📄 item.java
字号:
* * <P>Value <code>0x30</code> is assigned to * <code>LAYOUT_VCENTER</code>.</P> * @since MIDP 2.0 */ public final static int LAYOUT_VCENTER = 0x30; /** * A layout directive indicating that this <code>Item</code> * should be placed at the beginning of a new line or row. * * <P>Value <code>0x100</code> is assigned to * <code>LAYOUT_NEWLINE_BEFORE</code>.</P> * @since MIDP 2.0 */ public final static int LAYOUT_NEWLINE_BEFORE = 0x100; /** * A layout directive indicating that this <code>Item</code> * should the last on its line or row, and that the next * <code>Item</code> (if any) in the container * should be placed on a new line or row. * * <P>Value <code>0x200</code> is assigned to * <code>LAYOUT_NEWLINE_AFTER</code>.</P> * @since MIDP 2.0 */ public final static int LAYOUT_NEWLINE_AFTER = 0x200; /** * A layout directive indicating that this <code>Item's</code> * width may be reduced to its minimum width. * *<P>Value <code>0x400</code> is assigned to <code>LAYOUT_SHRINK</code></P> * @since MIDP 2.0 */ public final static int LAYOUT_SHRINK = 0x400; /** * A layout directive indicating that this <code>Item's</code> * width may be increased to fill available space. * *<P>Value <code>0x800</code> is assigned to <code>LAYOUT_EXPAND</code>.</P> * @since MIDP 2.0 */ public final static int LAYOUT_EXPAND = 0x800; /** * A layout directive indicating that this <code>Item's</code> * height may be reduced to its minimum height. * * <P>Value <code>0x1000</code> is assigned to * <code>LAYOUT_VSHRINK</code>.</P> * @since MIDP 2.0 */ public final static int LAYOUT_VSHRINK = 0x1000; /** * A layout directive indicating that this <code>Item's</code> * height may be increased to fill available space. * * <P>Value <code>0x2000</code> is assigned to * <code>LAYOUT_VEXPAND</code>.</P> * @since MIDP 2.0 */ public final static int LAYOUT_VEXPAND = 0x2000; /** * A layout directive indicating that new MIDP 2.0 layout * rules are in effect for this <code>Item</code>. If this * bit is clear, indicates that MIDP 1.0 layout behavior * applies to this <code>Item</code>. * * <P>Value <code>0x4000</code> is assigned to * <code>LAYOUT_2</code>.</P> * * @since MIDP 2.0 */ public static final int LAYOUT_2 = 0x4000; /** * An appearance mode value indicating that the <code>Item</code> is to have * a normal appearance. * * <P>Value <code>0</code> is assigned to <code>PLAIN</code>.</P> * @since MIDP 2.0 */ public final static int PLAIN = 0; /** * An appearance mode value indicating that the <code>Item</code> * is to appear as a hyperlink. * <P>Value <code>1</code> is assigned to <code>HYPERLINK</code>.</P> * @since MIDP 2.0 */ public final static int HYPERLINK = 1; /** * An appearance mode value indicating that the <code>Item</code> * is to appear as a button. * <P>Value <code>2</code> is assigned to <code>BUTTON</code>.</P> * @since MIDP 2.0 */ public final static int BUTTON = 2;// ************************************************************// protected member variables// ************************************************************// ************************************************************// package private member variables// ************************************************************ /** bounds[] array index to x coordinate */ final static int X = Displayable.X; /** bounds[] array index to y coordinate */ final static int Y = Displayable.Y; /** bounds[] array index to width */ final static int WIDTH = Displayable.WIDTH; /** bounds[] array index to height */ final static int HEIGHT = Displayable.HEIGHT; /** internal bitmask representing a valid layout mask */ final static int VALID_LAYOUT; /** * An array of 4 elements, describing the x, y, width, height * of this Item's bounds in the viewport coordinate space. If * its null, it means the Item is currently not in the viewport */ int[] bounds; /** * A flag indicating this Item has the input focus. This is * maintained by the Item superclass for easy use by subclass * code. */ boolean hasFocus; /** * A flag indicating this Item is currently (at least partially) * visible on the Form it is on. This is maintained by the Item * superclass for easy use by subclass code. */ boolean visible; /** * A flag indicating the size of this Item has changed in a * subsequent layout operation */ boolean sizeChanged; /** * commandListener that has to be notified of when ITEM command is * activated */ ItemCommandListener commandListener; // = null; /** The label of this Item */ String label; /** * The owner Screen for this Item */ Screen owner; // = null /** * The layout type of this Item */ int layout; // = 0 ; LAYOUT_DEFAULT = 0 /** * This is a default Command which represents the callback * to a selection event. */ Command defaultCommand; /** The number of Commands added to this Item */ int numCommands; /** The locked width of this Item, -1 by default */ int lockedWidth = -1; /** The locked height of this Item, -1 by default */ int lockedHeight = -1; /** * A flag signaling how labels are painted. If true, * labels are only painted bold on traverse, else they * are always painted bold */ final static boolean LABEL_BOLD_ON_TRAVERSE = false; /** * Padding used between Button Border and ImageItem */ final static int BUTTON_PAD = 2; /** * Button Border is 3 pixel wide and 3 pixel high */ final static int BUTTON_BORDER = 3; /** Button border color for light gray border */ static final int LIGHT_GRAY_COLOR = 0x00AFAFAF; // light gray /** Button border color for dark gray border */ static final int DARK_GRAY_COLOR = 0x00606060; // dark gray /** The font to render item labels with focus */ final static Font LABEL_FONT = Font.getFont( Screen.CONTENT_FONT.getFace(), Font.STYLE_BOLD, Screen.CONTENT_FONT.getSize()); /** 2 pixel padding between the label and the item's contents */ final static int LABEL_PAD = 2; /** The height of the label (maximum of 1 line */ final static int LABEL_HEIGHT = LABEL_FONT.getHeight() + LABEL_PAD; /** Maximum width available to any Item */ final static int DEFAULT_WIDTH = Display.WIDTH - Form.CELL_SPACING - Form.CELL_SPACING;// ************************************************************// private member variables// ************************************************************ /** An array of Commands added to this Item */ private Command commands[];// ************************************************************// Static initializer, constructor// ************************************************************ static { VALID_LAYOUT = Item.LAYOUT_DEFAULT | Item.LAYOUT_LEFT | Item.LAYOUT_RIGHT | Item.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_SHRINK | Item.LAYOUT_EXPAND | Item.LAYOUT_VSHRINK | Item.LAYOUT_VEXPAND | Item.LAYOUT_NEWLINE_BEFORE | Item.LAYOUT_NEWLINE_AFTER | Item.LAYOUT_2; } /** * Creates a new item with a given label. * * @param label the label string; null is allowed */ Item(String label) { // SYNC NOTE: probably safe, but since subclasses can't lock // around their call to super(), we'll lock it here synchronized (Display.LCDUILock) { this.label = label; } }// ************************************************************// public methods// ************************************************************ /** * Sets the label of the <code>Item</code>. If <code>label</code> * is <code>null</code>, specifies that this item has no label. * * <p>It is illegal to call this method if this <code>Item</code> * is contained within an <code>Alert</code>.</p> * * @param label the label string * @throws IllegalStateException if this <code>Item</code> is contained * within an <code>Alert</code> * @see #getLabel */ public void setLabel(String label) { synchronized (Display.LCDUILock) { this.label = label; invalidate(); } } /** * Gets the label of this <code>Item</code> object. * @return the label string * @see #setLabel */ public String getLabel() { // SYNC NOTE: return of atomic value, no locking necessary return label; } /** * Gets the layout directives used for placing the item. * @return a combination of layout directive values * @since MIDP 2.0 * @see #setLayout */ public int getLayout() { // SYNC NOTE: return of atomic value, no locking necessary return layout; } /** * Sets the layout directives for this item. * * <p>It is illegal to call this method if this <code>Item</code> * is contained within an <code>Alert</code>.</p> * * @param layout a combination of layout directive values for this item * @throws IllegalArgumentException if the value of layout is not a * bit-wise OR combination of layout directives * @throws IllegalStateException if this <code>Item</code> is * contained within an <code>Alert</code> * @since MIDP 2.0 * @see #getLayout */ public void setLayout(int layout) { synchronized (Display.LCDUILock) { setLayoutImpl(layout); invalidate(); } } /** * Adds a context sensitive <code>Command</code> to the item. * The semantic type of * <code>Command</code> should be <code>ITEM</code>. The implementation * will present the command * only when the item is active, for example, highlighted. * <p> * If the added command is already in the item (tested by comparing the * object references), the method has no effect. If the item is * actually visible on the display, and this call affects the set of * visible commands, the implementation should update the display as soon * as it is feasible to do so. * * <p>It is illegal to call this method if this <code>Item</code> * is contained within an <code>Alert</code>.</p> * * @param cmd the command to be added * @throws IllegalStateException if this <code>Item</code> is contained * within an <code>Alert</code> * @throws NullPointerException if cmd is <code>null</code> * @since MIDP 2.0 */ public void addCommand(Command cmd) { synchronized (Display.LCDUILock) { addCommandImpl(cmd); } } /** * Removes the context sensitive command from item. If the command is not * in the <code>Item</code> (tested by comparing the object references), * the method has * no effect. If the <code>Item</code> is actually visible on the display, * and this call * affects the set of visible commands, the implementation should update * the display as soon as it is feasible to do so. * * * If the command to be removed happens to be the default command, * the command is removed and the default command on this Item is * set to <code>null</code>. * * The following code: * <CODE> <pre> * // Command c is the default command on Item item * item.removeCommand(c); * </pre> </CODE> * is equivalent to the following code: * <CODE> <pre> * // Command c is the default command on Item item * item.setDefaultCommand(null); * item.removeCommand(c); * </pre> </CODE> * * * @param cmd the command to be removed * @since MIDP 2.0 */ public void removeCommand(Command cmd) { synchronized (Display.LCDUILock) { removeCommandImpl(cmd); }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -