📄 mfcd3dview.h
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// MFCD3DView.h : interface of the CMFCD3DView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MFCD3DVIEW_H__F98F15F6_2AC2_41DC_B694_78FA2B25E99E__INCLUDED_)
#define AFX_MFCD3DVIEW_H__F98F15F6_2AC2_41DC_B694_78FA2B25E99E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "D3DWnd.h"
#include "MainFrm.h"
class CMFCD3DView : public CFormView
{
protected: // create from serialization only
CMFCD3DView();
DECLARE_DYNCREATE(CMFCD3DView)
public:
//{{AFX_DATA(CMFCD3DView)
enum{ IDD = IDD_MFCD3D_FORM };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
CMFCD3DDoc* GetDocument();
CMainFrame* m_pMainFrame;
CD3DWnd* m_pD3DWnd;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMFCD3DView)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnInitialUpdate(); // called first time after construct
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMFCD3DView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMFCD3DView)
afx_msg void OnRender();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in MFCD3DView.cpp
inline CMFCD3DDoc* CMFCD3DView::GetDocument()
{ return (CMFCD3DDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MFCD3DVIEW_H__F98F15F6_2AC2_41DC_B694_78FA2B25E99E__INCLUDED_)
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