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📄 r128_drm.h

📁 内核linux2.4.20,可跟rtlinux3.2打补丁 组成实时linux系统,编译内核
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/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*- * Created: Wed Apr  5 19:24:19 2000 by kevin@precisioninsight.com * * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: *    Gareth Hughes <gareth@valinux.com> *    Kevin E. Martin <martin@valinux.com> */#ifndef __R128_DRM_H__#define __R128_DRM_H__/* WARNING: If you change any of these defines, make sure to change the * defines in the X server file (r128_sarea.h) */#ifndef __R128_SAREA_DEFINES__#define __R128_SAREA_DEFINES__/* What needs to be changed for the current vertex buffer? */#define R128_UPLOAD_CONTEXT		0x001#define R128_UPLOAD_SETUP		0x002#define R128_UPLOAD_TEX0		0x004#define R128_UPLOAD_TEX1		0x008#define R128_UPLOAD_TEX0IMAGES		0x010#define R128_UPLOAD_TEX1IMAGES		0x020#define R128_UPLOAD_CORE		0x040#define R128_UPLOAD_MASKS		0x080#define R128_UPLOAD_WINDOW		0x100#define R128_UPLOAD_CLIPRECTS		0x200	/* handled client-side */#define R128_REQUIRE_QUIESCENCE		0x400#define R128_UPLOAD_ALL			0x7ff#define R128_FRONT			0x1#define R128_BACK			0x2#define R128_DEPTH			0x4/* Primitive types */#define R128_POINTS			0x1#define R128_LINES			0x2#define R128_LINE_STRIP			0x3#define R128_TRIANGLES			0x4#define R128_TRIANGLE_FAN		0x5#define R128_TRIANGLE_STRIP		0x6/* Vertex/indirect buffer size */#define R128_BUFFER_SIZE		16384/* Byte offsets for indirect buffer data */#define R128_INDEX_PRIM_OFFSET		20#define R128_HOSTDATA_BLIT_OFFSET	32/* Keep these small for testing. */#define R128_NR_SAREA_CLIPRECTS		12/* There are 2 heaps (local/AGP).  Each region within a heap is a *  minimum of 64k, and there are at most 64 of them per heap. */#define R128_LOCAL_TEX_HEAP		0#define R128_AGP_TEX_HEAP		1#define R128_NR_TEX_HEAPS		2#define R128_NR_TEX_REGIONS		64#define R128_LOG_TEX_GRANULARITY	16#define R128_NR_CONTEXT_REGS		12#define R128_MAX_TEXTURE_LEVELS		11#define R128_MAX_TEXTURE_UNITS		2#endif /* __R128_SAREA_DEFINES__ */typedef struct {	/* Context state - can be written in one large chunk */	unsigned int dst_pitch_offset_c;	unsigned int dp_gui_master_cntl_c;	unsigned int sc_top_left_c;	unsigned int sc_bottom_right_c;	unsigned int z_offset_c;	unsigned int z_pitch_c;	unsigned int z_sten_cntl_c;	unsigned int tex_cntl_c;	unsigned int misc_3d_state_cntl_reg;	unsigned int texture_clr_cmp_clr_c;	unsigned int texture_clr_cmp_msk_c;	unsigned int fog_color_c;	/* Texture state */	unsigned int tex_size_pitch_c;	unsigned int constant_color_c;	/* Setup state */	unsigned int pm4_vc_fpu_setup;	unsigned int setup_cntl;	/* Mask state */	unsigned int dp_write_mask;	unsigned int sten_ref_mask_c;	unsigned int plane_3d_mask_c;	/* Window state */	unsigned int window_xy_offset;	/* Core state */	unsigned int scale_3d_cntl;} drm_r128_context_regs_t;/* Setup registers for each texture unit */typedef struct {	unsigned int tex_cntl;	unsigned int tex_combine_cntl;	unsigned int tex_size_pitch;	unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS];	unsigned int tex_border_color;} drm_r128_texture_regs_t;typedef struct drm_r128_sarea {	/* The channel for communication of state information to the kernel	 * on firing a vertex buffer.	 */	drm_r128_context_regs_t context_state;	drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS];	unsigned int dirty;	unsigned int vertsize;	unsigned int vc_format;	/* The current cliprects, or a subset thereof.	 */	drm_clip_rect_t boxes[R128_NR_SAREA_CLIPRECTS];	unsigned int nbox;	/* Counters for client-side throttling of rendering clients.	 */	unsigned int last_frame;	unsigned int last_dispatch;	drm_tex_region_t tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1];	int tex_age[R128_NR_TEX_HEAPS];	int ctx_owner;} drm_r128_sarea_t;/* WARNING: If you change any of these defines, make sure to change the * defines in the Xserver file (xf86drmR128.h) */typedef struct drm_r128_init {	enum {		R128_INIT_CCE    = 0x01,		R128_CLEANUP_CCE = 0x02	} func;#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)	int sarea_priv_offset;#else	unsigned long sarea_priv_offset;#endif	int is_pci;	int cce_mode;	int cce_secure;	int ring_size;	int usec_timeout;	unsigned int fb_bpp;	unsigned int front_offset, front_pitch;	unsigned int back_offset, back_pitch;	unsigned int depth_bpp;	unsigned int depth_offset, depth_pitch;	unsigned int span_offset;#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)	unsigned int fb_offset;	unsigned int mmio_offset;	unsigned int ring_offset;	unsigned int ring_rptr_offset;	unsigned int buffers_offset;	unsigned int agp_textures_offset;#else	unsigned long fb_offset;	unsigned long mmio_offset;	unsigned long ring_offset;	unsigned long ring_rptr_offset;	unsigned long buffers_offset;	unsigned long agp_textures_offset;#endif} drm_r128_init_t;typedef struct drm_r128_cce_stop {	int flush;	int idle;} drm_r128_cce_stop_t;typedef struct drm_r128_clear {	unsigned int flags;#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)	int x, y, w, h;#endif	unsigned int clear_color;	unsigned int clear_depth;#if CONFIG_XFREE86_VERSION >= XFREE86_VERSION(4,1,0,0)	unsigned int color_mask;	unsigned int depth_mask;#endif} drm_r128_clear_t;typedef struct drm_r128_vertex {	int prim;	int idx;			/* Index of vertex buffer */	int count;			/* Number of vertices in buffer */	int discard;			/* Client finished with buffer? */} drm_r128_vertex_t;typedef struct drm_r128_indices {	int prim;	int idx;	int start;	int end;	int discard;			/* Client finished with buffer? */} drm_r128_indices_t;typedef struct drm_r128_blit {	int idx;	int pitch;	int offset;	int format;	unsigned short x, y;	unsigned short width, height;} drm_r128_blit_t;typedef struct drm_r128_depth {	enum {		R128_WRITE_SPAN		= 0x01,		R128_WRITE_PIXELS	= 0x02,		R128_READ_SPAN		= 0x03,		R128_READ_PIXELS	= 0x04	} func;	int n;	int *x;	int *y;	unsigned int *buffer;	unsigned char *mask;} drm_r128_depth_t;typedef struct drm_r128_stipple {	unsigned int *mask;} drm_r128_stipple_t;typedef struct drm_r128_indirect {	int idx;	int start;	int end;	int discard;} drm_r128_indirect_t;typedef struct drm_r128_fullscreen {	enum {		R128_INIT_FULLSCREEN    = 0x01,		R128_CLEANUP_FULLSCREEN = 0x02	} func;} drm_r128_fullscreen_t;#endif

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