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📄 winner.h

📁 常用算法与数据结构原代码
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// file winner.h
// formula-based winner tree

#ifndef WinnerTree_
#define WinnerTree_

#include <iostream.h>
#include <stdlib.h>
#include "xcept.h"

template<class T>
class WinnerTree 
{
public:
	WinnerTree(int TreeSize = 10);
	~WinnerTree() 
	{
		delete [] t;
	}
	void Initialize(T a[], int size, int(*winner)(T a[], int b, int c));
	int Winner()  const 
	{
		return (n) ? t[1] : 0;
	}
	int Winner(int i) const
	{
		return (i < n) ? t[i] : 0;
	}
	void RePlay(int i, int(*winner)(T a[], int b, int c));
	void Output() const;
private:
	int MaxSize;
	int n;      // current size
	int LowExt; // lowest-level external nodes
	int offset; // 2^k - 1
	int *t;     // array for winner tree
	T *e;       // element array
	void Play(int p, int lc, int rc, int(*winner)(T a[], int b, int c));
};

template<class T>
WinnerTree<T>::WinnerTree(int TreeSize)
{// Constructor for winner tree.
	MaxSize = TreeSize;
	t = new int[MaxSize];
	n = 0;
}

template<class T>
void WinnerTree<T>::Initialize(T a[], int size, int(*winner)(T a[], int b, int c))
{// Initialize winner t for array a.
	if (size > MaxSize || size < 2)
		throw BadInput();
	n = size;
	e = a;
	
	// compute  s = 2^log (n-1)
	int i, s;
	for (s = 1; 2*s <= n-1; s += s)
		;
	
	LowExt = 2*(n-s);
	offset = 2*s-1;
	
	// play matches for lowest-level external nodes
	for (i = 2; i <= LowExt; i += 2)
		Play((offset+i)/2, i-1, i, winner);
	
	// handle remaining external nodes
	if (n % 2)
	{// special case for odd n, play
		// internal and external node
		Play(n/2, t[n-1], LowExt+1, winner);
		i = LowExt+3;
	}
	else i = LowExt+2;
	
	// i is left-most remaining external node
	for (; i <= n; i += 2)
		Play((i-LowExt+n-1)/2, i-1, i, winner);
}

template<class T>
void WinnerTree<T>::Play(int p, int lc, int rc, int(*winner)(T a[], int b, int c))
{// Play matches beginning at t[p].
	// lc and rc are the children of t[p].
	t[p] = winner(e, lc, rc);
	
	// more matches possible if at right child
	while (p > 1 && p % 2) 
	{// at a right child
		t[p/2] = winner(e, t[p-1], t[p]);
		p /= 2;  // go to parent
	}
}

template<class T>
void WinnerTree<T>::RePlay(int i, int(*winner)(T a[], int b, int c))
{// Replay matches for element i.
	if (i <= 0 || i > n) 
		throw OutOfBounds();
	
	int p,   // match node
		lc,  // left child of p
		rc;  // right child of p
	
	// find first match node and its children
	if (i <= LowExt) 
	{// begin at lowest level
		p = (offset + i)/2;
		lc = 2*p - offset; // left child of p
		rc = lc+1;}
	else 
	{
		p = (i-LowExt+n-1)/2;
		if (2*p == n-1) 
		{
			lc = t[2*p];
			rc = i;
		}
		else
		{
			lc = 2*p - n + 1 + LowExt;
			rc = lc+1;
		}
	}
	
	int NewWinner = winner(e, lc, rc);
	if (NewWinner != i && NewWinner == t[p])
		// no need to play additional matches
		return;
	t[p] = NewWinner;
	
	// play remaining matches
	p /= 2;  // move to parent
	for (; p >= 1; p /= 2) 
	{
		NewWinner = winner(e, t[2*p], t[2*p+1]);
		if (NewWinner != i || NewWinner == t[p])
			// no need to play additional matches
			return;
		
		t[p] = NewWinner;
	}
}

template<class T>
void WinnerTree<T>::Output() const
{
	cout << "size = "<< n << " LowExt = " << LowExt
        << " Offset = " << offset << endl;
	cout << "Winner tree pointers are" << endl;
	for (int i = 1; i < n; i++)
		cout << t[i] << ' ';
	cout << endl;
}

#endif

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