📄 radeon_drv.h
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# define RADEON_NONSURF_AP1_SWP_BIG32 (2 << 22)#define RADEON_SURFACE0_INFO 0x0b0c# define RADEON_SURF_PITCHSEL_MASK (0x1ff << 0)# define RADEON_SURF_TILE_MODE_MASK (3 << 16)# define RADEON_SURF_TILE_MODE_MACRO (0 << 16)# define RADEON_SURF_TILE_MODE_MICRO (1 << 16)# define RADEON_SURF_TILE_MODE_32BIT_Z (2 << 16)# define RADEON_SURF_TILE_MODE_16BIT_Z (3 << 16)#define RADEON_SURFACE0_LOWER_BOUND 0x0b04#define RADEON_SURFACE0_UPPER_BOUND 0x0b08#define RADEON_SURFACE1_INFO 0x0b1c#define RADEON_SURFACE1_LOWER_BOUND 0x0b14#define RADEON_SURFACE1_UPPER_BOUND 0x0b18#define RADEON_SURFACE2_INFO 0x0b2c#define RADEON_SURFACE2_LOWER_BOUND 0x0b24#define RADEON_SURFACE2_UPPER_BOUND 0x0b28#define RADEON_SURFACE3_INFO 0x0b3c#define RADEON_SURFACE3_LOWER_BOUND 0x0b34#define RADEON_SURFACE3_UPPER_BOUND 0x0b38#define RADEON_SURFACE4_INFO 0x0b4c#define RADEON_SURFACE4_LOWER_BOUND 0x0b44#define RADEON_SURFACE4_UPPER_BOUND 0x0b48#define RADEON_SURFACE5_INFO 0x0b5c#define RADEON_SURFACE5_LOWER_BOUND 0x0b54#define RADEON_SURFACE5_UPPER_BOUND 0x0b58#define RADEON_SURFACE6_INFO 0x0b6c#define RADEON_SURFACE6_LOWER_BOUND 0x0b64#define RADEON_SURFACE6_UPPER_BOUND 0x0b68#define RADEON_SURFACE7_INFO 0x0b7c#define RADEON_SURFACE7_LOWER_BOUND 0x0b74#define RADEON_SURFACE7_UPPER_BOUND 0x0b78#define RADEON_SW_SEMAPHORE 0x013c#define RADEON_WAIT_UNTIL 0x1720# define RADEON_WAIT_CRTC_PFLIP (1 << 0)# define RADEON_WAIT_2D_IDLECLEAN (1 << 16)# define RADEON_WAIT_3D_IDLECLEAN (1 << 17)# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)#define RADEON_RB3D_ZMASKOFFSET 0x1c34#define RADEON_RB3D_ZSTENCILCNTL 0x1c2c# define RADEON_DEPTH_FORMAT_16BIT_INT_Z (0 << 0)# define RADEON_DEPTH_FORMAT_24BIT_INT_Z (2 << 0)/* CP registers */#define RADEON_CP_ME_RAM_ADDR 0x07d4#define RADEON_CP_ME_RAM_RADDR 0x07d8#define RADEON_CP_ME_RAM_DATAH 0x07dc#define RADEON_CP_ME_RAM_DATAL 0x07e0#define RADEON_CP_RB_BASE 0x0700#define RADEON_CP_RB_CNTL 0x0704#define RADEON_CP_RB_RPTR_ADDR 0x070c#define RADEON_CP_RB_RPTR 0x0710#define RADEON_CP_RB_WPTR 0x0714#define RADEON_CP_RB_WPTR_DELAY 0x0718# define RADEON_PRE_WRITE_TIMER_SHIFT 0# define RADEON_PRE_WRITE_LIMIT_SHIFT 23#define RADEON_CP_IB_BASE 0x0738#define RADEON_CP_CSQ_CNTL 0x0740# define RADEON_CSQ_CNT_PRIMARY_MASK (0xff << 0)# define RADEON_CSQ_PRIDIS_INDDIS (0 << 28)# define RADEON_CSQ_PRIPIO_INDDIS (1 << 28)# define RADEON_CSQ_PRIBM_INDDIS (2 << 28)# define RADEON_CSQ_PRIPIO_INDBM (3 << 28)# define RADEON_CSQ_PRIBM_INDBM (4 << 28)# define RADEON_CSQ_PRIPIO_INDPIO (15 << 28)#define RADEON_AIC_CNTL 0x01d0# define RADEON_PCIGART_TRANSLATE_EN (1 << 0)#define RADEON_AIC_STAT 0x01d4#define RADEON_AIC_PT_BASE 0x01d8#define RADEON_AIC_LO_ADDR 