📄 tridiag.h
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// tridiagonal matrix
#ifndef Tridiagonal_
#define Tridiagonal_
#include <stdlib.h>
#include <iostream.h>
#include "xcept.h"
template<class T>
class TridiagonalMatrix {
friend ostream& operator<<(ostream&, const TridiagonalMatrix<T>&);
friend istream& operator>>(istream&, TridiagonalMatrix<T>&);
public:
TridiagonalMatrix(int size = 10)
{
n = size;
t = new T [3*n-2];
}
~TridiagonalMatrix()
{
delete [] t;
}
TridiagonalMatrix<T>& Store(const T& x, int i, int j);
T Retrieve(int i, int j) const;
TridiagonalMatrix(const TridiagonalMatrix<T>& x);
// copy constructor
TridiagonalMatrix<T>& operator=(const TridiagonalMatrix<T>& x);
TridiagonalMatrix<T> operator+() const; // unary +
TridiagonalMatrix<T> operator+(const TridiagonalMatrix<T>& x) const;
TridiagonalMatrix<T> operator-() const; // unary minus
TridiagonalMatrix<T> operator-(const TridiagonalMatrix<T>& x) const;
TridiagonalMatrix<T>& operator+=(const T& x);
TridiagonalMatrix<T> Transpose();
private:
int n; // matrix dimension
T *t; // 1D array for tridiagonal
};
template<class T>
TridiagonalMatrix<T>& TridiagonalMatrix<T>::Store(const T& x, int i, int j)
{// Store x as T(i,j)
if ( i < 1 || j < 1 || i > n || j > n)
throw OutOfBounds();
switch (i - j)
{
case 1: // lower diagonal
t[i - 2] = x;
break;
case 0: // main diagonal
t[n + i - 2] = x;
break;
case -1: // upper diagonal
t[2 * n + i - 2] = x;
break;
default:
if(x != 0)
throw MustBeZero();
}
return *this;
}
template <class T>
T TridiagonalMatrix<T>::Retrieve(int i, int j) const
{// Retrieve T(i,j)
if ( i < 1 || j < 1 || i > n || j > n)
throw OutOfBounds();
switch (i - j)
{
case 1: // lower diagonal
return t[i - 2];
case 0: // main diagonal
return t[n + i - 2];
case -1: // upper diagonal
return t[2 * n + i - 2];
default:
return 0;
}
}
template<class T>
TridiagonalMatrix<T>::TridiagonalMatrix(const TridiagonalMatrix<T>& x)
{// Copy constructor for tridiagonal matrices.
n = x.n;
t = new T[3 * n - 2]; // get space
for (int i = 0; i < 3 * n - 2; i++) // copy elements
t[i] = x.t[i];
}
template<class T>
TridiagonalMatrix<T>& TridiagonalMatrix<T>::operator=(const TridiagonalMatrix<T>& x)
{// Overload assignment operator.
if (this != &x)
{// not self-assignment
n = x.n;
delete [] t; // free old space
t = new T[3 * n - 2]; // get right amount
for (int i = 0; i < 3 * n - 2; i++) // copy elements
t[i] = x.t[i];
}
return *this;
}
template<class T>
TridiagonalMatrix<T> TridiagonalMatrix<T>::operator+(const TridiagonalMatrix<T>& x) const
{// Return w = (*this) + x.
if (n != x.n)
throw SizeMismatch();
// create result array w
TridiagonalMatrix<T> w(n);
for (int i = 0; i < 3 * n - 2; i++)
w.t[i] = t[i] + x.t[i];
return w;
}
template<class T>
TridiagonalMatrix<T> TridiagonalMatrix<T>::operator-(const TridiagonalMatrix<T>& x) const
{// Return w = (*this) - x.
if (n != x.n)
throw SizeMismatch();
// create result array w
TridiagonalMatrix<T> w(n);
for (int i = 0; i < 3 * n - 2; i++)
w.t[i] = t[i] - x.t[i];
return w;
}
template<class T>
TridiagonalMatrix<T> TridiagonalMatrix<T>::operator-() const
{// Return w = -(*this).
// create result array w
TridiagonalMatrix<T> w(n);
for (int i = 0; i < 3 * n - 2; i++)
w.t[i] = -t[i];
return w;
}
template<class T>
TridiagonalMatrix<T>& TridiagonalMatrix<T>::operator+=(const T& x)
{// Add x to each element of (*this).
for (int i = 0; i < 3 * n - 2; i++)
t[i] += x;
return *this;
}
template<class T>
TridiagonalMatrix<T> TridiagonalMatrix<T>::Transpose()
{// Compute the transpose of *this.
// create result array w
TridiagonalMatrix<T> w(n);
// copy lower diagonal of *this to
// upper diagonal of w and upper of
// *this to lower of w
for (int i = 0; i < n - 1; i++)
{
w.t[2 * n - 1 + i] = t[i];
w.t[i] = t[2 * n - 1 + i];
}
// copy main diagonal of *this to
// main diagonal of w
for (i = n - 1; i < 2 * n - 1; i++)
w.t[i] = t[i];
return w;
}
template<class T>
ostream& operator<<(ostream& out, const TridiagonalMatrix<T>& x)
{// Put the elements of x into the stream out.
out << "Lower diagonal is" << endl;
for (int i = 0; i < x.n - 1; i++)
out << x.t[i] << " ";
out << endl;
out << "Main diagonal is" << endl;
for (i = x.n - 1; i < 2 * x.n - 1; i++)
out << x.t[i] << " ";
out << endl;
out << "Upper diagonal is" << endl;
for (i = 2 * x.n - 1; i < 3 * x.n - 2; i++)
out << x.t[i] << " ";
out << endl;
return out;
}
// overload >>
template<class T>
istream& operator>>(istream& in, TridiagonalMatrix<T>& x)
{// Input the tridiagonal matrix.
cout << "Enter number of rows"
<< endl;
in >> x.n;
if (x.n < 0)
throw BadInput();
// input terms
cout << "Enter lower diagonal" << endl;
for (int i = 0; i < x.n - 1; i++)
in >> x.t[i];
cout << "Enter main diagonal" << endl;
for (i = x.n - 1; i < 2 * x.n - 1; i++)
in >> x.t[i];
cout << "Enter upper diagonal" << endl;
for (i = 2 * x.n - 1; i < 3 * x.n - 2; i++)
in >> x.t[i];
return in;
}
#endif
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