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📄 winrect.h

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#ifndef __WINRECT_H
#define __WINRECT_H
class CWinRect 
{
	int m_x,m_y,m_x1,m_y1;
public:
	CWinRect() : m_x(0),m_y(0),m_x1(200),m_y1(350) {};
	CWinRect(int x,int y,int x1,int y1) : m_x(x),m_y(y),m_x1(x1),m_y1(y1) {};
	CWinRect(const CWinRect &c) : m_x(c.m_x),m_y(c.m_y),m_x1(c.m_x1),m_y1(c.m_y1) {};
	virtual ~CWinRect() {}
	void operator =(const CWinRect &c) { m_x=c.m_x;m_y=c.m_y;m_x1=c.m_x1;m_y1=c.m_y1; };
	bool IsEqual(const CWinRect &c) const;
	bool operator ==(const CWinRect &c) const { return IsEqual(c); }
	bool IsPtInside(int x,int y) const;
	int X() const {return m_x; }
	int Y() const {return m_y; }
	int X1() const {return m_x1; }
	int Y1() const {return m_y1; }
	int Ht() const { return m_y1-m_y; }
	int Wd() const { return m_x1-m_x; }
	void SetWd(int i) { m_x1=m_x+i; }
	void Move(int x,int y) { m_x+=x; m_y+=y; m_x1+=x; m_y1+=y; }
};
inline bool CWinRect::IsEqual(const CWinRect &c) const {
	if( (m_x==c.m_x) && (m_y==c.m_y) && (m_x1==c.m_x1) && (m_y1==c.m_y1) )
		return true;
	else
		return false;
}
inline bool CWinRect::IsPtInside(int x,int y) const { 
	if( (x>=m_x) && (x<=m_x1) && (y>=m_y) && (y<=m_y1) )
		return true;
	else
		return false;
}
#endif

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