📄 iavl.h
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else
p = p->RightChild;
}
if (!p)
{
Reset(1, k);
throw BadInput();
} // not found
e = p->data; // save element to delete
// restructure tree
// handle case when p has two children
if (p->LeftChild && p->RightChild)
{// two children
// convert to zero or one child case
// find largest element in left subtree of p
S.Add(p);
IAVLNode<E,K> *s = p->LeftChild;
while (s->RightChild)
{// move to larger element
S.Add(s);
s = s->RightChild;
}
// move largest from s to p
p->data = s->data;
p->LeftSize--;
p = s;
}
// p has at most one child
// save child pointer in c
IAVLNode<E,K> *c;
if (p->LeftChild)
c = p->LeftChild;
else
c = p->RightChild;
// delete p
if (p == root)
root = c;
else
{// is p a left or right child?
if (p == S.Top()->LeftChild)
S.Top()->LeftChild = c;
else
S.Top()->RightChild = c;
}
E f = p->data; // f may not equal e
delete p;
// rebalance tree and correct balance factors
// use stack to retrace path to root
// set q to parent of deleted node
IAVLNode<E,K> *q;
try
{
S.Delete(q);
}
catch (OutOfBounds)
{
return *this;
} // root was deleted
while (q)
{
if (f <= q->data)
{
// deleted from left subtree of q
// height of left subtree reduced by 1
q->bf--;
if (q->bf == -1) // height of q is unchanged
// nothing more to do
return *this;
if (q->bf == -2)
{// q is unbalanced
// classify imbalance and rotate
IAVLNode<E,K> *B = q->RightChild,
*PA; // q is A node
// PA is parent of A
try
{
S.Delete(PA);
}
catch (OutOfBounds)
{
PA = 0;
} // A is root
switch (B->bf)
{
case 0: // L0 imbalance
RRrotate(PA,q,B);
B->bf = 1;
q->bf = -1; // q is A node
return *this;
case 1: // L1 imbalance
RLrotate(PA,q,B);
break; // must continue on path to root
case -1: // L-1 imbalance
RRrotate(PA,q,B);
}
q = PA;
}
else
{// q->bf is 0
try
{
S.Delete(q);
}
catch (OutOfBounds)
{
return *this;
}
}
}
else
{// f > q->data
// deleted from right subtree of q
// height of right subtree reduced by 1
q->bf++;
if (q->bf == 1) // height of q is unchanged
// nothing more to do
return *this;
if (q->bf == 2)
{// q is unbalanced
// classify imbalance and rotate
IAVLNode<E,K> *B = q->LeftChild,
*PA; // q is A node
// PA is parent of A
try
{
S.Delete(PA);
}
catch (OutOfBounds)
{
PA = 0;
} // A is root
switch (B->bf)
{
case 0: // R0 imbalance
LLrotate(PA,q,B);
B->bf = -1;
q->bf = 1; // q is A node
return *this;
case 1: // R1 imbalance
LLrotate(PA,q,B);
break; // must continue on path to root
case -1: // R-1 imbalance
LRrotate(PA,q,B);
}
q = PA;
}
else
{// q->bf is 0
try
{
S.Delete(q);
}
catch (OutOfBounds)
{
return *this;
}
}
}
}
return *this;
}
template<class E, class K>
IndexedAVLtree<E,K>& IndexedAVLtree<E,K>::IndexedDelete(int k, E& e)
{// Delete k'th and put it in e.
// Throw BadInput exception if there is no k'th element.
