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📄 socket.h

📁 一个不错的关于手机模块程序This page contains everything that has changed in the history of DC++. Read this to fin
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/*
 * Copyright (C) 2001-2006 Jacek Sieka, arnetheduck on gmail point com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#if !defined(SOCKET_H)
#define SOCKET_H

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Util.h"
#include "Exception.h"

#ifdef _WIN32
// Berkely constants converted to the windows equivs...
#	define EADDRNOTAVAIL           WSAEADDRNOTAVAIL

typedef int socklen_t;
typedef SOCKET socket_t;

#else

#include <sys/ioctl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <netdb.h>
#include <fcntl.h>

typedef int socket_t;
const int INVALID_SOCKET = -1;
#define SOCKET_ERROR -1
#endif

class SocketException : public Exception {
public:
#ifdef _DEBUG
	SocketException(const string& aError) throw() : Exception("SocketException: " + aError) { }
#else //_DEBUG
	SocketException(const string& aError) throw() : Exception(aError) { }
#endif // _DEBUG
	
	SocketException(int aError) throw();
	virtual ~SocketException() throw() { }
private:
	static string errorToString(int aError) throw();
};

class ServerSocket;

class Socket
{
public:
	enum {
		WAIT_NONE = 0x00,
		WAIT_CONNECT = 0x01,
		WAIT_READ = 0x02,
		WAIT_WRITE = 0x04
	};

	enum {
		TYPE_TCP,
		TYPE_UDP
	};

	Socket() throw(SocketException) : sock(INVALID_SOCKET), connected(false), blocking(true) { }
	Socket(const string& aIp, short aPort) throw(SocketException) : sock(INVALID_SOCKET), connected(false), blocking(true) { connect(aIp, aPort); }
	virtual ~Socket() throw() { Socket::disconnect(); }

	/**
	 * Connects a socket to an address/ip, closing any other connections made with
	 * this instance.
	 * @param aAddr Server address, in dns or xxx.xxx.xxx.xxx format.
	 * @param aPort Server port.
	 * @throw SocketException If any connection error occurs.
	 */
	virtual void connect(const string& aIp, short aPort) throw(SocketException);
	void connect(const string& aIp, const string& aPort) throw(SocketException) { connect(aIp, (short)Util::toInt(aPort)); }
	/**
	 * Same as connect(), but through the SOCKS5 server
	 */
	void socksConnect(const string& aIp, short aPort, u_int32_t timeout = 0) throw(SocketException);

	/**
	 * Sends data, will block until all data has been sent or an exception occurs
	 * @param aBuffer Buffer with data
	 * @param aLen Data length
	 * @throw SocketExcpetion Send failed.
	 */
	void writeAll(const void* aBuffer, int aLen, u_int32_t timeout = 0) throw(SocketException);
	virtual int write(const void* aBuffer, int aLen) throw(SocketException);
	int write(const string& aData) throw(SocketException) { return write(aData.data(), (int)aData.length()); }
	virtual void writeTo(const string& aIp, short aPort, const void* aBuffer, int aLen, bool proxy = true) throw(SocketException);
	void writeTo(const string& aIp, short aPort, const string& aData) throw(SocketException) { writeTo(aIp, aPort, aData.data(), (int)aData.length()); }
	virtual void shutdown() throw();
	virtual void close() throw();
	void disconnect() throw();

	/**
	 * Reads zero to aBufLen characters from this socket, 
	 * @param aBuffer A buffer to store the data in.
	 * @param aBufLen Size of the buffer.
	 * @return Number of bytes read, 0 if disconnected and -1 if the call would block.
	 * @throw SocketException On any failure.
	 */
	virtual int read(void* aBuffer, int aBufLen) throw(SocketException);
	/**
	 * Reads zero to aBufLen characters from this socket, 
	 * @param aBuffer A buffer to store the data in.
	 * @param aBufLen Size of the buffer.
	 * @param aIP Remote IP address
	 * @return Number of bytes read, 0 if disconnected and -1 if the call would block.
	 * @throw SocketException On any failure.
	 */	
	virtual int read(void* aBuffer, int aBufLen, string &aIP) throw(SocketException);
	/**
	 * Reads data until aBufLen bytes have been read or an error occurs.
	 * If the socket is closed, or the timeout is reached, the number of bytes read 
	 * actually read is returned.
	 * On exception, an unspecified amount of bytes might have already been read.
	 */
	int readAll(void* aBuffer, int aBufLen, u_int32_t timeout = 0) throw(SocketException);
	
	virtual int wait(u_int32_t millis, int waitFor) throw(SocketException);
	bool isConnected() { return connected; }
	
	static string resolve(const string& aDns);
	static int64_t getTotalDown() { return stats.totalDown; }
	static int64_t getTotalUp() { return stats.totalUp; }
	
#ifdef _WIN32
	void setBlocking(bool block) throw() {
		u_long b = block ? 0 : 1;
		ioctlsocket(sock, FIONBIO, &b);
		blocking = block;
	}
#else
	void setBlocking(bool block) throw() {
		int flags = fcntl(sock, F_GETFL, 0);
		if(block) {
			fcntl(sock, F_SETFL, flags & (~O_NONBLOCK));
		} else {
			fcntl(sock, F_SETFL, flags | O_NONBLOCK);
		}
		blocking = block;
	}
#endif
	bool getBlocking() throw() { return blocking; }

	string getLocalIp() throw();

	// Low level interface
	virtual void create(int aType = TYPE_TCP) throw(SocketException);

	/** Binds a socket to a certain local port and possibly IP. */
	virtual void bind(short aPort = 0, const string& aIp = "0.0.0.0") throw(SocketException);
	virtual void listen() throw(SocketException);
	virtual void accept(const Socket& listeningSocket) throw(SocketException);

	int getSocketOptInt(int option) throw(SocketException);
	void setSocketOpt(int option, int value) throw(SocketException);

	/** When socks settings are updated, this has to be called... */
	static void socksUpdated();

	GETSET(string, ip, Ip);
protected:
	socket_t sock;
	int type;
	bool connected;
	bool blocking;

	class Stats {
	public:
		int64_t totalDown;
		int64_t totalUp;
	};
	static Stats stats;

	static string udpServer;
	static short udpPort;

private:
	Socket(const Socket&);
	Socket& operator=(const Socket&);


	void socksAuth(u_int32_t timeout) throw(SocketException);

#ifdef _WIN32
	static int getLastError() {  return ::WSAGetLastError(); }
	static int checksocket(socket_t ret) { 
		if(ret == (socket_t) SOCKET_ERROR) { 
			throw SocketException(getLastError()); 
		} 
		return ret;
	}
	static int check(int ret, bool blockOk = false) { 
		if(ret == SOCKET_ERROR) {
			int error = getLastError();
			if(blockOk && error == WSAEWOULDBLOCK) {
				return -1;
			} else {
				throw SocketException(error); 
			}
		} 
		return ret;
	}
#else
	static int getLastError() { return errno; }
	static int checksocket(int ret) { 
		if(ret < 0) { 
			throw SocketException(getLastError()); 
		} 
		return ret;
	}
	static int check(int ret, bool blockOk = false) { 
		if(ret == -1) {
			int error = getLastError();
			if(blockOk && (error == EWOULDBLOCK || error == ENOBUFS || error == EINPROGRESS) ) {
				return -1;
			} else {
				throw SocketException(error); 
			}
		} 
		return ret;
	}
#endif
	
};

#endif // !defined(SOCKET_H)

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