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📄 gauge.java

📁 用于移动设备上的java虚拟机源代码
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/* * @(#)Gauge.java	1.144 02/10/21 @(#) * * Copyright (c) 1999-2002 Sun Microsystems, Inc.  All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. */package javax.microedition.lcdui; import java.util.TimerTask;import java.util.Timer;import javax.microedition.lcdui.game.Sprite;import com.sun.midp.lcdui.Text;/**  * Implements a graphical display, such as a bar graph, of an integer * value.  The <code>Gauge</code> contains a <em>current value</em> * that lies between zero and the <em>maximum value</em>, inclusive. * The application can control the current value and maximum value. * The range of values specified by the application may be larger than * the number of distinct visual states possible on the device, so * more than one value may have the same visual representation. * * <P>For example, consider a <code>Gauge</code> object that has a * range of values from zero to <code>99</code>, running on a device * that displays the <code>Gauge's</code> approximate value using a * set of one to ten bars. The device might show one bar for values * zero through nine, two bars for values ten through <code>19</code>, * three bars for values <code>20</code> through <code>29</code>, and * so forth. </p> * * <P>A <code>Gauge</code> may be interactive or * non-interactive. Applications may set or retrieve the * <code>Gauge's</code> value at any time regardless of the * interaction mode.  The implementation may change the visual * appearance of the bar graph depending on whether the object is * created in interactive mode. </p> * * <P>In interactive mode, the user is allowed to modify the * value. The user will always have the means to change the value up * or down by one and may also have the means to change the value in * greater increments.  The user is prohibited from moving the value * outside the established range. The expected behavior is that the * application sets the initial value and then allows the user to * modify the value thereafter. However, the application is not * prohibited from modifying the value even while the user is * interacting with it. </p> * * <p> In many cases the only means for the user to modify the value * will be to press a button to increase or decrease the value by one * unit at a time.  Therefore, applications should specify a range of * no more than a few dozen values. </p> * * <P>In non-interactive mode, the user is prohibited from modifying * the value.  Non-interactive mode is used to provide feedback to the * user on the state of a long-running operation. One expected use of * the non-interactive mode is as a &quot;progress indicator&quot; or * &quot;activity indicator&quot; to give the user some feedback * during a long-running operation. The application may update the * value periodically using the <code>setValue()</code> method. </P> * * <P>A non-interactive <code>Gauge</code> can have a definite or * indefinite range.  If a <code>Gauge</code> has definite range, it * will have an integer value between zero and the maximum value set * by the application, inclusive.  The implementation will provide a * graphical representation of this value such as described above.</p> * * <P>A non-interactive <code>Gauge</code> that has indefinite range * will exist in one of four states: continuous-idle, * incremental-idle, continuous-running, or incremental-updating. * These states are intended to indicate to the user that some level * of activity is occurring.  With incremental-updating, progress can * be indicated to the user even though there is no known endpoint to * the activity.  With continuous-running, there is no progress that * gets reported to the user and there is no known endpoint; * continuous-running is merely a busy state indicator. The * implementation should use a graphical display that shows this * appropriately.  The implementation may use different graphics for * indefinite continuous gauges and indefinite incremental gauges. * Because of this, separate idle states exist for each mode.  For * example, the implementation might show an hourglass or spinning * watch in the continuous-running state, but show an animation with * different states, like a beach ball or candy-striped bar, in the * incremental-updating state.</p> * * <p>In the continuous-idle or incremental-idle state, the * <code>Gauge</code> indicates that no activity is occurring. In the * incremental-updating state, the <code>Gauge</code> indicates * activity, but its graphical representation should be updated only * when the application requests an update with a call to * <code>setValue()</code>.  In the continuous-running state, the * <code>Gauge</code> indicates activity by showing an animation that * runs continuously, without update requests from the * application.</p> * * <p>The values <code>CONTINUOUS_IDLE</code>, * <code>INCREMENTAL_IDLE</code>, <code>CONTINUOUS_RUNNING</code>, and * <code>INCREMENTAL_UPDATING</code> have their special meaning only * when the <code>Gauge</code> is non-interactive and has been set to * have indefinite range.  