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📄 mixer.dsp

📁 miXo is a buzz machine (www.buzzmachines.com) - a plugin for the freely available jeskola buzz track
💻 DSP
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# Microsoft Developer Studio Project File - Name="mixer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=mixer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "mixer.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "mixer.mak" CFG="mixer - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "mixer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "mixer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName "MiXo"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "mixer - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gr /Zp4 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"MSVCRT" /out:"d:\buzz\gear\effects\mimo's miXo.dll"
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "mixer - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /Gr /Zp4 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# SUBTRACT CPP /nologo /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /NODEFAULTLIB:msvcrt.lib
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"MSVCRT" /out:"d:\buzz\gear\effects\mimo's miXo.dll" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib

!ENDIF 

# Begin Target

# Name "mixer - Win32 Release"
# Name "mixer - Win32 Debug"
# Begin Source File

SOURCE=.\AbException.cpp
# End Source File
# Begin Source File

SOURCE=.\AbException.h
# End Source File
# Begin Source File

SOURCE=.\AbWin.cpp
# End Source File
# Begin Source File

SOURCE=.\AbWin.h
# End Source File
# Begin Source File

SOURCE=.\AbWinException.cpp
# End Source File
# Begin Source File

SOURCE=.\AbWinException.h
# End Source File
# Begin Source File

SOURCE=.\BuzzSlidWin.cpp
# End Source File
# Begin Source File

SOURCE=.\BuzzSlidWin.h
# End Source File
# Begin Source File

SOURCE=.\ClassContainer.cpp
# End Source File
# Begin Source File

SOURCE=.\ClassContainer.h
# End Source File
# Begin Source File

SOURCE=.\cmd.h
# End Source File
# Begin Source File

SOURCE=.\Col.cpp
# End Source File
# Begin Source File

SOURCE=.\Col.h
# End Source File
# Begin Source File

SOURCE=.\ColGen.cpp
# End Source File
# Begin Source File

SOURCE=.\ColGen.h
# End Source File
# Begin Source File

SOURCE=.\ColorSlidWin.cpp
# End Source File
# Begin Source File

SOURCE=.\ColorSlidWin.h
# End Source File
# Begin Source File

SOURCE=.\data_version.h
# End Source File
# Begin Source File

SOURCE=.\Dlg.cpp
# End Source File
# Begin Source File

SOURCE=.\Dlg.h
# End Source File
# Begin Source File

SOURCE=.\lib\dsplib.lib
# End Source File
# Begin Source File

SOURCE=.\Font.cpp
# End Source File
# Begin Source File

SOURCE=.\Font.h
# End Source File
# Begin Source File

SOURCE=.\globdefs.h
# End Source File
# Begin Source File

SOURCE=.\resources\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\Key.cpp
# End Source File
# Begin Source File

SOURCE=.\Key.h
# End Source File
# Begin Source File

SOURCE=.\KeyCmd.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyCmd.h
# End Source File
# Begin Source File

SOURCE=.\KeyDefDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyDefDlg.h
# End Source File
# Begin Source File

SOURCE=.\KeyWaitWin.cpp
# End Source File
# Begin Source File

SOURCE=.\KeyWaitWin.h
# End Source File
# Begin Source File

SOURCE=..\mdk.lib
# End Source File
# Begin Source File

SOURCE=".\mimo's MiXo.html"
# End Source File
# Begin Source File

SOURCE=.\MixDlg.cpp
# SUBTRACT CPP /YX
# End Source File
# Begin Source File

SOURCE=.\MixDlg.h
# End Source File
# Begin Source File

SOURCE=.\mixer.h
# End Source File
# Begin Source File

SOURCE=.\mixer.rc

!IF  "$(CFG)" == "mixer - Win32 Release"

!ELSEIF  "$(CFG)" == "mixer - Win32 Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\MixerKeyDef.cpp
# End Source File
# Begin Source File

SOURCE=.\MixerKeyDef.h
# End Source File
# Begin Source File

SOURCE=.\MixerKeyTable.cpp
# End Source File
# Begin Source File

SOURCE=.\MixerKeyTable.h
# End Source File
# Begin Source File

SOURCE=.\MixerPreset.cpp
# End Source File
# Begin Source File

SOURCE=.\MixerPreset.h
# End Source File
# Begin Source File

SOURCE=.\MixerSet.cpp
# End Source File
# Begin Source File

SOURCE=.\MixerSet.h
# End Source File
# Begin Source File

SOURCE=.\MixerStatus.cpp
# End Source File
# Begin Source File

SOURCE=.\MixerStatus.h
# End Source File
# Begin Source File

SOURCE=.\MixerTrack.cpp
# End Source File
# Begin Source File

SOURCE=.\MixerTrack.h
# End Source File
# Begin Source File

SOURCE=".\resources\mixo-skin.bmp"
# End Source File
# Begin Source File

SOURCE=.\mixo_mi.cpp
# End Source File
# Begin Source File

SOURCE=.\MiXoException.cpp
# End Source File
# Begin Source File

SOURCE=.\MiXoException.h
# End Source File
# Begin Source File

SOURCE=.\notes.txt
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\Scroll.cpp
# End Source File
# Begin Source File

SOURCE=.\Scroll.h
# End Source File
# Begin Source File

SOURCE=.\SlidMon.cpp
# End Source File
# Begin Source File

SOURCE=.\SlidMon.h
# End Source File
# Begin Source File

SOURCE=.\SlidWin.cpp
# End Source File
# Begin Source File

SOURCE=.\SlidWin.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "mixer - Win32 Release"

!ELSEIF  "$(CFG)" == "mixer - Win32 Debug"

# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\TextWin.cpp
# End Source File
# Begin Source File

SOURCE=.\TextWin.h
# End Source File
# Begin Source File

SOURCE=.\TrackData.cpp
# End Source File
# Begin Source File

SOURCE=.\TrackData.h
# End Source File
# Begin Source File

SOURCE=.\TrackValues.cpp
# End Source File
# Begin Source File

SOURCE=.\TrackValues.h
# End Source File
# Begin Source File

SOURCE=.\TrackWin.cpp
# End Source File
# Begin Source File

SOURCE=.\TrackWin.h
# End Source File
# Begin Source File

SOURCE=.\version.h
# End Source File
# Begin Source File

SOURCE=.\WinContainer.cpp
# End Source File
# Begin Source File

SOURCE=.\wincontainer.h
# End Source File
# Begin Source File

SOURCE=.\WinRect.h
# End Source File
# Begin Source File

SOURCE=.\WrapChild.cpp
# End Source File
# Begin Source File

SOURCE=.\WrapChild.h
# End Source File
# Begin Source File

SOURCE=.\WrapChildTrack.cpp
# End Source File
# Begin Source File

SOURCE=.\WrapChildTrack.h
# End Source File
# Begin Source File

SOURCE=.\WrapList.cpp
# End Source File
# Begin Source File

SOURCE=.\WrapList.h
# End Source File
# Begin Source File

SOURCE=.\WrapWin.cpp
# End Source File
# Begin Source File

SOURCE=.\WrapWin.h
# End Source File
# End Target
# End Project

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