0x01dc#define RADEON_AIC_HI_ADDR 0x01e0#define RADEON_AIC_TLB_ADDR 0x01e4#define RADEON_AIC_TLB_DATA 0x01e8/* CP command packets */#define RADEON_CP_PACKET0 0x00000000# define RADEON_ONE_REG_WR (1 << 15)#define RADEON_CP_PACKET1 0x40000000#define RADEON_CP_PACKET2 0x80000000#define RADEON_CP_PACKET3 0xC0000000# define RADEON_3D_RNDR_GEN_INDX_PRIM 0x00002300# define RADEON_WAIT_FOR_IDLE 0x00002600# define RADEON_3D_DRAW_IMMD 0x00002900# define RADEON_3D_CLEAR_ZMASK 0x00003200# define RADEON_CNTL_HOSTDATA_BLT 0x00009400# define RADEON_CNTL_PAINT_MULTI 0x00009A00# define RADEON_CNTL_BITBLT_MULTI 0x00009B00#define RADEON_CP_PACKET_MASK 0xC0000000#define RADEON_CP_PACKET_COUNT_MASK 0x3fff0000#define RADEON_CP_PACKET0_REG_MASK 0x000007ff#define RADEON_CP_PACKET1_REG0_MASK 0x000007ff#define RADEON_CP_PACKET1_REG1_MASK 0x003ff800#define RADEON_VTX_Z_PRESENT (1 << 31)#define RADEON_PRIM_TYPE_NONE (0 << 0)#define RADEON_PRIM_TYPE_POINT (1 << 0)#define RADEON_PRIM_TYPE_LINE (2 << 0)#define RADEON_PRIM_TYPE_LINE_STRIP (3 << 0)#define RADEON_PRIM_TYPE_TRI_LIST (4 << 0)#define RADEON_PRIM_TYPE_TRI_FAN (5 << 0)#define RADEON_PRIM_TYPE_TRI_STRIP (6 << 0)#define RADEON_PRIM_TYPE_TRI_TYPE2 (7 << 0)#define RADEON_PRIM_TYPE_RECT_LIST (8 << 0)#define RADEON_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)#define RADEON_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)#define RADEON_PRIM_WALK_IND (1 << 4)#define RADEON_PRIM_WALK_LIST (2 << 4)#define RADEON_PRIM_WALK_RING (3 << 4)#define RADEON_COLOR_ORDER_BGRA (0 << 6)#define RADEON_COLOR_ORDER_RGBA (1 << 6)#define RADEON_MAOS_ENABLE (1 << 7)#define RADEON_VTX_FMT_R128_MODE (0 << 8)#define RADEON_VTX_FMT_RADEON_MODE (1 << 8)#define RADEON_NUM_VERTICES_SHIFT 16#define RADEON_COLOR_FORMAT_CI8 2#define RADEON_COLOR_FORMAT_ARGB1555 3#define RADEON_COLOR_FORMAT_RGB565 4#define RADEON_COLOR_FORMAT_ARGB8888 6#define RADEON_COLOR_FORMAT_RGB332 7#define RADEON_COLOR_FORMAT_RGB8 9#define RADEON_COLOR_FORMAT_ARGB4444 15#define RADEON_TXFORMAT_I8 0#define RADEON_TXFORMAT_AI88 1#define RADEON_TXFORMAT_RGB332 2#define RADEON_TXFORMAT_ARGB1555 3#define RADEON_TXFORMAT_RGB565 4#define RADEON_TXFORMAT_ARGB4444 5#define RADEON_TXFORMAT_ARGB8888 6#define RADEON_TXFORMAT_RGBA8888 7/* Constants */#define RADEON_MAX_USEC_TIMEOUT 100000 /* 100 ms */#define RADEON_LAST_FRAME_REG RADEON_SCRATCH_REG0#define RADEON_LAST_DISPATCH_REG RADEON_SCRATCH_REG1#define RADEON_LAST_CLEAR_REG RADEON_SCRATCH_REG2#define RADEON_LAST_DISPATCH 1#define RADEON_MAX_VB_AGE 0x7fffffff#define RADEON_MAX_VB_VERTS (0xffff)#define RADEON_RING_HIGH_MARK 128#define RADEON_BASE(reg) ((unsigned long)(dev_priv->mmio->handle))#define RADEON_ADDR(reg) (RADEON_BASE( reg ) + reg)#define RADEON_DEREF(reg) *(volatile