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📄 basicplayer.h

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/***************************************************************************************** *                                      SEU-3D *                     ------------------------------------------------- * Copyright (c) 2005, Yuan XU<xychn15@yahoo.com.cn>,Chang'e SHI<evelinesce@yahoo.com.cn> * Copyright (c) 2006, Yuan XU<xuyuan.cn@gmail.com>,Chunlu JIANG<JamAceWatermelon@gmail.com> * Southeast University ,China * All rights reserved. * * Additionally,this program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ****************************************************************************************/ #ifndef _BASICPLAYER_H#define _BASICPLAYER_H#ifdef __cplusplusextern "C"{#endif#ifdef __cplusplus}#endif#ifdef JOYSTICK#include <SDL/SDL.h>#endif /* JOYSTICK */#include "Agent.h"class BasicPlayer: public Agent{protected:public:    BasicPlayer();    virtual ~BasicPlayer();    virtual void playMatch();protected:    void playBeforeKickOff();    void playKickOff();    void playMyKickOff();    void playTheirKickOff();    virtual void playPlayOn();    void playKickIn();    void playMyKickIn();    void playTheirKickIn();	void playCornerKick();	void playMyCornerKick();	void playTheirCornerKick();	void playGoalKick();	void playMyGoalKick();	void playTheirGoalKick();	/** offside mode */	void playOffsideKick();	void playMyOffsideKick();	void playTheirOffsideKick();	/** -------- training mode -----------*/#ifdef TRAINING_MODE	void playTraining();#endif /* TRAINING_MODE */#ifdef JOYSTICK//////////// Joystick Player //////////////////	bool setupJoystick();	void reomveJoystick();	void joystickPlay();private:	SDL_Joystick *joystick;	bool isJoystickLive;#endif /* JOYSTICK */};#endif /* _BASICPLAYER_H */

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