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📄 matchinfo.java

📁 一个简单的client server模式的游戏实例
💻 JAVA
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/* * Copyright 2004 (C) Applied Software Engineering--TU Muenchen *                    http://wwwbruegge.in.tum.de * * This file is part of ARENA. * * ARENA is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * ARENA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ARENA; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package org.globalse.arena.remote;import java.io.Serializable;import java.rmi.RemoteException;import org.globalse.arena.remote.exceptions.InvalidStateException;import org.globalse.arena.server.Match;import org.globalse.arena.user.User;/** * This class is a container for transporting information about matches to and * from remote methods. Instances are created by the game peer and sent to the * match front ends. Once created, MatchInfos are not updated as Matches change. * * @see RemoteMatch#getInfo * @author Michael Nagel */public class MatchInfo implements Serializable {		private RemoteMatch match;    private String id;    private User[] players;    private String state;    private User[][] ranks;	    public MatchInfo(Match match) {		this.match = match;		this.id = match.getId();		this.players = match.getPlayers();		this.state = match.getState();		this.ranks = null;		try {			this.ranks = match.getRanks();		} catch (RemoteException e) {} catch (InvalidStateException e) {}    }	    public String getMatchId() {		return id;    }		public RemoteMatch getMatch() {		return match;	}	    public User[] getPlayers() {		return players;    }		public boolean hasPlayer(User player) {		for (int i = 0; i < players.length; i++) {			if (players[i].equals(player)) {				return true;			}		}		return false;	}	    public String getState() {		return state;    }	    public User[][] getRanks() {		return ranks;    }}

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