📄 loser.h
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// formula-based loser tree
#ifndef LoserTree_
#define LoserTree_
#include <iostream.h>
#include <stdlib.h>
#include "xcept.h"
template<class T>
class LoserTree
{
public:
LoserTree(int TreeSize = 10);
~LoserTree()
{
delete [] t;
}
void Initialize(T a[], int size, int(*winner)(T a[], int b, int c));
int Winner() const
{
return (n) ? t[0] : 0;
}
void RePlay(int(*winner)(T a[], int b, int c));
void Output() const;
private:
int MaxSize;
int n; // current size
int LowExt; // lowest-level external nodes
int offset; // 2^k - 1
int *t; // array for loser tree
T *e; // element array
void Play(int p, int lc, int rc, int(*winner)(T a[], int b, int c));
};
template<class T>
LoserTree<T>::LoserTree(int TreeSize)
{// Constructor for winner tree.
MaxSize = TreeSize;
t = new int[MaxSize];
n = 0;
}
template<class T>
void LoserTree<T>::Initialize(T a[], int size, int(*winner)(T a[], int b, int c))
{// Initialize loser tree t for array a.
if (size > MaxSize || size < 2)
throw BadInput();
n = size;
e = a;
// compute s = 2^log (n-1)
int i, s;
for (s = 1; 2*s <= n-1; s += s)
;
LowExt = 2*(n-s);
offset = 2*s-1;
// play matches starting at
// lowest-level external nodes
for (i = 2; i <= LowExt; i += 2)
Play((offset+i)/2, i-1, i, winner);
// handle remaining external nodes
if (n % 2)
{// special case for odd n, play
// internal and external node
Play(n/2, t[(n-1)/2], LowExt+1, winner);
i = LowExt+3;
}
else i = LowExt+2;
// i is left-most remaining external node
for (; i <= n; i += 2)
Play((i-LowExt+n-1)/2, i-1, i, winner);
}
template<class T>
void LoserTree<T>::Play(int p, int lc, int rc,
int(*winner)(T a[], int b, int c))
{// Play matches beginning at t[p].
// lc and rc are the children of t[p].
int CurrentWinner = winner(e, lc, rc);
if (CurrentWinner == lc)
// loser is rc
t[p] = rc;
else // loser is lc
t[p] = lc;
// more matches possible if at right child
while (p > 1 && p % 2)
{// at a right child
// parent of p has opponent information
p /= 2; // go to parent
int NewWinner = winner(e, t[p], CurrentWinner);
if (NewWinner != CurrentWinner)
{
// loser is CurrentWinner
t[p] = CurrentWinner;
CurrentWinner = NewWinner;
}
}
// record winner of last match in t[p/2]
t[p/2] = CurrentWinner;
}
template<class T>
void LoserTree<T>::RePlay
(int(*winner)(T a[], int b, int c))
{// Replay matches for previous winner.
// make sure loser tree has been initialized
if (n < 2)
throw OutOfBounds();
int p; // match node
// find first match node
int i = t[0]; // e[i] is previous winner
if (i <= LowExt) // begin at lowest level
p = (offset + i)/2;
else p = (i-LowExt+n-1)/2;
int LastWinner = i;
// play matches
for (; p >= 1; p /= 2)
{
// play match at t[p]
int NewWinner = winner(e, LastWinner, t[p]);
// update loser if this has changed
if (t[p] == NewWinner)
{
// e[t[p]] is no longer a loser
t[p] = LastWinner;
LastWinner = NewWinner;
}
}
// put overall winner in t[0]
t[0] = LastWinner;
}
template<class T>
void LoserTree<T>::Output() const
{
cout << "size = "<< n << " LowExt = " << LowExt
<< " Offset = " << offset << endl;
cout << "Loser tree pointers are" << endl;
for (int i = 0; i < n; i++)
cout << t[i] << ' ';
cout << endl;
}
#endif
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