📄 md5.cpp
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/* md5.cpp
*
* Copyright (C) 2003 Sawtooth Consulting Ltd.
*
* This file is part of yaSSL.
*
* yaSSL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* yaSSL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/* based on Wei Dai's md5.cpp from CryptoPP */
#include "runtime.hpp"
#include "md5.hpp"
#include "algorithm.hpp" // mySTL::swap
#if defined(TAOCRYPT_X86ASM_AVAILABLE) && defined(TAO_ASM)
#define DO_MD5_ASM
#endif
namespace TaoCrypt {
void MD5::Init()
{
digest_[0] = 0x67452301L;
digest_[1] = 0xefcdab89L;
digest_[2] = 0x98badcfeL;
digest_[3] = 0x10325476L;
buffLen_ = 0;
loLen_ = 0;
hiLen_ = 0;
}
MD5::MD5(const MD5& that) : HASHwithTransform(DIGEST_SIZE / sizeof(word32),
BLOCK_SIZE)
{
buffLen_ = that.buffLen_;
loLen_ = that.loLen_;
hiLen_ = that.hiLen_;
memcpy(digest_, that.digest_, DIGEST_SIZE);
memcpy(buffer_, that.buffer_, BLOCK_SIZE);
}
MD5& MD5::operator= (const MD5& that)
{
MD5 tmp(that);
Swap(tmp);
return *this;
}
void MD5::Swap(MD5& other)
{
mySTL::swap(loLen_, other.loLen_);
mySTL::swap(hiLen_, other.hiLen_);
mySTL::swap(buffLen_, other.buffLen_);
memcpy(digest_, other.digest_, DIGEST_SIZE);
memcpy(buffer_, other.buffer_, BLOCK_SIZE);
}
// Update digest with data of size len, do in blocks
void MD5::Update(const byte* data, word32 len)
{
byte* local = (byte*)buffer_;
// remove buffered data if possible
if (buffLen_) {
word32 add = min(len, BLOCK_SIZE - buffLen_);
memcpy(&local[buffLen_], data, add);
buffLen_ += add;
data += add;
len -= add;
if (buffLen_ == BLOCK_SIZE) {
ByteReverseIf(local, local, BLOCK_SIZE, LittleEndianOrder);
Transform();
AddLength(BLOCK_SIZE);
buffLen_ = 0;
}
}
// do block size transforms or all at once for asm
if (buffLen_ == 0) {
#ifndef DO_MD5_ASM
while (len >= BLOCK_SIZE) {
memcpy(&local[0], data, BLOCK_SIZE);
data += BLOCK_SIZE;
len -= BLOCK_SIZE;
ByteReverseIf(local, local, BLOCK_SIZE, LittleEndianOrder);
Transform();
AddLength(BLOCK_SIZE);
}
#else
word32 times = len / BLOCK_SIZE;
if (times) {
AsmTransform(data, times);
const word32 add = BLOCK_SIZE * times;
AddLength(add);
len -= add;
data += add;
}
#endif
}
// cache any data left
if (len) {
memcpy(&local[buffLen_], data, len);
buffLen_ += len;
}
}
#ifdef DO_MD5_ASM
/*
// w = rotlFixed(w + f(x, y, z) + index[edi] + data, s) + x
#define ASMMD5STEP(f, w, x, y, z, index, data, s) \
f(x, y, z) \
AS2( mov ebp, [edi + index * 4] ) \
AS2( lea w, [esi + w + data] ) \
AS2( add w, ebp ) \
AS2( rol w, s ) \
AS2( add w, x )
// F1(x, y, z) (z ^ (x & (y ^ z)))
// place in esi
#define ASMF1(x, y, z) \
AS2( mov esi, y ) \
AS2( xor esi, z ) \
AS2( and esi, x ) \
AS2( xor esi, z )
#define ASMF2(x, y, z) ASMF1(z, x, y)
// F3(x ^ y ^ z)
// place in esi
#define ASMF3(x, y, z) \
AS2( mov esi, x ) \
AS2( xor esi, y ) \
AS2( xor esi, z )
// F4(x, y, z) (y ^ (x | ~z))
// place in esi
#define ASMF4(x, y, z) \
AS2( mov esi, z ) \
AS1( not esi ) \
AS2( or esi, x ) \
AS2( xor esi, y )
*/
// combine above ASMMD5STEP(f w/ each f ASMF1 - F4
// esi already set up, after using set for next round
// ebp already set up, set up using next round index
#define MD5STEP1(w, x, y, z, index, data, s) \
AS2( xor esi, z ) \
AS2( and esi, x ) \
AS2( lea w, [ebp + w + data] ) \
AS2( xor esi, z ) \
AS2( add w, esi ) \
AS2( mov esi, x ) \
AS2( rol w, s ) \
AS2( mov ebp, [edi + index * 4] ) \
AS2( add w, x )
#define MD5STEP2(w, x, y, z, index, data, s) \
AS2( xor esi, x ) \
AS2( and esi, z ) \
AS2( lea w, [ebp + w + data] ) \
AS2( xor esi, y ) \
AS2( add w, esi ) \
AS2( mov esi, x ) \
AS2( rol w, s ) \
AS2( mov ebp, [edi + index * 4] ) \
AS2( add w, x )
#define MD5STEP3(w, x, y, z, index, data, s) \
AS2( xor esi, z ) \
AS2( lea w, [ebp + w + data] ) \
AS2( xor esi, x ) \
AS2( add w, esi ) \
AS2( mov esi, x ) \
AS2( rol w, s ) \
AS2( mov ebp, [edi + index * 4] ) \
AS2( add w, x )
#define MD5STEP4(w, x, y, z, index, data, s) \
AS2( or esi, x ) \
AS2( lea w, [ebp + w + data] ) \
AS2( xor esi, y ) \
AS2( add w, esi ) \
AS2( mov esi, y ) \
AS2( rol w, s ) \
AS1( not esi ) \
AS2( mov ebp, [edi + index * 4] ) \
AS2( add w, x )
#ifdef _MSC_VER
__declspec(naked)
#endif
void MD5::AsmTransform(const byte* data, word32 times)
{
#ifdef __GNUC__
#define AS1(x) asm(#x);
#define AS2(x, y) asm(#x ", " #y);
#define PROLOG() \
asm(".intel_syntax noprefix"); \
AS2( movd mm3, edi ) \
AS2( movd mm4, ebx ) \
AS2( movd mm5, esi ) \
AS2( movd mm6, ebp ) \
AS2( mov ecx, DWORD PTR [ebp + 8] ) \
AS2( mov edi, DWORD PTR [ebp + 12] ) \
AS2( mov eax, DWORD PTR [ebp + 16] )
#define EPILOG() \
AS2( movd ebp, mm6 ) \
AS2( movd esi, mm5 ) \
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