They are treated as ordinary values if the * <code>Gauge</code> is interactive or if it has been set to have a * definite range.</p> * * <P>An application using the <code>Gauge</code> as a progress * indicator should typically also attach a {@link Command#STOP STOP} * command to the container containing the <code>Gauge</code> to allow * the user to halt the operation in progress.</p> * * <h3>Notes for Application Developers</h3> *  * <P>As mentioned above, a non-interactive <code>Gauge</code> may be * used to give user feedback during a long-running operation.  If the * application can observe the progress of the operation as it * proceeds to an endpoint known in advance, then the application * should use a non-interactive <code>Gauge</code> with a definite * range.  For example, consider an application that is downloading a * file known to be <code>20</code> kilobytes in size.  The * application could set the <code>Gauge's</code> maximum value to be * <code>20</code> and set its value to the number of kilobytes * downloaded so far.  The user will be presented with a * <code>Gauge</code> that shows the portion of the task completed at * any given time.</P> * * <P>If, on the other hand, the application is downloading a file of * unknown size, it should use a non-interactive <code>Gauge</code> * with indefinite range.  Ideally, the application should call * <CODE>setValue(INCREMENTAL_UPDATING)</CODE> periodically, perhaps * each time its input buffer has filled.  This will give the user an * indication of the rate at which progress is occurring.</P> * * <P>Finally, if the application is performing an operation but has * no means of detecting progress, it should set a non-interactive * <code>Gauge</code> to have indefinite range and set its value to * <CODE>CONTINUOUS_RUNNING</CODE> or <CODE>CONTINUOUS_IDLE</CODE> as * appropriate.  For example, if the application has issued a request * to a network server and is about to block waiting for the server to * respond, it should set the <code>Gauge's</code> state to * <CODE>CONTINUOUS_RUNNING</CODE> before awaiting the response, and it * should set the state to <CODE>CONTINUOUS_IDLE</CODE> after it has * received the response.</P> * * @since MIDP 1.0  */public class Gauge extends Item {    // public implementation    /**     * A special value used for the maximum value in order to indicate that      * the <code>Gauge</code> has indefinite range.  This value may be     * used as the <code>maxValue</code>     * parameter to the constructor, the parameter passed to     * <code>setMaxValue()</code>, and     * as the return value of <code>getMaxValue()</code>.     * <P>     * The value of <code>INDEFINITE</code> is <code>-1</code>.</P>     *     * @since MIDP 2.0     */    public static final int INDEFINITE = -1;        /**         * The value representing the continuous-idle state of a     * non-interactive <code>Gauge</code> with indefinite range.  In     * the continuous-idle state, the gauge shows a graphic     * indicating that no work is in progress.     *     * <p>This value has special meaning only for non-interactive     * gauges with indefinite range.  It is treated as an ordinary     * value for interactive gauges and for non-interactive gauges     * with definite range.</p>     *     * <p>The value of <code>CONTINUOUS_IDLE</code> is     * <code>0</code>.</p>     *      * @since MIDP 2.0      */    public static final int CONTINUOUS_IDLE = 0;    /**      * The value representing the incremental-idle state of a     * non-interactive <code>Gauge</code> with indefinite range.  In     * the incremental-idle state, the gauge shows a graphic     * indicating that no work is in progress.     *     * <p>This value has special meaning only for non-interactive     * gauges with indefinite range.  It is treated as an ordinary     * value for interactive gauges and for non-interactive gauges     * with definite range.</p>     *     * <p>The value of <code>INCREMENTAL_IDLE</code> is     * <code>1</code>.</p>     *      * @since MIDP 2.0      */    public static final int INCREMENTAL_IDLE = 1;        /**      * The value representing the continuous-running state of a     * non-interactive <code>Gauge</code> with indefinite range.  In     * the continuous-running state, the gauge shows a     * continually-updating animation sequence that indicates that     * work is in progress.  Once the application sets a gauge into     * the continuous-running state, the animation should proceed     * without further requests from the application.     *      * <p>This value has special meaning only for non-interactive     * gauges with indefinite range.  It is treated as an ordinary     * value for interactive gauges and for non-interactive gauges     * with definite range.</p>     *     * <p>The value of <code>CONTINUOUS_RUNNING</code> is     * <code>2</code>.</p>     *     * @since MIDP 2.0      */    public static final int CONTINUOUS_RUNNING = 2;        /**      * The value representing the incremental-updating state of a     * non-interactive <code>Gauge</code> with indefinite range.  In     * the incremental-updating state, the gauge shows a graphic     * indicating that work is in progress, typically one frame of an     * animation sequence.  