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📄 socket.cpp

📁 一个不错的关于手机模块程序This page contains everything that has changed in the history of DC++. Read this to fin
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}

int Socket::read(void* aBuffer, int aBufLen, string &aIP) throw(SocketException) {
	dcassert(type == TYPE_UDP);

	sockaddr_in remote_addr = { 0 };
	socklen_t addr_length = sizeof(remote_addr);

	int len = check(::recvfrom(sock, (char*)aBuffer, aBufLen, 0, (sockaddr*)&remote_addr, &addr_length), true);

	if(len > 0) {
		aIP = inet_ntoa(remote_addr.sin_addr);
		stats.totalDown += len;
	} else {
		aIP.clear();
	}
	return len;
}

int Socket::readAll(void* aBuffer, int aBufLen, u_int32_t timeout) throw(SocketException) {
	u_int8_t* buf = (u_int8_t*)aBuffer;
	int i = 0;
	while(i < aBufLen) {
		int j = read(buf + i, aBufLen - i);
		if(j == 0) {
			return i;
		} else if(j == -1) {
			if(wait(timeout, WAIT_READ) != WAIT_READ) {
				return i;
			}
			continue;
		}

		i += j;
	}
	return i;
}

void Socket::writeAll(const void* aBuffer, int aLen, u_int32_t timeout) throw(SocketException) {
	const u_int8_t* buf = (const u_int8_t*)aBuffer;
	int pos = 0;
	// No use sending more than this at a time...
	int sendSize = getSocketOptInt(SO_SNDBUF);

	while(pos < aLen) {
		int i = write(buf+pos, (int)min(aLen-pos, sendSize));
		if(i == -1) {
			wait(timeout, WAIT_WRITE);
		} else {
			pos+=i;
			stats.totalUp += i;
		}
	}
}

int Socket::write(const void* aBuffer, int aLen) throw(SocketException) {
	int i = check(::send(sock, (const char*)aBuffer, aLen, 0), true);
	if(i > 0) {
		stats.totalUp += i;
//		dcdebug("Out: %.*s\n", i, (char*)aBuffer);
	}
	return i;
}

/**
* Sends data, will block until all data has been sent or an exception occurs
* @param aBuffer Buffer with data
* @param aLen Data length
* @throw SocketExcpetion Send failed.
*/
void Socket::writeTo(const string& aAddr, short aPort, const void* aBuffer, int aLen, bool proxy) throw(SocketException) {
	if(aLen <= 0) 
		return;

	u_int8_t* buf = (u_int8_t*)aBuffer;
	if(sock == INVALID_SOCKET) {
		create(TYPE_UDP);
	}

	dcassert(type == TYPE_UDP);

	sockaddr_in serv_addr;

	if(aAddr.empty() || aPort == 0) {
		throw SocketException(EADDRNOTAVAIL);
	}

	memset(&serv_addr, 0, sizeof(serv_addr));

	if(SETTING(OUTGOING_CONNECTIONS) == SettingsManager::OUTGOING_SOCKS5 && proxy) {
		if(udpServer.empty() || udpPort == 0) {
			throw SocketException(STRING(SOCKS_SETUP_ERROR));
		}

		serv_addr.sin_port = htons(udpPort);
		serv_addr.sin_family = AF_INET;
		serv_addr.sin_addr.s_addr = inet_addr(udpServer.c_str());
		
		string s = BOOLSETTING(SOCKS_RESOLVE) ? resolve(ip) : ip;

		vector<u_int8_t> connStr;

		connStr.push_back(0);		// Reserved
		connStr.push_back(0);		// Reserved
		connStr.push_back(0);		// Fragment number, always 0 in our case...
		
		if(BOOLSETTING(SOCKS_RESOLVE)) {
			connStr.push_back(3);
			connStr.push_back((u_int8_t)s.size());
			connStr.insert(connStr.end(), aAddr.begin(), aAddr.end());
		} else {
			connStr.push_back(1);		// Address type: IPv4;
			unsigned long addr = inet_addr(resolve(aAddr).c_str());
			u_int8_t* paddr = (u_int8_t*)&addr;
			connStr.insert(connStr.end(), paddr, paddr+4);
		}

		connStr.insert(connStr.end(), buf, buf + aLen);

		stats.totalUp += check(::sendto(sock, (const char*)&connStr[0], connStr.size(), 0, (struct sockaddr*)&serv_addr, sizeof(serv_addr)));
	} else {
		serv_addr.sin_port = htons(aPort);
		serv_addr.sin_family = AF_INET;
		serv_addr.sin_addr.s_addr = inet_addr(resolve(aAddr).c_str());
		
		stats.totalUp += check(::sendto(sock, (const char*)aBuffer, (int)aLen, 0, (struct sockaddr*)&serv_addr, sizeof(serv_addr)));
	}
}

