;/** * The automation handler class. This is an abstract class which * which provides options to record and playback a sequence of events * for automation purposes, as well as capture the contents of the * screen. */public interface AutomationHandler {    /**     * The identifier for the 'start recording' action to be used     * when registering a new hotkey. The default hotkey for this     * action is 'F1'.     */    public static final int START_RECORDING = 0;    /**     * The identifier for the 'stop recording' action to be used     * when registering a new hotkey. The default hotkey for this     * action is 'F2'.     */    public static final int STOP_RECORDING  = 1;    /**     * The identifier for the 'capture screen' action to be used     * when registering a new hotkey. The default hotkey for this     * action is 'F3'.     */    public static final int CAPTURE_SCREEN  = 2;    /**     * Start recording an event sequence. Any event sequence currently     * being recorded will be destroyed and a new event sequence will     * be started.     */    public void startEventSequence();    /**     * Stop recording an event sequence. This will stop recording the     * current event sequence and capture the current contents of the     * screen. It will then return an EventSequence object which is     * the representation of the entire event sequence as well as the     * screen capture resulting at the end of the sequence. If no events     * occurred during the capture, the sequence will simply be a timed     * delay with a screen capture. The timed delay will be the time delay     * between the call to startEventSequence() and stopEventSequence().     *     * If stopEventSequence() is called without previously calling     * startEventSequence(), an EventSequence will be returned which is     * essentially "empty" and only contains the current contents of     * the captured screen.     *     * @return EventSequence The sequence of events recorded as well as     *                       the screen capture recorded at the end of     *                       the sequence of events.     */    public EventSequence stopEventSequence();    /**     * Establish a SequenceHandler to handle the completion of EventSequences.     * and screen captures which occur as a result of a 'hotkey' press.     * If a sequence handler is set, that handler will be called when any     * event sequence is completed, either as a result of stopEventSequence()     * being called, or as a result of some "hot key" being pressed which     * the event handler recognizes as a signal to stop event recording.     * The EventSequence object passed to the handler will be the same as     * the return result of the stopEventSequence() method. If a handler has     * already been set, and this method is called again the old handler will     * be discarded and the new handler will be used. If 'null' is passed,     * any previous handler will be discarded.     *     * @param handler The SequenceHandler which will get the callback     *                whenever an event sequence is completed.     * @throws IllegalArgumentException If this particular port or platform     *                                  cannot support hotkey activation, this     *                                  method will throw an exception     */    public void registerSequenceHandler(SequenceHandler handler)        throws IllegalArgumentException;    /**     * Establish a specific key code for the given action to serve as     * a 'hotkey'. The action must be one of START_RECORDING, STOP_RECORDING,     * or CAPTURE_SCREEN.     *     * @param action The action to register the hotkey for, one of     *               START_RECORDING, STOP_RECORDING, or CAPTURE_SCREEN.     * @param keyCode The key code of the new hotkey     * @throws IllegalArgumentException If this particular port or platform     *                                  cannot support hotkey activation, this     *                                  method will throw an exception. An     *                                  exception will also be thrown     *                                  if the requested action or key code is     *                                  invalid.     */    public void registerHotKey(int action, int keyCode)        throws IllegalArgumentException;    /**     * Replay a given event sequence. This will replay a sequence of     * events represented in the given EventSequence object. It will     * then capture the contents of the screen at the end of the event     * sequence and compare it to the screen capture that is included     * in the EventSequence object.     *     * @param sequence The EventSequence object to replay and test     * @return True if the screen capture at the end of replaying     *         the given event sequence matches that which is stored     *         in the given EventSequence object.     */    public boolean replayEventSequence(EventSequence sequence);    /**     * Replay a given event sequence. This will replay a sequence of     * events represented in the given EventSequence object. It will     * then capture the contents of the screen at the end of the event     * sequence and compare it to the screen capture that is included     * in the EventSequence object.     *     * @param sequence The EventSequence object to replay and test     * @param speed The factor by which to modify the replay speed of     *              the event sequence. This is on a scale of 100,     *              meaning a value of 100 would be normal speed,     *              50 would be half speed, and 200 would be double     *              speed.     *     * @return True if the screen capture at the end of replaying     *         the given event sequence matches that which is stored     *         in the given EventSequence object.     */    public boolean replayEventSequence(EventSequence sequence,                                                int speed);    /**     * Update the screen capture for this event sequence. Over time, the     * screen captures in a stored event sequence may become out of date.     * Calling this method will run the given event sequence, capture     * the resulting screen, and return the same EventSequence object     * with the updated screen value.     *     * @param sequence The EventSequence to run and update the screen for     * @return The updated EventSequence with the new captured screen value     */    public EventSequence updateScreenForSequence(        EventSequence sequence);    /**     * Capture the current contents of the physical display in the form of a     * byte array. The byte array may be some reduced form of the display, such     * as a checksum or hash, but must be guaranteed unique for the display     * such that no two differing displays will have the same return value     *     * @return The byte[] of the captured screen contents     */    public byte[] captureScreen();}

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