📄 socket.h
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/*
* Copyright (C) 2001-2006 Jacek Sieka, arnetheduck on gmail point com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#if !defined(SOCKET_H)
#define SOCKET_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Util.h"
#include "Exception.h"
#ifdef _WIN32
// Berkely constants converted to the windows equivs...
# define EADDRNOTAVAIL WSAEADDRNOTAVAIL
typedef int socklen_t;
typedef SOCKET socket_t;
#else
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <netdb.h>
#include <fcntl.h>
typedef int socket_t;
const int INVALID_SOCKET = -1;
#define SOCKET_ERROR -1
#endif
class SocketException : public Exception {
public:
#ifdef _DEBUG
SocketException(const string& aError) throw() : Exception("SocketException: " + aError) { }
#else //_DEBUG
SocketException(const string& aError) throw() : Exception(aError) { }
#endif // _DEBUG
SocketException(int aError) throw();
virtual ~SocketException() throw() { }
private:
static string errorToString(int aError) throw();
};
class ServerSocket;
class Socket
{
public:
enum {
WAIT_NONE = 0x00,
WAIT_CONNECT = 0x01,
WAIT_READ = 0x02,
WAIT_WRITE = 0x04
};
enum {
TYPE_TCP,
TYPE_UDP
};
Socket() throw(SocketException) : sock(INVALID_SOCKET), connected(false), blocking(true) { }
Socket(const string& aIp, short aPort) throw(SocketException) : sock(INVALID_SOCKET), connected(false), blocking(true) { connect(aIp, aPort); }
virtual ~Socket() throw() { Socket::disconnect(); }
/**
* Connects a socket to an address/ip, closing any other connections made with
* this instance.
* @param aAddr Server address, in dns or xxx.xxx.xxx.xxx format.
* @param aPort Server port.
* @throw SocketException If any connection error occurs.
*/
virtual void connect(const string& aIp, short aPort) throw(SocketException);
void connect(const string& aIp, const string& aPort) throw(SocketException) { connect(aIp, (short)Util::toInt(aPort)); }
/**
* Same as connect(), but through the SOCKS5 server
*/
void socksConnect(const string& aIp, short aPort, u_int32_t timeout = 0) throw(SocketException);
/**
* Sends data, will block until all data has been sent or an exception occurs
* @param aBuffer Buffer with data
* @param aLen Data length
* @throw SocketExcpetion Send failed.
*/
void writeAll(const void* aBuffer, int aLen, u_int32_t timeout = 0) throw(SocketException);
virtual int write(const void* aBuffer, int aLen) throw(SocketException);
int write(const string& aData) throw(SocketException) { return write(aData.data(), (int)aData.length()); }
virtual void writeTo(const string& aIp, short aPort, const void* aBuffer, int aLen, bool proxy = true) throw(SocketException);
void writeTo(const string& aIp, short aPort, const string& aData) throw(SocketException) { writeTo(aIp, aPort, aData.data(), (int)aData.length()); }
virtual void shutdown() throw();
virtual void close() throw();
void disconnect() throw();
/**
* Reads zero to aBufLen characters from this socket,
* @param aBuffer A buffer to store the data in.
* @param aBufLen Size of the buffer.
* @return Number of bytes read, 0 if disconnected and -1 if the call would block.
* @throw SocketException On any failure.
*/
virtual int read(void* aBuffer, int aBufLen) throw(SocketException);
/**
* Reads zero to aBufLen characters from this socket,
* @param aBuffer A buffer to store the data in.
* @param aBufLen Size of the buffer.
* @param aIP Remote IP address
* @return Number of bytes read, 0 if disconnected and -1 if the call would block.
* @throw SocketException On any failure.
*/
virtual int read(void* aBuffer, int aBufLen, string &aIP) throw(SocketException);
/**
* Reads data until aBufLen bytes have been read or an error occurs.
* If the socket is closed, or the timeout is reached, the number of bytes read
* actually read is returned.
* On exception, an unspecified amount of bytes might have already been read.
*/
int readAll(void* aBuffer, int aBufLen, u_int32_t timeout = 0) throw(SocketException);
virtual int wait(u_int32_t millis, int waitFor) throw(SocketException);
bool isConnected() { return connected; }
static string resolve(const string& aDns);
static int64_t getTotalDown() { return stats.totalDown; }
static int64_t getTotalUp() { return stats.totalUp; }
#ifdef _WIN32
void setBlocking(bool block) throw() {
u_long b = block ? 0 : 1;
ioctlsocket(sock, FIONBIO, &b);
blocking = block;
}
#else
void setBlocking(bool block) throw() {
int flags = fcntl(sock, F_GETFL, 0);
if(block) {
fcntl(sock, F_SETFL, flags & (~O_NONBLOCK));
} else {
fcntl(sock, F_SETFL, flags | O_NONBLOCK);
}
blocking = block;
}
#endif
bool getBlocking() throw() { return blocking; }
string getLocalIp() throw();
// Low level interface
virtual void create(int aType = TYPE_TCP) throw(SocketException);
/** Binds a socket to a certain local port and possibly IP. */
virtual void bind(short aPort = 0, const string& aIp = "0.0.0.0") throw(SocketException);
virtual void listen() throw(SocketException);
virtual void accept(const Socket& listeningSocket) throw(SocketException);
int getSocketOptInt(int option) throw(SocketException);
void setSocketOpt(int option, int value) throw(SocketException);
/** When socks settings are updated, this has to be called... */
static void socksUpdated();
GETSET(string, ip, Ip);
protected:
socket_t sock;
int type;
bool connected;
bool blocking;
class Stats {
public:
int64_t totalDown;
int64_t totalUp;
};
static Stats stats;
static string udpServer;
static short udpPort;
private:
Socket(const Socket&);
Socket& operator=(const Socket&);
void socksAuth(u_int32_t timeout) throw(SocketException);
#ifdef _WIN32
static int getLastError() { return ::WSAGetLastError(); }
static int checksocket(socket_t ret) {
if(ret == (socket_t) SOCKET_ERROR) {
throw SocketException(getLastError());
}
return ret;
}
static int check(int ret, bool blockOk = false) {
if(ret == SOCKET_ERROR) {
int error = getLastError();
if(blockOk && error == WSAEWOULDBLOCK) {
return -1;
} else {
throw SocketException(error);
}
}
return ret;
}
#else
static int getLastError() { return errno; }
static int checksocket(int ret) {
if(ret < 0) {
throw SocketException(getLastError());
}
return ret;
}
static int check(int ret, bool blockOk = false) {
if(ret == -1) {
int error = getLastError();
if(blockOk && (error == EWOULDBLOCK || error == ENOBUFS || error == EINPROGRESS) ) {
return -1;
} else {
throw SocketException(error);
}
}
return ret;
}
#endif
};
#endif // !defined(SOCKET_H)
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