📄 des.c
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/* * FIPS-46-3 compliant 3DES implementation * * Copyright (C) 2001-2003 Christophe Devine * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include "des.h"/* the eight DES S-boxes */uint32 SB1[64] ={ 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, 0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004, 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004, 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404, 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400, 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404, 0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, 0x00010400, 0x00000000, 0x01010004};static uint32 SB2[64] ={ 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, 0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020, 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020, 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020, 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020, 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020, 0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, 0x80100020, 0x80108020, 0x00108000};static uint32 SB3[64] ={ 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, 0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208, 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208, 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000, 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208, 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208, 0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, 0x00000008, 0x08020008, 0x00020200};static uint32 SB4[64] ={ 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, 0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001, 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081, 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081, 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000, 0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002000, 0x00802080};static uint32 SB5[64] ={ 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, 0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000, 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000, 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100, 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000, 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100, 0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, 0x40080000, 0x02080100, 0x40000100};static uint32 SB6[64] ={ 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, 0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010, 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010, 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010, 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000, 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010, 0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, 0x20000000, 0x00400010, 0x20004010};static uint32 SB7[64] ={ 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, 0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802, 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000, 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800, 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800, 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000, 0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, 0x04000800, 0x00000800, 0x00200002};static uint32 SB8[64] ={ 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, 0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040, 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040, 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000, 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040, 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040, 0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, 0x00040040, 0x10000000, 0x10041000};/* PC1: left and right halves bit-swap */static uint32 LHs[16] ={ 0x00000000, 0x00000001, 0x00000100, 0x00000101, 0x00010000, 0x00010001, 0x00010100, 0x00010101, 0x01000000, 0x01000001, 0x01000100, 0x01000101, 0x01010000, 0x01010001, 0x01010100, 0x01010101};static uint32 RHs[16] ={ 0x00000000, 0x01000000, 0x00010000, 0x01010000, 0x00000100, 0x01000100, 0x00010100, 0x01010100, 0x00000001, 0x01000001, 0x00010001, 0x01010001, 0x00000101, 0x01000101, 0x00010101, 0x01010101,};/* platform-independant 32-bit integer manipulation macros */#define GET_UINT32(n,b,i) \{ \ (n) = ( (uint32) (b)[(i) ] << 24 ) \ | ( (uint32) (b)[(i) + 1] << 16 ) \ | ( (uint32) (b)[(i) + 2] << 8 ) \ | ( (uint32) (b)[(i) + 3] ); \}#define PUT_UINT32(n,b,i) \{ \ (b)[(i) ] = (uint8) ( (n) >> 24 ); \ (b)[(i) + 1] = (uint8) ( (n) >> 16 ); \ (b)[(i) + 2] = (uint8) ( (n) >> 8 ); \ (b)[(i) + 3] = (uint8) ( (n) ); \}/* Initial Permutation macro */#define DES_IP(X,Y) \{ \ T = ((X >> 4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T << 4); \ T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16); \ T = ((Y >> 2) ^ X) & 0x33333333; X ^= T; Y ^= (T << 2); \ T = ((Y >> 8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T << 8); \ Y = ((Y << 1) | (Y >> 31)) & 0xFFFFFFFF; \ T = (X ^ Y) & 0xAAAAAAAA; Y ^= T; X ^= T; \ X = ((X << 1) | (X >> 31)) & 0xFFFFFFFF; \}/* Final Permutation macro */#define DES_FP(X,Y) \{ \ X = ((X << 31) | (X >> 1)) & 0xFFFFFFFF; \ T = (X ^ Y) & 0xAAAAAAAA; X ^= T; Y ^= T; \ Y = ((Y << 31) | (Y >> 1)) & 0xFFFFFFFF; \ T = ((Y >> 8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T << 8); \ T = ((Y >> 2) ^ X) & 0x33333333; X ^= T; Y ^= (T << 2); \ T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16); \ T = ((X >> 4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T << 4); \}/* DES round macro */#define DES_ROUND(X,Y) \{ \ T = *SK++ ^ X; \ Y ^= SB8[ (T ) & 0x3F ] ^ \ SB6[ (T >> 8) & 0x3F ] ^ \ SB4[ (T >> 16) & 0x3F ] ^ \ SB2[ (T >> 24) & 0x3F ]; \ \ T = *SK++ ^ ((X << 28) | (X >> 4)); \ Y ^= SB7[ (T ) & 0x3F ] ^ \ SB5[ (T >> 8) & 0x3F ] ^ \ SB3[ (T >> 16) & 0x3F ] ^ \ SB1[ (T >> 24) & 0x3F ]; \}/* DES key schedule */int des_main_ks( uint32 SK[32], uint8 key[8] ){ int i; uint32 X, Y, T; GET_UINT32( X, key, 0 ); GET_UINT32( Y, key, 4 ); /* Permuted Choice 1 */ T = ((Y >> 4) ^ X) & 0x0F0F0F0F; X ^= T; Y ^= (T << 4); T = ((Y ) ^ X) & 0x10101010; X ^= T; Y ^= (T ); X = (LHs[ (X ) & 0xF] << 3) | (LHs[ (X >> 8) & 0xF ] << 2) | (LHs[ (X >> 16) & 0xF] << 1) | (LHs[ (X >> 24) & 0xF ] ) | (LHs[ (X >> 5) & 0xF] << 7) | (LHs[ (X >> 13) & 0xF ] << 6) | (LHs[ (X >> 21) & 0xF] << 5) | (LHs[ (X >> 29) & 0xF ] << 4); Y = (RHs[ (Y >> 1) & 0xF] << 3) | (RHs[ (Y >> 9) & 0xF ] << 2) | (RHs[ (Y >> 17) & 0xF] << 1) | (RHs[ (Y >> 25) & 0xF ] ) | (RHs[ (Y >> 4) & 0xF] << 7) | (RHs[ (Y >> 12) & 0xF ] << 6) | (RHs[ (Y >> 20) & 0xF] << 5) | (RHs[ (Y >> 28) & 0xF ] << 4); X &= 0x0FFFFFFF; Y &= 0x0FFFFFFF; /* calculate subkeys */ for( i = 0; i < 16; i++ ) { if( i < 2 || i == 8 || i == 15 ) { X = ((X << 1) | (X >> 27)) & 0x0FFFFFFF; Y = ((Y << 1) | (Y >> 27)) & 0x0FFFFFFF; } else {
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