playertraining.cpp

来自「机器人足球AI设计比赛」· C++ 代码 · 共 59 行

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/***************************************************************************************** *                                      SEU-3D *                     ------------------------------------------------- * Copyright (c) 2005, Yuan XU<xychn15@yahoo.com.cn>,Chang'e SHI<evelinesce@yahoo.com.cn> * Copyright (c) 2006, Yuan XU<xuyuan.cn@gmail.com>,Chunlu JIANG<JamAceWatermelon@gmail.com> * Southeast University ,China * All rights reserved. * * Additionally,this program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ****************************************************************************************/ #include "BasicPlayer.h"#include "Formation.h"/**	this file include some training functions matched with Trainer's training*/#ifdef TRAINING_MODEvoid BasicPlayer::playTraining(){	Actions trainAction;#ifdef TRAINING_PASS	/** training pass		player1 will kick the ball.		player2 will intercept the ball.	*/	if ( WM->isFastestOur() )	{		Num teammateNum = WM->getMyNum()+1;		if ( teammateNum > 11 ) teammateNum = 10;		trainAction += _skill.safePass( _skill.selectPass(teammateNum) );	}	else	{		trainAction += _skill.runStrategicPos();	}		#endif /* TRAINING_PASS */		putActionInQueue(trainAction);}#endif /* TRAINING_MODE */

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