📄 editdialog.h
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#if !defined(AFX_EDITDIALOG_H__3293BF41_7C7D_41F6_85A7_A1371AB5BA21__INCLUDED_)
#define AFX_EDITDIALOG_H__3293BF41_7C7D_41F6_85A7_A1371AB5BA21__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EditDialog.h : header file
//
#include "LinkButton.h"
/////////////////////////////////////////////////////////////////////////////
// CEditDialog dialog
class CEditDialog : public CDialog
{
// Construction
public:
CEditDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEditDialog)
enum { IDD = IDD_EDITDIALOG };
CLinkButton m_OkButton;
CLinkButton m_CancelButton;
float m_fchemistry;
float m_fenglish;
float m_fmaths;
CString m_pass;
float m_fphysical;
float m_fpolitic;
long m_xue;
CString m_strName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CEditDialog)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITDIALOG_H__3293BF41_7C7D_41F6_85A7_A1371AB5BA21__INCLUDED_)
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