📄 volumecontrol.java
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/* * @(#)VolumeControl.java 1.10 02/10/01 @(#) * * Copyright (c) 2002 Sun Microsystems, Inc. All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. */package javax.microedition.media.control;/** * <code>VolumeControl</code> is an interface for manipulating * the audio volume of a <code>Player</code>. * * <h3>Volume Settings</h3> * This interface allows the output volume to be specified * using an integer value that varies between 0 and 100. * *<h4>Specifying Volume in the Level Scale</h4> * The level scale specifies volume in a linear scale. * It ranges from 0 to 100, where 0 represents * silence and 100 represents the highest volume. * The mapping for * producing a linear multiplicative value is * implementation dependent. * <p> * * <h3>Mute</h3> * Setting mute on or off doesn't change the volume level * returned by getLevel. * If mute is <CODE>true</CODE>, * no audio signal is produced by this <code>Player</code>; if mute * is <CODE>false</CODE> * an audio signal is produced and the volume is restored. * * <h3>Volume Change Events</h3> * When the state of the <code>VolumeControl</code> changes, a * <code>VOLUME_CHANGED</code> event is delivered through * the <code>PlayerListener</code>. * * @see javax.microedition.media.Control * @see javax.microedition.media.Player * @see javax.microedition.media.PlayerListener */public interface VolumeControl extends javax.microedition.media.Control { /** * Mute or unmute the <code>Player</code> associated with this * <code>VolumeControl</code>. * * <p> Calling <code>setMute(true)</code> on the * <code>Player</code> that is already muted is ignored, as is * calling <code>setMute(false)</code> on the <code>Player</code> * that is not currently muted. Setting mute on or off doesn't * change the volume level returned by getLevel.</p> * * <p> When <code>setMute</code> results in a change in the muted * state, a <code>VOLUME_CHANGED</code> event will be delivered * through the <code>PlayerListener</code>.</p> * * @see #isMuted * * @param mute Specify <CODE>true</CODE> to mute the signal, * <CODE>false</CODE> to unmute the signal. */ void setMute(boolean mute); /** * Get the mute state of the signal associated with this * <code>VolumeControl</code>. * * @see #setMute * * @return The mute state. */ boolean isMuted(); /** * Set the volume using a linear point scale * with values between 0 and 100. * <br> * 0 is silence; 100 is the loudest * useful level that this <code>VolumeControl</code> supports. * If the given level is less than 0 or greater than 100, * the level will be set to 0 or 100 respectively. * <br> * When <code>setLevel</code> results in a change in * the volume level, * a <code>VOLUME_CHANGED</code> event will be delivered * through the <code>PlayerListener</code>. * * @see #getLevel * * @param level The new volume specified in the level scale. * @return The level that was actually set. */ int setLevel(int level); /** * Get the current volume level set. * * <p> <code>getLevel</code> may return <code>-1</code> if and * only if the <code>Player</code> is in the <i>REALIZED</i> state * (the audio device has not been initialized) and * <code>setLevel</code> has not yet been called.</p> * * @see #setLevel * * @return The current volume level or <code>-1</code>. */ int getLevel();}
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