u32 *)RADEON_ADDR( reg )#ifdef __alpha__#define RADEON_READ(reg) (_RADEON_READ((u32 *)RADEON_ADDR( reg )))static inline u32 _RADEON_READ(u32 *addr){ mb(); return *(volatile u32 *)addr;}#define RADEON_WRITE(reg,val) \do { \ wmb(); \ RADEON_DEREF(reg) = val; \} while (0)#else#define RADEON_READ(reg) RADEON_DEREF( reg )#define RADEON_WRITE(reg, val) do { RADEON_DEREF( reg ) = val; } while (0)#endif#define RADEON_DEREF8(reg) *(volatile u8 *)RADEON_ADDR( reg )#ifdef __alpha__#define RADEON_READ8(reg) _RADEON_READ8((u8 *)RADEON_ADDR( reg ))static inline u8 _RADEON_READ8(u8 *addr){ mb(); return *(volatile u8 *)addr;}#define RADEON_WRITE8(reg,val) \do { \ wmb(); \ RADEON_DEREF8( reg ) = val; \} while (0)#else#define RADEON_READ8(reg) RADEON_DEREF8( reg )#define RADEON_WRITE8(reg, val) do { RADEON_DEREF8( reg ) = val; } while (0)#endif#define RADEON_WRITE_PLL( addr, val ) \do { \ RADEON_WRITE8( RADEON_CLOCK_CNTL_INDEX, \ ((addr) & 0x1f) | RADEON_PLL_WR_EN ); \ RADEON_WRITE( RADEON_CLOCK_CNTL_DATA, (val) ); \} while (0)extern int RADEON_READ_PLL( drm_device_t *dev, int addr );#define CP_PACKET0( reg, n ) \ (RADEON_CP_PACKET0 | ((n) << 16) | ((reg) >> 2))#define CP_PACKET0_TABLE( reg, n ) \ (RADEON_CP_PACKET0 | RADEON_ONE_REG_WR | ((n) << 16) | ((reg) >> 2))#define CP_PACKET1( reg0, reg1 ) \ (RADEON_CP_PACKET1 | (((reg1) >> 2) << 15) | ((reg0) >> 2))#define CP_PACKET2() \ (RADEON_CP_PACKET2)#define CP_PACKET3( pkt, n ) \ (RADEON_CP_PACKET3 | (pkt) | ((n) << 16))/* ================================================================ * Engine control helper macros */#define RADEON_WAIT_UNTIL_2D_IDLE() do { \ OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \ OUT_RING( (RADEON_WAIT_2D_IDLECLEAN | \ RADEON_WAIT_HOST_IDLECLEAN) ); \} while (0)#define RADEON_WAIT_UNTIL_3D_IDLE() do { \ OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \ OUT_RING( (RADEON_WAIT_3D_IDLECLEAN | \ RADEON_WAIT_HOST_IDLECLEAN) ); \} while (0)#define RADEON_WAIT_UNTIL_IDLE() do { \ OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \ OUT_RING( (RADEON_WAIT_2D_IDLECLEAN | \ RADEON_WAIT_3D_IDLECLEAN | \ RADEON_WAIT_HOST_IDLECLEAN) ); \} while (0)#define RADEON_WAIT_UNTIL_PAGE_FLIPPED() do { \ OUT_RING( CP_PACKET0( RADEON_WAIT_UNTIL, 0 ) ); \ OUT_RING( RADEON_WAIT_CRTC_PFLIP ); \} while (0)#define RADEON_FLUSH_CACHE() do { \ OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \ OUT_RING( RADEON_RB2D_DC_FLUSH ); \} while (0)#define RADEON_PURGE_CACHE() do { \ OUT_RING( CP_PACKET0( RADEON_RB2D_DSTCACHE_CTLSTAT, 0 ) ); \ OUT_RING( RADEON_RB2D_DC_FLUSH_ALL ); \} while (0)#define RADEON_FLUSH_ZCACHE() do { \ OUT_RING( CP_PACKET0( RADEON_RB3D_ZCACHE_CTLSTAT, 0 ) ); \ OUT_RING( RADEON_RB3D_ZC_FLUSH ); \} while (0)#define RADEON_PURGE_ZCACHE() do { \ OUT_RING( CP_PACKET0( RADEON_RB3D_ZCACHE_CTLSTAT, 0 ) ); \ OUT_RING( RADEON_RB3D_ZC_FLUSH_ALL ); \} while (0)/* ================================================================ * Misc helper macros */#define LOCK_TEST_WITH_RETURN( dev ) \do { \ if ( !