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📄 des.cpp

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    des1_.RawProcessBlock(l, r);
    des2_.RawProcessBlock(r, l);
    des1_.RawProcessBlock(l, r);

    FPERM(l,r);
    Block::Put(xOr, out)(r)(l);
}


void DES_EDE3::SetKey(const byte* key, word32 sz, CipherDir dir)
{
    des1_.SetKey(key+(dir==ENCRYPTION?0:2*8), sz, dir);
    des2_.SetKey(key+8, sz, ReverseDir(dir));
    des3_.SetKey(key+(dir==DECRYPTION?0:2*8), sz, dir);
}



#if !defined(DO_DES_ASM)

// Generic Version
void DES_EDE3::Process(byte* out, const byte* in, word32 sz)
{
    if (mode_ == ECB)
        ECB_Process(out, in, sz);
    else if (mode_ == CBC)
        if (dir_ == ENCRYPTION)
            CBC_Encrypt(out, in, sz);
        else
            CBC_Decrypt(out, in, sz);
}

#else

// ia32 optimized version
void DES_EDE3::Process(byte* out, const byte* in, word32 sz)
{
    word32 blocks = sz / DES_BLOCK_SIZE;

    if (mode_ == CBC)    
        if (dir_ == ENCRYPTION)
            while (blocks--) {
                r_[0] ^= *(word32*)in;
                r_[1] ^= *(word32*)(in + 4);

                AsmProcess((byte*)r_, (byte*)r_, (void*)Spbox);
                
                memcpy(out, r_, DES_BLOCK_SIZE);

                in  += DES_BLOCK_SIZE;
                out += DES_BLOCK_SIZE;
            }
        else
            while (blocks--) {
                AsmProcess(in, out, (void*)Spbox);
               
                *(word32*)out       ^= r_[0];
                *(word32*)(out + 4) ^= r_[1];

                memcpy(r_, in, DES_BLOCK_SIZE);

                out += DES_BLOCK_SIZE;
                in  += DES_BLOCK_SIZE;
            }
    else
        while (blocks--) {
            AsmProcess(in, out, (void*)Spbox);
           
            out += DES_BLOCK_SIZE;
            in  += DES_BLOCK_SIZE;
        }
}

#endif // DO_DES_ASM


void DES_EDE3::ProcessAndXorBlock(const byte* in, const byte* xOr,
                                  byte* out) const
{
    word32 l,r;
    Block::Get(in)(l)(r);
    IPERM(l,r);

    des1_.RawProcessBlock(l, r);
    des2_.RawProcessBlock(r, l);
    des3_.RawProcessBlock(l, r);

    FPERM(l,r);
    Block::Put(xOr, out)(r)(l);
}


#if defined(DO_DES_ASM)

/* Uses IPERM algorithm from above

   left  is in eax
   right is in ebx

   uses ecx
*/
#define AsmIPERM() {\
    AS2(    rol   ebx, 4                        )   \
    AS2(    mov   ecx, eax                      )   \
    AS2(    xor   ecx, ebx                      )   \
    AS2(    and   ecx, 0xf0f0f0f0               )   \
    AS2(    xor   ebx, ecx                      )   \
    AS2(    xor   eax, ecx                      )   \
    AS2(    ror   ebx, 20                       )   \
    AS2(    mov   ecx, eax                      )   \
    AS2(    xor   ecx, ebx                      )   \
    AS2(    and   ecx, 0xffff0000               )   \
    AS2(    xor   ebx, ecx                      )   \
    AS2(    xor   eax, ecx                      )   \
    AS2(    ror   ebx, 18                       )   \
    AS2(    mov   ecx, eax                      )   \
    AS2(    xor   ecx, ebx                      )   \
    AS2(    and   ecx, 0x33333333               )   \
    AS2(    xor   ebx, ecx                      )   \
    AS2(    xor   eax, ecx                      )   \
    AS2(    ror   ebx, 6                        )   \
    AS2(    mov   ecx, eax                      )   \
    AS2(    xor   ecx, ebx                      )   \
    AS2(    and   ecx, 0x00ff00ff               )   \
    AS2(    xor   ebx, ecx                      )   \
    AS2(    xor   eax, ecx                      )   \
    AS2(    rol   ebx, 9                        )   \
    AS2(    mov   ecx, eax                      )   \
    AS2(    xor   ecx, ebx                      )   \
    AS2(    and   ecx, 0xaaaaaaaa               )   \
    AS2(    xor   eax, ecx                      )   \
    AS2(    rol   eax, 1                        )   \
    AS2(    xor   ebx, ecx                      ) }