The graphic should be updated to the next     * frame in the sequence only when the application calls     * <code>setValue(INCREMENTAL_UPDATING)</code>.     *      * <p>This value has special meaning only for non-interactive     * gauges with indefinite range.  It is treated as an ordinary     * value for interactive gauges and for non-interactive gauges     * with definite range.</p>      *     * <p> The value of <code>INCREMENTAL_UPDATING</code> is     * <code>3</code>.</p>     *     * @since MIDP 2.0      */    public static final int INCREMENTAL_UPDATING = 3;    /**     * Creates a new <code>Gauge</code> object with the given     * label, in interactive or non-interactive mode, with the given     * maximum and initial values.  In interactive mode (where     * <code>interactive</code> is <code>true</code>) the maximum     * value must be greater than zero, otherwise an exception is     * thrown.  In non-interactive mode (where     * <code>interactive</code> is <code>false</code>) the maximum     * value must be greater than zero or equal to the special value     * <code>INDEFINITE</code>, otherwise an exception is thrown.     *     * <p>If the maximum value is greater than zero, the gauge has     * definite range.  In this case the initial value must be within     * the range zero to <code>maxValue</code>, inclusive.  If the     * initial value is less than zero, the value is set to zero.  If     * the initial value is greater than <code>maxValue</code>, it is     * set to <code>maxValue</code>.</p>     *     * <p>If <code>interactive</code> is <code>false</code> and the     * maximum value is <code>INDEFINITE</code>, this creates a     * non-interactive gauge with indefinite range. The initial value     * must be one of <code>CONTINUOUS_IDLE</code>,     * <code>INCREMENTAL_IDLE</code>, <code>CONTINUOUS_RUNNING</code>,     * or <code>INCREMENTAL_UPDATING</code>.</p>     *     * @see #INDEFINITE     * @see #CONTINUOUS_IDLE     * @see #INCREMENTAL_IDLE     * @see #CONTINUOUS_RUNNING     * @see #INCREMENTAL_UPDATING     *     * @param label the <code>Gauge's</code> label     * @param interactive tells whether the user can change the value     * @param maxValue the maximum value, or <code>INDEFINITE</code>     * @param initialValue the initial value in the range     * <code>[0..maxValue]</code>, or one of <code>CONTINUOUS_IDLE</code>,     * <code>INCREMENTAL_IDLE</code>, <code>CONTINUOUS_RUNNING</code>,     * or <code>INCREMENTAL_UPDATING</code> if <code>maxValue</code> is     * <code>INDEFINITE</code>.     *     * @throws IllegalArgumentException if <code>maxValue</code>     * is not positive for interactive gauges     * @throws IllegalArgumentException if <code>maxValue</code> is     * neither positive nor     * <code>INDEFINITE</code> for non-interactive gauges     * @throws IllegalArgumentException if initialValue is not one of     * <code>CONTINUOUS_IDLE</code>, <code>INCREMENTAL_IDLE</code>,     * <code>CONTINUOUS_RUNNING</code>, or <code>INCREMENTAL_UPDATING</code>     * for a non-interactive gauge with indefinite range     */    public Gauge(String label, boolean interactive, int maxValue,                 int initialValue)    {        super(label);        if (maxValue == INDEFINITE && (initialValue < CONTINUOUS_IDLE || 				       initialValue > INCREMENTAL_UPDATING)) {	    throw new IllegalArgumentException();	}        synchronized (Display.LCDUILock) {            this.interactive = interactive;	                if (this.interactive) {                arrowWidth = LEFTARROW_IMG.getWidth() + 6;                // this spacing is what is aesthitically suitable            } else {                arrowWidth = 0;            }	    blockMargin = 2 + arrowWidth;	    	    /*	     * IllegalArgumentException may be thrown by	     * setMaxValueImpl and setValue	     */            setMaxValueImpl(maxValue);            setValue(initialValue);        }    }    /**     * Sets the label of the <code>Item</code>. If <code>label</code>     * is <code>null</code>, specifies that this item has no label.     *      * <p>It is illegal to call this method if this <code>Item</code>     * is contained within  an <code>Alert</code>.</p>     *      * @param label the label string     * @throws IllegalStateException if this <code>Item</code> is contained      * within an <code>Alert</code>     * @see #getLabel     */    public void setLabel(String label) {        if (this.owner instanceof Alert) {            throw new IllegalStateException("Gauge contained within an Alert");        }        super.setLabel(label);    }    /**     * Sets the layout directives for this item.     *     * <p>It is illegal to call this method if this <code>Item</code>      * is contained within an <code>Alert</code>.</p>     *      * @param layout a combination of layout directive values for this item     * @throws IllegalArgumentException if the value of layout is not a valid     * combination of layout directives     * @throws IllegalStateException if this <code>Item</code> is     * contained within an <code>Alert</code>     * @since MIDP 2.0     * @see #getLayout     */    public void setLayout(int layout) {        if (this.owner instanceof Alert) {

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