// define a stack to hold path taken from root
// to physically deleted node
// we will not run out of stack space unless
// the number of elements is much more than 2^60
Stack<IAVLNode<E,K>*> S(100);
// set p to point to node with k'th element
IAVLNode<E,K> *p = root; // search pointer
while (p && p->LeftSize != k)
{
S.Add(p);
if (k < p->LeftSize)
{
p->LeftSize--;
p = p->LeftChild;
}
else
{
k -= p->LeftSize;
p = p->RightChild;
}
}
if (!p)
{// no element to delete, reset LeftSize
p = root;
while (p)
{
if (k < p->LeftSize)
{
p->LeftSize--;
p = p->LeftChild;}
else
{
k -= p->LeftSize;
p = p->RightChild;
}
}
throw BadInput();
}
e = p->data; // save element to delete
// restructure tree
// handle case when p has two children
if (p->LeftChild && p->RightChild)
{// two children
// convert to zero or one child case
// find largest element in left subtree of p
S.Add(p);
IAVLNode<E,K> *s = p->LeftChild;
while (s->RightChild)
{// move to larger element
S.Add(s);
s = s->RightChild;
}
// move largest from s to p
p->data = s->data;
p->LeftSize--;
p = s;
}
// p has at most one child
// save child pointer in c
IAVLNode<E,K> *c;
if (p->LeftChild)
c = p->LeftChild;
else
c = p->RightChild;
// delete p
if (p == root)
root = c;
else
{// is p a left or right child?
if (p == S.Top()->LeftChild)
S.Top()->LeftChild = c;
else
S.Top()->RightChild = c;
}
E f = p->data; // f may not equal e
delete p;
// rebalance tree and correct balance factors
// use stack to retrace path to root
// set q to parent of deleted node
IAVLNode<E,K> *q;
try
{
S.Delete(q);
}
catch (OutOfBounds)
{
return *this;
} // root was deleted
while (q)
{
if (f <= q->data)
{
// deleted from left subtree of q
// height of left subtree reduced by 1
q->bf--;
if (q->bf == -1) // height of q is unchanged
// nothing more to do
return *this;
if (q->bf == -2)
{// q is unbalanced
// classify imbalance and rotate
IAVLNode<E,K> *B = q->RightChild,
*PA; // q is A node
// PA is parent of A
try
{
S.Delete(PA);
}
catch (OutOfBounds)
{
PA = 0;
} // A is root
switch (B->bf)
{
case 0: // L0 imbalance
RRrotate(PA,q,B);
B->bf = 1;
q->bf = -1; // q is A node
return *this;
case 1: // L1 imbalance
RLrotate(PA,q,B);
break; // must continue on path to root
case -1: // L-1 imbalance
RRrotate(PA,q,B);
}
q = PA;
}
else
{// q->bf is 0
try
{
S.Delete(q);
}
catch (OutOfBounds)
{
return *this;
}
}
}
else
{// f > q->data
// deleted from right subtree of q
// height of right subtree reduced by 1
q->bf++;
if (q->bf == 1) // height of q is unchanged
// nothing more to do
return *this;
if (q->bf == 2)
{// q is unbalanced
// classify imbalance and rotate
IAVLNode<E,K> *B = q->LeftChild,
*PA; // q is A node
// PA is parent of A
try
{
S.Delete(PA);
}
catch (OutOfBounds)
{
PA = 0;
} // A is root
switch (B->bf)
{
case 0: // R0 imbalance
LLrotate(PA,q,B);
B->bf = -1;
q->bf = 1; // q is A node
return *this;
case 1: // R1 imbalance
LLrotate(PA,q,B);
break; // must continue on path to root
case -1: // R-1 imbalance
LRrotate(PA,q,B);
}
q = PA;
}
else
{// q->bf is 0
try
{
S.Delete(q);
}
catch (OutOfBounds)
{
return *this;
}
}
}
}
return *this;
}
template<class E, class K>
void IndexedAVLtree<E,K>::
InOutput(IAVLNode<E,K> *t)
{// Output in ascending order.
// Use an inorder traversal.
if (t)
{
InOutput(t->LeftChild);
cout << t->data << " ";
InOutput(t->RightChild);
}
}
template<class E, class K>
void IndexedAVLtree<E,K>::
PostOutput(IAVLNode<E,K> *t)
{// Output in postorder.
if (t)
{
PostOutput(t->LeftChild);
PostOutput(t->RightChild);
cout << t->data << " ";
}
}
#endif;
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