/**
 * Blocks until timeout is reached one of the specified conditions have been fulfilled
 * @param millis Max milliseconds to block.
 * @param waitFor WAIT_*** flags that set what we're waiting for, set to the combination of flags that
 *				  triggered the wait stop on return (==WAIT_NONE on timeout)
 * @return WAIT_*** ored together of the current state.
 * @throw SocketException Select or the connection attempt failed.
 */
int Socket::wait(u_int32_t millis, int waitFor) throw(SocketException) {
	timeval tv;
	fd_set rfd, wfd, efd;
	fd_set *rfdp = NULL, *wfdp = NULL;
	tv.tv_sec = millis/1000;
	tv.tv_usec = (millis%1000)*1000; 

	if(waitFor & WAIT_CONNECT) {
		dcassert(!(waitFor & WAIT_READ) && !(waitFor & WAIT_WRITE));

		FD_ZERO(&wfd);
		FD_ZERO(&efd);

		FD_SET(sock, &wfd);
		FD_SET(sock, &efd);
		check(select((int)(sock+1), NULL, &wfd, &efd, &tv));

		if(FD_ISSET(sock, &wfd) || FD_ISSET(sock, &efd)) {
			int y = 0;
			socklen_t z = sizeof(y);
			check(getsockopt(sock, SOL_SOCKET, SO_ERROR, (char*)&y, &z));

			if(y != 0)
				throw SocketException(y);
			// No errors! We're connected (?)...
			return WAIT_CONNECT;
		}
		return 0;
	}

	if(waitFor & WAIT_READ) {
		dcassert(!(waitFor & WAIT_CONNECT));
		rfdp = &rfd;
		FD_ZERO(rfdp);
		FD_SET(sock, rfdp);
	}
	if(waitFor & WAIT_WRITE) {
		dcassert(!(waitFor & WAIT_CONNECT));
		wfdp = &wfd;
		FD_ZERO(wfdp);
		FD_SET(sock, wfdp);
	}
	waitFor = WAIT_NONE;
	check(select((int)(sock+1), rfdp, wfdp, NULL, &tv));

	if(rfdp && FD_ISSET(sock, rfdp)) {
		waitFor |= WAIT_READ;
	}
	if(wfdp && FD_ISSET(sock, wfdp)) {
		waitFor |= WAIT_WRITE;
	}

	return waitFor;
}

string Socket::resolve(const string& aDns) {
	sockaddr_in sock_addr;

	memset(&sock_addr, 0, sizeof(sock_addr));
	sock_addr.sin_port = 0;
	sock_addr.sin_family = AF_INET;
	sock_addr.sin_addr.s_addr = inet_addr(aDns.c_str());

	if (sock_addr.sin_addr.s_addr == INADDR_NONE) {   /* server address is a name or invalid */
		hostent* host;
		host = gethostbyname(aDns.c_str());
		if (host == NULL) {
			return Util::emptyString;
		}
		sock_addr.sin_addr.s_addr = *((u_int32_t*)host->h_addr);
		return inet_ntoa(sock_addr.sin_addr);
	} else {
		return aDns;
	}
}

string Socket::getLocalIp() throw() {
	if(sock == INVALID_SOCKET)
		return Util::emptyString;

	sockaddr_in sock_addr;
	socklen_t len = sizeof(sock_addr);
	if(getsockname(sock, (sockaddr*)&sock_addr, &len) == 0) {
		return inet_ntoa(sock_addr.sin_addr);
	}
	return Util::emptyString;
}

void Socket::socksUpdated() {
	udpServer.clear();
	udpPort = 0;
	
	if(SETTING(OUTGOING_CONNECTIONS) == SettingsManager::OUTGOING_SOCKS5) {
		try {
			Socket s;
			s.setBlocking(false);
			s.connect(SETTING(SOCKS_SERVER), (short)SETTING(SOCKS_PORT));
			s.socksAuth(SOCKS_TIMEOUT);

			char connStr[10];
			connStr[0] = 5;			// SOCKSv5
			connStr[1] = 3;			// UDP Associate
			connStr[2] = 0;			// Reserved
			connStr[3] = 1;			// Address type: IPv4;
			*((long*)(&connStr[4])) = 0;		// No specific outgoing UDP address
			*((u_int16_t*)(&connStr[8])) = 0;	// No specific port...
			
			s.writeAll(connStr, 10, SOCKS_TIMEOUT);
			
			// We assume we'll get a ipv4 address back...therefore, 10 bytes...if not, things
			// will break, but hey...noone's perfect (and I'm tired...)...
			if(s.readAll(connStr, 10, SOCKS_TIMEOUT) != 10) {
				return;
			}

			if(connStr[0] != 5 || connStr[1] != 0) {
				return;
			}

			udpPort = (short)ntohs(*((u_int16_t*)(&connStr[8])));

			in_addr serv_addr;
			
			memset(&serv_addr, 0, sizeof(serv_addr));
			serv_addr.s_addr = *((long*)(&connStr[4]));
			udpServer = inet_ntoa(serv_addr);
		} catch(const SocketException&) {
			dcdebug("Socket: Failed to register with socks server\n");
		}
	}
}

void Socket::shutdown() throw() {
	if(sock != INVALID_SOCKET)
		::shutdown(sock, 1);
}

void Socket::close() throw() {
	if(sock != INVALID_SOCKET) {
#ifdef _WIN32
		::closesocket(sock);
#else
		::close(sock);
#endif
		connected = false;
		sock = INVALID_SOCKET;
	}
}

void Socket::disconnect() throw() {
	shutdown();
	close();
}

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