/* Uses FPERM algorithm from above

   left  is in eax
   right is in ebx

   uses ecx
*/
#define AsmFPERM()    {\
    AS2(    ror  ebx, 1                     )    \
    AS2(    mov  ecx, eax                   )    \
    AS2(    xor  ecx, ebx                   )    \
    AS2(    and  ecx, 0xaaaaaaaa            )    \
    AS2(    xor  eax, ecx                   )    \
    AS2(    xor  ebx, ecx                   )    \
    AS2(    ror  eax, 9                     )    \
    AS2(    mov  ecx, ebx                   )    \
    AS2(    xor  ecx, eax                   )    \
    AS2(    and  ecx, 0x00ff00ff            )    \
    AS2(    xor  eax, ecx                   )    \
    AS2(    xor  ebx, ecx                   )    \
    AS2(    rol  eax, 6                     )    \
    AS2(    mov  ecx, ebx                   )    \
    AS2(    xor  ecx, eax                   )    \
    AS2(    and  ecx, 0x33333333            )    \
    AS2(    xor  eax, ecx                   )    \
    AS2(    xor  ebx, ecx                   )    \
    AS2(    rol  eax, 18                    )    \
    AS2(    mov  ecx, ebx                   )    \
    AS2(    xor  ecx, eax                   )    \
    AS2(    and  ecx, 0xffff0000            )    \
    AS2(    xor  eax, ecx                   )    \
    AS2(    xor  ebx, ecx                   )    \
    AS2(    rol  eax, 20                    )    \
    AS2(    mov  ecx, ebx                   )    \
    AS2(    xor  ecx, eax                   )    \
    AS2(    and  ecx, 0xf0f0f0f0            )    \
    AS2(    xor  eax, ecx                   )    \
    AS2(    xor  ebx, ecx                   )    \
    AS2(    ror  eax, 4                     ) }




/* DesRound implements this algorithm:

        word32 work = rotrFixed(r, 4U) ^ key[0];
        l ^= Spbox[6][(work) & 0x3f]
          ^  Spbox[4][(work >> 8) & 0x3f]
          ^  Spbox[2][(work >> 16) & 0x3f]
          ^  Spbox[0][(work >> 24) & 0x3f];
        work = r ^ key[1];
        l ^= Spbox[7][(work) & 0x3f]
          ^  Spbox[5][(work >> 8) & 0x3f]
          ^  Spbox[3][(work >> 16) & 0x3f]
          ^  Spbox[1][(work >> 24) & 0x3f];

        work = rotrFixed(l, 4U) ^ key[2];
        r ^= Spbox[6][(work) & 0x3f]
          ^  Spbox[4][(work >> 8) & 0x3f]
          ^  Spbox[2][(work >> 16) & 0x3f]
          ^  Spbox[0][(work >> 24) & 0x3f];
        work = l ^ key[3];
        r ^= Spbox[7][(work) & 0x3f]
          ^  Spbox[5][(work >> 8) & 0x3f]
          ^  Spbox[3][(work >> 16) & 0x3f]
          ^  Spbox[1][(work >> 24) & 0x3f];

   left  is in aex
   right is in ebx
   key   is in edx

   edvances key for next round

   uses ecx, esi, and edi
*/
#define DesRound() \
    AS2(    mov   ecx,  ebx                     )\
    AS2(    mov   esi,  DWORD PTR [edx]         )\
    AS2(    ror   ecx,  4                       )\
    AS2(    xor   ecx,  esi                     )\
    AS2(    and   ecx,  0x3f3f3f3f              )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   eax,  [ebp + esi*4 + 6*256]   )\
    AS2(    shr   ecx,  16                      )\
    AS2(    xor   eax,  [ebp + edi*4 + 4*256]   )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   eax,  [ebp + esi*4 + 2*256]   )\
    AS2(    mov   esi,  DWORD PTR [edx + 4]     )\
    AS2(    xor   eax,  [ebp + edi*4]           )\
    AS2(    mov   ecx,  ebx                     )\
    AS2(    xor   ecx,  esi                     )\
    AS2(    and   ecx,  0x3f3f3f3f              )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   eax,  [ebp + esi*4 + 7*256]   )\
    AS2(    shr   ecx,  16                      )\
    AS2(    xor   eax,  [ebp + edi*4 + 5*256]   )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   eax,  [ebp + esi*4 + 3*256]   )\
    AS2(    mov   esi,  DWORD PTR [edx + 8]     )\
    AS2(    xor   eax,  [ebp + edi*4 + 1*256]   )\
    AS2(    mov   ecx,  eax                     )\
    AS2(    ror   ecx,  4                       )\
    AS2(    xor   ecx,  esi                     )\
    AS2(    and   ecx,  0x3f3f3f3f              )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   ebx,  [ebp + esi*4 + 6*256]   )\
    AS2(    shr   ecx,  16                      )\
    AS2(    xor   ebx,  [ebp + edi*4 + 4*256]   )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   ebx,  [ebp + esi*4 + 2*256]   )\
    AS2(    mov   esi,  DWORD PTR [edx + 12]    )\
    AS2(    xor   ebx,  [ebp + edi*4]           )\
    AS2(    mov   ecx,  eax                     )\
    AS2(    xor   ecx,  esi                     )\
    AS2(    and   ecx,  0x3f3f3f3f              )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   ebx,  [ebp + esi*4 + 7*256]   )\
    AS2(    shr   ecx,  16                      )\
    AS2(    xor   ebx,  [ebp + edi*4 + 5*256]   )\
    AS2(    movzx esi,  cl                      )\
    AS2(    movzx edi,  ch                      )\
    AS2(    xor   ebx,  [ebp + esi*4 + 3*256]   )\
    AS2(    add   edx,  16                      )\
    AS2(    xor   ebx,  [ebp + edi*4 + 1*256]   )


#ifdef _MSC_VER
    __declspec(naked) 
#endif
void DES_EDE3::AsmProcess(const byte* in, byte* out, void* box) const
{
#ifdef __GNUC__
    #define AS1(x)    asm(#x);
    #define AS2(x, y) asm(#x ", " #y);

    asm(".intel_syntax noprefix");

    #define PROLOG()  \
        AS2(    movd  mm3, edi                      )   \
        AS2(    movd  mm4, ebx                      )   \
        AS2(    movd  mm5, esi                      )   \
        AS2(    movd  mm6, ebp                      )   \
        AS2(    mov   edx, DWORD PTR [ebp +  8]     )   \
        AS2(    mov   esi, DWORD PTR [ebp + 12]     )   \
        AS2(    mov   ebp, DWORD PTR [ebp + 20]     )

    // ebp restored at end
    #define EPILOG()    \
        AS2(    movd  edi, mm3                      )   \
        AS2(    movd  ebx, mm4                      )   \
        AS2(    movd  esi, mm5                      )   \
        AS1(    emms                                )   \
        asm(".att_syntax");

#else
    #define AS1(x)      __asm x
    #define AS2(x, y)   __asm x, y

    #define PROLOG()  \
        AS1(    push  ebp                           )   \
        AS2(    mov   ebp, esp                      )   \
        AS2(    movd  mm3, edi                      )   \
        AS2(    movd  mm4, ebx                      )   \
        AS2(    movd  mm5, esi                      )   \
        AS2(    movd  mm6, ebp                      )   \
        AS2(    mov   esi, DWORD PTR [ebp +  8]     )   \
        AS2(    mov   edx, ecx                      )   \
        AS2(    mov   ebp, DWORD PTR [ebp + 16]     )

    // ebp restored at end
    #define EPILOG() \
        AS2(    movd  edi, mm3                      )   \
        AS2(    movd  ebx, mm4                      )   \
        AS2(    movd  esi, mm5                      )   \
        AS2(    mov   esp, ebp                      )   \
        AS1(    pop   ebp                           )   \
        AS1(    emms                                )   \
        AS1(    ret 12                              )

#endif


    PROLOG()

    AS2(    movd  mm2, edx                      )

    #ifdef OLD_GCC_OFFSET
        AS2(    add   edx, 60                       )   // des1 = des1 key
    #else
        AS2(    add   edx, 56                       )   // des1 = des1 key
    #endif

    AS2(    mov   eax, DWORD PTR [esi]          )
    AS2(    mov   ebx, DWORD PTR [esi + 4]      )
    AS1(    bswap eax                           )    // left
    AS1(    bswap ebx                           )    // right

    AsmIPERM()

    DesRound() // 1
    DesRound() // 2
    DesRound() // 3
    DesRound() // 4
    DesRound() // 5
    DesRound() // 6
    DesRound() // 7
    DesRound() // 8

    // swap left and right 
    AS2(    xchg  eax, ebx                      )

    DesRound() // 1
    DesRound() // 2
    DesRound() // 3
    DesRound() // 4
    DesRound() // 5
    DesRound() // 6
    DesRound() // 7
    DesRound() // 8

    // swap left and right
    AS2(    xchg  eax, ebx                      )

    DesRound() // 1
    DesRound() // 2
    DesRound() // 3
    DesRound() // 4
    DesRound() // 5
    DesRound() // 6
    DesRound() // 7
    DesRound() // 8

    AsmFPERM()

    //end
    AS2(    movd  ebp, mm6                      )

    // swap and write out
    AS1(    bswap ebx                           )
    AS1(    bswap eax                           )

#ifdef __GNUC__
    AS2(    mov   esi, DWORD PTR [ebp +  16]    )   // outBlock
#else
    AS2(    mov   esi, DWORD PTR [ebp +  12]    )   // outBlock
#endif

    AS2(    mov   DWORD PTR [esi],     ebx      )   // right first
    AS2(    mov   DWORD PTR [esi + 4], eax      )
    

    EPILOG()
}



#endif // defined(DO_DES_ASM)


}  // namespace

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