_DRM_LOCK_IS_HELD( dev->lock.hw_lock->lock ) || \ dev->lock.pid != current->pid ) { \ DRM_ERROR( "%s called without lock held\n", \ __FUNCTION__ ); \ return -EINVAL; \ } \} while (0)#define RING_SPACE_TEST_WITH_RETURN( dev_priv ) \do { \ drm_radeon_ring_buffer_t *ring = &dev_priv->ring; int i; \ if ( ring->space < ring->high_mark ) { \ for ( i = 0 ; i < dev_priv->usec_timeout ; i++ ) { \ radeon_update_ring_snapshot( ring ); \ if ( ring->space >= ring->high_mark ) \ goto __ring_space_done; \ udelay( 1 ); \ } \ DRM_ERROR( "ring space check failed!\n" ); \ return -EBUSY; \ } \ __ring_space_done: \} while (0)#define VB_AGE_TEST_WITH_RETURN( dev_priv ) \do { \ drm_radeon_sarea_t *sarea_priv = dev_priv->sarea_priv; \ if ( sarea_priv->last_dispatch >= RADEON_MAX_VB_AGE ) { \ int __ret = radeon_do_cp_idle( dev_priv ); \ if ( __ret < 0 ) return __ret; \ sarea_priv->last_dispatch = 0; \ radeon_freelist_reset( dev ); \ } \} while (0)#define RADEON_DISPATCH_AGE( age ) do { \ OUT_RING( CP_PACKET0( RADEON_LAST_DISPATCH_REG, 0 ) ); \ OUT_RING( age ); \} while (0)#define RADEON_FRAME_AGE( age ) do { \ OUT_RING( CP_PACKET0( RADEON_LAST_FRAME_REG, 0 ) ); \ OUT_RING( age ); \} while (0)#define RADEON_CLEAR_AGE( age ) do { \ OUT_RING( CP_PACKET0( RADEON_LAST_CLEAR_REG, 0 ) ); \ OUT_RING( age ); \} while (0)/* ================================================================ * Ring control */#define radeon_flush_write_combine() mb()#define RADEON_VERBOSE 0#define RING_LOCALS int write; unsigned int mask; volatile u32 *ring;#define BEGIN_RING( n ) do { \ if ( RADEON_VERBOSE ) { \ DRM_INFO( "BEGIN_RING( %d ) in %s\n", \ n, __FUNCTION__ ); \ } \ if ( dev_priv->ring.space <= (n) * sizeof(u32) ) { \ radeon_wait_ring( dev_priv, (n) * sizeof(u32) ); \ } \ dev_priv->ring.space -= (n) * sizeof(u32); \ ring = dev_priv->ring.start; \ write = dev_priv->ring.tail; \ mask = dev_priv->ring.tail_mask; \} while (0)#define ADVANCE_RING() do { \ if ( RADEON_VERBOSE ) { \ DRM_INFO( "ADVANCE_RING() wr=0x%06x tail=0x%06x\n", \ write, dev_priv->ring.tail ); \ } \ radeon_flush_write_combine(); \ dev_priv->ring.tail = write; \ RADEON_WRITE( RADEON_CP_RB_WPTR, write ); \} while (0)#define OUT_RING( x ) do { \ if ( RADEON_VERBOSE ) { \ DRM_INFO( " OUT_RING( 0x%08x ) at 0x%x\n", \ (unsigned int)(x), write ); \ } \ ring[write++] = (x); \ write &= mask; \} while (0)#define RADEON_PERFORMANCE_BOXES 0#endif /* __RADEON_DRV_H__ */
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